微调
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32700
Assets/FR2_Cache.asset
32700
Assets/FR2_Cache.asset
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@@ -162,7 +162,7 @@ namespace Ichni.RhythmGame
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{
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for (int i = 0; i < animations.Count; i++)
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{
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if (nowTime >= animations[i].startTime && nowTime <= animations[i].endTime)
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if (nowTime >= animations[i].startTime && nowTime < animations[i].endTime)
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{
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currentAnimationIndex = i;
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return animations[i];
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@@ -175,7 +175,7 @@ namespace Ichni.RhythmGame
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{
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for (int i = 0; i < animations.Count - 1; i++)
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{
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if (nowTime >= animations[i].startTime && nowTime <= animations[i + 1].startTime)
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if (nowTime >= animations[i].startTime && nowTime < animations[i + 1].startTime)
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{
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currentAnimationIndex = i;
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return;
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@@ -47,9 +47,7 @@ namespace Ichni.RhythmGame
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{
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selectSubmodule ??= new SelectSubmodule(this, note);
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}
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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@@ -64,6 +62,7 @@ namespace Ichni.RhythmGame
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inspector.GenerateToggle(this, settingsSubcontainer, "Highlight", nameof(isHighlighted))
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.AddListenerFunction(SetHighlight);
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}
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public virtual void Recover()
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{
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