84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Dreamteck.Splines;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using Lean.Pool;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame
|
|
{
|
|
public partial class TrackHeadPoint : GameElement, IHaveTimeDurationSubmodule
|
|
{
|
|
public Track track;
|
|
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
|
|
public SplinePositioner trackPositioner;
|
|
|
|
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
|
|
|
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags,
|
|
bool isFirstGenerated, Track track)
|
|
{
|
|
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
|
|
.AddComponent<TrackHeadPoint>();
|
|
|
|
head.Initialize(elementName, id, tags, isFirstGenerated);
|
|
head.track = track;
|
|
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
|
|
head.trackPositioner.spline = track.trackPathSubmodule.path;
|
|
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
|
head.SetParent(track);
|
|
return head;
|
|
}
|
|
|
|
protected override void SetDefaultSubmodules()
|
|
{
|
|
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
|
submoduleList.Add(timeDurationSubmodule);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
|
|
{
|
|
trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class TrackHeadPoint
|
|
{
|
|
public override void SaveBM()
|
|
{
|
|
matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public class TrackHeadPoint_BM : GameElement_BM
|
|
{
|
|
public TrackHeadPoint_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
|
|
GameElement_BM attachedElement)
|
|
: base(elementName, elementGuid, tags, attachedElement)
|
|
{
|
|
}
|
|
|
|
public override void ExecuteBM()
|
|
{
|
|
matchedElement = TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false,
|
|
GetElement(attachedElementGuid) as Track);
|
|
}
|
|
|
|
public override GameElement DuplicateBM(GameElement parent)
|
|
{
|
|
return TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false, parent as Track);
|
|
}
|
|
}
|
|
}
|
|
} |