DTM Flick,编辑界面网格

This commit is contained in:
SoulliesOfficial
2025-04-04 15:29:03 -04:00
parent 5c0e9c5a76
commit e69943b545
88 changed files with 139164 additions and 128 deletions

View File

@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
public static Flick GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime, List<Vector2> directions)
{
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
Flick flick = Instantiate(EditorManager.instance.basePrefabs.flickNote, parentElement.transform)
.GetComponent<Flick>();
flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
flick.exactJudgeTime = exactJudgeTime;