Editor UI - Hierarchy
This commit is contained in:
@@ -15,13 +15,12 @@ namespace Ichni.RhythmGame
|
||||
public TrackTimeSubmodule trackTimeSubmodule { get; set; }
|
||||
public TrackRendererSubmodule trackRendererSubmodule { get; set; }
|
||||
|
||||
public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parent)
|
||||
public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
|
||||
{
|
||||
Track track = Instantiate(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
|
||||
Track track = Instantiate(EditorManager.instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
|
||||
|
||||
track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||||
|
||||
track.Initialize(elementName, id, tags, isFirstGenerated);
|
||||
track.SetParent(parent);
|
||||
|
||||
return track;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user