fix
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@@ -7,6 +7,7 @@ using Ichni.RhythmGame.Beatmap;
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using Unity.VisualScripting;
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using UnityEngine;
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using Inspector = Ichni.Editor.Inspector;
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using Object = UnityEngine.Object;
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namespace Ichni.RhythmGame
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{
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@@ -140,6 +141,7 @@ namespace Ichni.RhythmGame
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() =>
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{
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Delete();
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Object.Destroy(track.trackRendererSubmodule.meshGenerator);
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track.trackRendererSubmodule = null;
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inspectorMain.SetInspector(track);
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track.Refresh();
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@@ -258,6 +260,7 @@ namespace Ichni.RhythmGame
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() =>
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{
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Delete();
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Object.Destroy(track.trackRendererSubmodule.meshGenerator);
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track.trackRendererSubmodule = null;
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inspectorMain.SetInspector(track);
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track.Refresh();
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@@ -386,6 +389,7 @@ namespace Ichni.RhythmGame
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() =>
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{
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Delete();
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Object.Destroy(track.trackRendererSubmodule.meshGenerator);
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track.trackRendererSubmodule = null;
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inspectorMain.SetInspector(track);
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track.Refresh();
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@@ -506,6 +510,7 @@ namespace Ichni.RhythmGame
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() =>
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{
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Delete();
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Object.Destroy(track.trackRendererSubmodule.meshGenerator);
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track.trackRendererSubmodule = null;
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inspectorMain.SetInspector(track);
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track.Refresh();
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@@ -8,6 +8,13 @@ ShaderVariantCollection:
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m_PrefabAsset: {fileID: 0}
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m_Name: DefaultShaderVariants
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m_Shaders:
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- first: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants:
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- keywords:
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passType: 0
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- keywords: UNITY_UI_ALPHACLIP
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passType: 0
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- first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants:
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@@ -18,15 +25,6 @@ ShaderVariantCollection:
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variants:
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- keywords: _SUNDISK_SIMPLE
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passType: 0
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- first: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants:
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- keywords:
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passType: 0
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- keywords:
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passType: 8
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- keywords: PROCEDURAL_INSTANCING_ON
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passType: 8
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- first: {fileID: 9000, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants:
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@@ -80,41 +78,37 @@ ShaderVariantCollection:
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- first: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3}
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second:
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variants:
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- keywords: _BLOOM_HQ _TONEMAP_NEUTRAL
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- keywords: _INTERLEAVED_GRADIENT _ORTHOGRAPHIC _SAMPLE_COUNT_HIGH _SOURCE_DEPTH_NORMALS
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passType: 0
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- keywords: _INTERLEAVED_GRADIENT _SAMPLE_COUNT_HIGH _SOURCE_DEPTH_NORMALS
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passType: 0
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- first: {fileID: 4800000, guid: 5f1864addb451f54bae8c86d230f736e, type: 3}
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- first: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- keywords: _BLOOM_HQ
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passType: 0
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- first: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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- first: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
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second:
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variants:
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- keywords:
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passType: 8
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- keywords:
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passType: 13
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- keywords: _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS
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_REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION
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passType: 13
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- keywords: _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
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_REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION
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_SHADOWS_SOFT
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passType: 13
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passType: 0
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- first: {fileID: 4800000, guid: 36e335017ad71d54fbb10842863188ae, type: 3}
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second:
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variants:
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@@ -125,38 +119,3 @@ ShaderVariantCollection:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: 99e0f263ae4ed2d4d962a2e995dff6df, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: 2ad0a53eacb91bd4fbe0dc668bf25e6f, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: 0a8f4dcd626bcd14bbbfa5a5e116b16e, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: 603d454d711fe784cba9ce08dd22b881, type: 3}
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second:
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variants:
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- keywords: DUMMY
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passType: 0
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- first: {fileID: 4800000, guid: 3230fdc399f8287488325e5941a00527, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: 7cbb3655339ec401ca75ba5fe26884f4, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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- first: {fileID: 4800000, guid: bedd19944f451ba4d83e7ed69be98d5c, type: 3}
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second:
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variants:
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- keywords:
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passType: 0
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File diff suppressed because one or more lines are too long
@@ -3,7 +3,7 @@
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--- !u!30 &1
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GraphicsSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 14
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serializedVersion: 15
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m_Deferred:
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m_Mode: 1
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@@ -13,9 +13,6 @@ GraphicsSettings:
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m_ScreenSpaceShadows:
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m_Mode: 1
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_LegacyDeferred:
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m_Mode: 1
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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m_DepthNormals:
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m_Mode: 1
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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@@ -30,7 +27,6 @@ GraphicsSettings:
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_VideoShadersIncludeMode: 2
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m_AlwaysIncludedShaders:
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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@@ -51,6 +47,7 @@ GraphicsSettings:
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m_LightmapStripping: 0
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m_FogStripping: 0
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m_InstancingStripping: 0
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m_BrgStripping: 0
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m_LightmapKeepPlain: 1
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDynamicPlain: 1
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@@ -68,3 +65,6 @@ GraphicsSettings:
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m_SRPDefaultSettings:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
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type: 2}
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m_LightProbeOutsideHullStrategy: 0
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m_CameraRelativeLightCulling: 0
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m_CameraRelativeShadowCulling: 0
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@@ -12,8 +12,8 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: ichni Editor 2.0
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companyName: Soullis
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productName: ichni Editor
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -42,8 +42,8 @@ PlayerSettings:
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m_SplashScreenLogos: []
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m_VirtualRealitySplashScreen: {fileID: 0}
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1024
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defaultScreenHeight: 768
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defaultScreenWidth: 1920
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defaultScreenHeight: 1080
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defaultScreenWidthWeb: 960
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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@@ -104,7 +104,7 @@ PlayerSettings:
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xboxEnableFitness: 0
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visibleInBackground: 1
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allowFullscreenSwitch: 1
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fullscreenMode: 1
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fullscreenMode: 3
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xboxSpeechDB: 0
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xboxEnableHeadOrientation: 0
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xboxEnableGuest: 0
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