基础内容-7
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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@@ -9,13 +10,13 @@ namespace Ichni.RhythmGame
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{
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public string themeBundleName, objectName;
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public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
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string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
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bool isFirstGenerated = true)
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
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string themeBundleName, string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale,
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BaseElement parent, bool isFirstGenerated = true)
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{
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GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
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SubstantialObject substantialObject = Instantiate(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
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substantialObject.Initialize(elementName);
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substantialObject.Initialize(elementName, id, tags);
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substantialObject.transformSubmodule = new TransformSubmodule(substantialObject, position, eulerAngles, scale);
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substantialObject.timeDurationSubmodule = new TimeDurationSubmodule(substantialObject);
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