基础内容11 - SAVE LOAD EXPORT
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@@ -39,6 +39,8 @@ namespace Ichni.RhythmGame
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private void Update()
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{
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Debug.Log(timeDurationSubmodule == null);
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if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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{
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(trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart();
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@@ -98,7 +98,7 @@ namespace Ichni.RhythmGame
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public override void ExecuteBM()
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{
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CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, false,
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matchedElement = CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as ElementFolder, trackSwitch, trackPercent);
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}
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@@ -71,7 +71,7 @@ namespace Ichni.RhythmGame
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public override void ExecuteBM()
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{
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TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false,
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matchedElement = TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as Track);
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}
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@@ -98,7 +98,7 @@ namespace Ichni.RhythmGame
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public override void ExecuteBM()
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{
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TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, false,
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matchedElement = TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as Track, trackPercent.ConvertToGameType());
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}
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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public TrackPathSubmodule(Track track, Track.TrackSpaceType trackSpaceType, Track.TrackSamplingType trackSamplingType, bool isClosed) : base(track)
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{
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this.path = track.AddComponent<SplineComputer>();
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track.trackPathSubmodule = this;
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this.track.trackPathSubmodule = this;
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this.pathNodeList = new List<PathNode>();
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this.trackSpaceType = trackSpaceType;
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this.trackSamplingType = trackSamplingType;
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@@ -100,12 +100,14 @@ namespace Ichni.RhythmGame
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
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track.submoduleList.Add(track.trackPathSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attachedElement as Track;
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
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track.submoduleList.Add(track.trackPathSubmodule);
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}
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}
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@@ -14,7 +14,6 @@ namespace Ichni.RhythmGame
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public TrackRendererSubmodule(Track track) : base(track)
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{
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this.track = track;
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this.track.trackRendererSubmodule = this;
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}
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@@ -78,12 +77,14 @@ namespace Ichni.RhythmGame
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackRendererSubmodule = new TrackRendererSubmodule(track);//TODO: Implement Material
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track.submoduleList.Add(track.trackRendererSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackRendererSubmodule = new TrackRendererSubmodule(track);//TODO: Implement Material
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track.submoduleList.Add(track.trackRendererSubmodule);
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}
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}
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}
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@@ -39,9 +39,7 @@ namespace Ichni.RhythmGame
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this.trackTotalTime = trackEndTime - trackStartTime;
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this.visibleTrackTimeLength = visibleTrackTimeLength;
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this.animationCurveType = animationCurveType;
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track.timeDurationSubmodule.startTime = trackStartTime;
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track.timeDurationSubmodule.endTime = trackEndTime + visibleTrackTimeLength;
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//timeDurationSubmodule 根据下辖Note的时间来设置
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}
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public void UpdateTrackPart()
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@@ -98,12 +96,14 @@ namespace Ichni.RhythmGame
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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}
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}
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@@ -123,9 +123,6 @@ namespace Ichni.RhythmGame
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this.animationCurveType = animationCurveType;
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this.headPercent = 0;
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this.tailPercent = 1;
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track.timeDurationSubmodule.startTime = -999;
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track.timeDurationSubmodule.endTime = 999;
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//timeDurationSubmodule 根据下辖Note的时间来设置
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}
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@@ -158,12 +155,14 @@ namespace Ichni.RhythmGame
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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}
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}
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