Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/Track.cs
2025-02-09 23:47:42 -05:00

98 lines
3.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class Track : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
{
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public TrackPathSubmodule trackPathSubmodule { get; set; }
public TrackTimeSubmodule trackTimeSubmodule { get; set; }
public TrackRendererSubmodule trackRendererSubmodule { get; set; }
public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
{
Track track = Instantiate(EditorManager.instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
return track;
}
protected override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
trackPathSubmodule = null;
trackTimeSubmodule = null;
trackRendererSubmodule = null;
submoduleList.Add(transformSubmodule);
submoduleList.Add(timeDurationSubmodule);
}
private void Update()
{
if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
{
(trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart();
}
}
}
public partial class Track
{
public override void SaveBM()
{
matchedBM = new Beatmap.Track_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
}
}
public partial class Track
{
public enum TrackSpaceType
{
CatmullRom = 0,
BSpline = 1,
Linear = 3
}
public enum TrackSamplingType
{
TimeDistributed = 0,
DistanceDistributed = 1
}
}
namespace Beatmap
{
public class Track_BM : GameElement_BM
{
public Track_BM()
{
}
public Track_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
}
public override void ExecuteBM()
{
matchedElement = Track.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid));
}
public override GameElement DuplicateBM(GameElement parent)
{
return Track.GenerateElement(elementName, elementGuid, tags, false, parent);
}
}
}
}