基础内容-7

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This commit is contained in:
SoulliesOfficial
2025-02-02 08:34:54 -05:00
parent 38ec74bfef
commit efca87e9cd
60 changed files with 1503 additions and 228 deletions

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
@@ -9,13 +10,13 @@ namespace Ichni.RhythmGame
{
public string themeBundleName, objectName;
public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
bool isFirstGenerated = true)
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale,
BaseElement parent, bool isFirstGenerated = true)
{
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
SubstantialObject substantialObject = Instantiate(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
substantialObject.Initialize(elementName);
substantialObject.Initialize(elementName, id, tags);
substantialObject.transformSubmodule = new TransformSubmodule(substantialObject, position, eulerAngles, scale);
substantialObject.timeDurationSubmodule = new TimeDurationSubmodule(substantialObject);