Editor UI - Hierarchy
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@@ -29,13 +29,11 @@ namespace Ichni.RhythmGame
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PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
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.GetComponent<PathNode>();
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pathNode.Initialize(elementName, id, tags, isFirstGenerated);
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pathNode.Initialize(elementName, id, tags, isFirstGenerated, track);
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pathNode.track = track;
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track.trackPathSubmodule.pathNodeList.Add(pathNode);
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pathNode.SetParent(track);
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return pathNode;
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}
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@@ -15,13 +15,12 @@ namespace Ichni.RhythmGame
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public TrackTimeSubmodule trackTimeSubmodule { get; set; }
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public TrackRendererSubmodule trackRendererSubmodule { get; set; }
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public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parent)
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public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
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{
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Track track = Instantiate(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
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Track track = Instantiate(EditorManager.instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
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track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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track.Initialize(elementName, id, tags, isFirstGenerated);
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track.SetParent(parent);
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return track;
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}
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@@ -21,18 +21,16 @@ namespace Ichni.RhythmGame
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public static CrossTrackPoint GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated,
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ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
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bool isFirstGenerated, ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
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{
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CrossTrackPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, elementFolder.transform)
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.AddComponent<CrossTrackPoint>();
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point.Initialize(elementName, id, tags, isFirstGenerated);
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point.Initialize(elementName, id, tags, isFirstGenerated, elementFolder);
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point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
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point.nowAttachedTrackIndex = -1;
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point.trackListFolder = elementFolder;
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point.trackSwitch = trackSwitch;
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point.trackPercent = trackPercent;
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point.SetParent(elementFolder);
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return point;
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}
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@@ -22,12 +22,11 @@ namespace Ichni.RhythmGame
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TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
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.AddComponent<TrackHeadPoint>();
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head.Initialize(elementName, id, tags, isFirstGenerated);
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head.Initialize(elementName, id, tags, isFirstGenerated, track);
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head.track = track;
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head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
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head.trackPositioner.spline = track.trackPathSubmodule.path;
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head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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head.SetParent(track);
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return head;
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}
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@@ -30,12 +30,11 @@ namespace Ichni.RhythmGame
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TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
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.AddComponent<TrackPercentPoint>();
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point.Initialize(elementName, id, tags, isFirstGenerated);
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point.Initialize(elementName, id, tags, isFirstGenerated, track);
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point.track = track;
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point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
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point.trackPositioner.spline = track.trackPathSubmodule.path;
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point.trackPercent = trackPercent;
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point.SetParent(track);
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point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画,超过1将会循环
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@@ -21,12 +21,11 @@ namespace Ichni.RhythmGame
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Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
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trail.trailRenderer = trail.GetComponent<TrailRenderer>();
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trail.Initialize(name, id, tags, isFirstGenerated);
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trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
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trail.renderMaterial =
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material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
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trail.trailRenderer.material = trail.renderMaterial;
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trail.visibleTimeLength = visibleTimeLength;
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trail.SetParent(parentElement);
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return trail;
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}
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