DTM Flick,编辑界面网格
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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public static Flick GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
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GameElement parentElement, float exactJudgeTime, List<Vector2> directions)
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{
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Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
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Flick flick = Instantiate(EditorManager.instance.basePrefabs.flickNote, parentElement.transform)
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.GetComponent<Flick>();
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flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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flick.exactJudgeTime = exactJudgeTime;
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