seg & orb
This commit is contained in:
31890
Assets/FR2_Cache.asset
31890
Assets/FR2_Cache.asset
File diff suppressed because it is too large
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@@ -178,6 +178,7 @@ namespace Ichni.RhythmGame
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this.meshRenderer.material = renderMaterial;
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this.splineRenderer.color = Color.white;
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this.splineRenderer.uvRotation = 90;
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this.splineRenderer.uvMode = MeshGenerator.UVMode.UniformClip;
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this.submoduleNameIndex = 0; // Auto Orient is the first submodule
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}
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@@ -258,6 +259,7 @@ namespace Ichni.RhythmGame
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this.meshRenderer.material = renderMaterial;
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this.pathGenerator.color = Color.white;
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this.pathGenerator.uvRotation = 90;
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this.pathGenerator.uvMode = MeshGenerator.UVMode.UniformClip;
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this.submoduleNameIndex = 1; // Path Generator is the second submodule
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}
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@@ -343,6 +345,7 @@ namespace Ichni.RhythmGame
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this.tubeGenerator.color = Color.white;
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this.tubeGenerator.uvRotation = 90;
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this.tubeGenerator.sides = sideCount;
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this.tubeGenerator.uvMode = MeshGenerator.UVMode.UniformClip;
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this.submoduleNameIndex = 2; // Tube Generator is the third submodule
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}
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@@ -440,6 +443,7 @@ namespace Ichni.RhythmGame
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this.meshRenderer.material = renderMaterial;
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this.surface.color = Color.white;
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this.surface.uvRotation = 90;
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this.surface.uvMode = MeshGenerator.UVMode.UniformClip;
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this.submoduleNameIndex = 3; // Surface is the fourth submodule
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}
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@@ -98,6 +99,9 @@ Assets:
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Binary file not shown.
|
Before Width: | Height: | Size: 4.0 KiB |
Reference in New Issue
Block a user