查缺补漏
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1866
Assets/000_assets/shader/vertex shader.shader
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1866
Assets/000_assets/shader/vertex shader.shader
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9
Assets/000_assets/shader/vertex shader.shader.meta
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9
Assets/000_assets/shader/vertex shader.shader.meta
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 3a8db378654753044a90baffa9634c96
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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@@ -50,6 +51,25 @@ namespace Ichni.RhythmGame
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{
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matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
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}
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Track Percent Point");
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var generation = container.GenerateSubcontainer(3);
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var generateTrailButton = inspector.GenerateButton(this, generation, "Generate Trail", () =>
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{
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Trail.GenerateElement("New Trail", Guid.NewGuid(), new List<string>(), true,
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this, 1, true, 1,
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AnimationCurve.Constant(0, 1, 1), ColorExtensions.DefaultGradient());
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});
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var environmentObjectButton = inspector.GenerateButton(this, generation, "Environment Object",
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() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List<string>(),
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true, this));
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}
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}
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namespace Beatmap
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