Merge branch 'main' of https://github.com/MiracleForest-Ichni/IchniCreatorStudio
This commit is contained in:
@@ -51,7 +51,7 @@ namespace Ichni.RhythmGame
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
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targetTransformSubmodule.positionOffset.Add(currentPosition);
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targetTransformSubmodule.positionOffset += currentPosition;
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targetTransformSubmodule.positionDirtyMark = true;
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}
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else
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@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame
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if (!EditorManager.instance.musicPlayer.isPlaying && animationReturnType != FlexibleReturnType.MiddleInterval)
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{
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Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
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targetTransformSubmodule.positionOffset.Add(currentPosition);
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targetTransformSubmodule.positionOffset += currentPosition;
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targetTransformSubmodule.positionDirtyMark = true;
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}
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@@ -43,32 +43,32 @@ namespace Ichni.RhythmGame
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{
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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}
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protected override void Update()
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{
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}
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void LateUpdate()
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{
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UpdateAnimation(EditorManager.instance.songInformation.songTime);
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(animatedObject as IHaveTransformSubmodule)?.UpdateLookAt(this);
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}
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protected override void UpdateAnimation(float songTime)
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{
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if (lookAtObject == null) return;
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enabling.UpdateFlexibleBool(songTime);
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targetTransformSubmodule.eulerAnglesOffsetLock = enabling.value;
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enabling.UpdateFlexibleBool(EditorManager.instance.songInformation.songTime);
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if (!targetTransformSubmodule.eulerAnglesOffsetLock || enabling.value)
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{
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targetTransformSubmodule.eulerAnglesOffsetLock = enabling.value;
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}
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if (enabling.value)
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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targetTransformSubmodule.eulerAnglesDirtyMark = true;
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gameCamera.UpdateLookAt(this);
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}
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else if (animationReturnType != FlexibleReturnType.MiddleInterval)
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{
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animationReturnType = FlexibleReturnType.MiddleInterval;
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targetTransformSubmodule.eulerAnglesOffset.Add(Vector3.zero);
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targetTransformSubmodule.eulerAnglesDirtyMark = true;
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}
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}
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@@ -86,7 +86,6 @@ namespace Ichni.RhythmGame
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}
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public void OnDestroy()
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{
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targetTransformSubmodule.eulerAnglesOffset.Add(Vector3.zero);
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targetTransformSubmodule.eulerAnglesDirtyMark = true;
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}
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}
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@@ -51,7 +51,7 @@ namespace Ichni.RhythmGame
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
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targetTransformSubmodule.scaleOffset.Add(currentScale);
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targetTransformSubmodule.scaleOffset += currentScale;
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targetTransformSubmodule.scaleDirtyMark = true;
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}
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else
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@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame
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if (!EditorManager.instance.musicPlayer.isPlaying && animationReturnType != FlexibleReturnType.MiddleInterval)
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{
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Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
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targetTransformSubmodule.scaleOffset.Add(currentScale);
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targetTransformSubmodule.scaleOffset += currentScale;
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targetTransformSubmodule.scaleDirtyMark = true;
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}
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@@ -50,7 +50,7 @@ namespace Ichni.RhythmGame
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
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targetTransformSubmodule.eulerAnglesOffset.Add(currentEulerAngles);
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targetTransformSubmodule.eulerAnglesOffset += currentEulerAngles;
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targetTransformSubmodule.eulerAnglesDirtyMark = true;
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}
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else
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@@ -58,7 +58,7 @@ namespace Ichni.RhythmGame
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if (!EditorManager.instance.musicPlayer.isPlaying && animationReturnType != FlexibleReturnType.MiddleInterval)
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{
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Vector3 currentRotation = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
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targetTransformSubmodule.eulerAnglesOffset.Add(currentRotation);
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targetTransformSubmodule.eulerAnglesOffset += currentRotation;
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targetTransformSubmodule.eulerAnglesDirtyMark = true;
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}
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@@ -17,9 +17,9 @@ namespace Ichni.RhythmGame
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public Vector3 originalEulerAngles;
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public Vector3 originalScale;
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public List<Vector3> positionOffset;
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public List<Vector3> eulerAnglesOffset;
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public List<Vector3> scaleOffset;
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public Vector3 positionOffset;
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public Vector3 eulerAnglesOffset;
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public Vector3 scaleOffset;
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public Vector3 currentPosition;
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public Vector3 currentEulerAngles;
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@@ -38,10 +38,10 @@ namespace Ichni.RhythmGame
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this.originalEulerAngles = Vector3.zero;
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this.originalScale = Vector3.one;
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positionOffset = new List<Vector3>();
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eulerAnglesOffset = new List<Vector3>();
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scaleOffset = new List<Vector3>();
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positionOffset = Vector3.zero;
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eulerAnglesOffset = Vector3.zero;
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scaleOffset = Vector3.zero;
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currentPosition = Vector3.zero;
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currentEulerAngles = Vector3.zero;
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currentScale = Vector3.one;
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@@ -66,10 +66,10 @@ namespace Ichni.RhythmGame
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this.originalEulerAngles = originalEulerAngles;
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this.originalScale = originalScale;
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positionOffset = new List<Vector3>();
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eulerAnglesOffset = new List<Vector3>();
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scaleOffset = new List<Vector3>();
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positionOffset = Vector3.zero;
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eulerAnglesOffset = Vector3.zero;
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scaleOffset = Vector3.zero;
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currentPosition = originalPosition;
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currentEulerAngles = originalEulerAngles;
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currentScale = originalScale;
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@@ -158,32 +158,29 @@ namespace Ichni.RhythmGame
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if (transformSubmodule.scaleDirtyMark)
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{
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Vector3 offset = transformSubmodule.scaleOffset.Sum();
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transformSubmodule.currentScale = transformSubmodule.originalScale + offset;
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transformSubmodule.currentScale = transformSubmodule.originalScale + transformSubmodule.scaleOffset;
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attachedGameElement.transform.localScale = transformSubmodule.currentScale;
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transformSubmodule.scaleDirtyMark = false;
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willRefresh = true;
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transformSubmodule.scaleOffset.Clear();
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transformSubmodule.scaleOffset = Vector3.zero;
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}
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if (transformSubmodule.eulerAnglesDirtyMark)
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if (!transformSubmodule.eulerAnglesOffsetLock && transformSubmodule.eulerAnglesDirtyMark)
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{
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Vector3 offset = transformSubmodule.eulerAnglesOffset.Sum();
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset;
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + transformSubmodule.eulerAnglesOffset;
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attachedGameElement.transform.localEulerAngles = transformSubmodule.currentEulerAngles;
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transformSubmodule.eulerAnglesDirtyMark = false;
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willRefresh = true;
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transformSubmodule.eulerAnglesOffset.Clear();
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transformSubmodule.eulerAnglesOffset = Vector3.zero;
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}
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if (transformSubmodule.positionDirtyMark)
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{
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Vector3 offset = transformSubmodule.positionOffset.Sum();
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transformSubmodule.currentPosition = transformSubmodule.originalPosition + offset;
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transformSubmodule.currentPosition = transformSubmodule.originalPosition + transformSubmodule.positionOffset;
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attachedGameElement.transform.localPosition = transformSubmodule.currentPosition;
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transformSubmodule.positionDirtyMark = false;
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willRefresh = true;
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transformSubmodule.positionOffset.Clear();
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transformSubmodule.positionOffset = Vector3.zero;
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}
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if(willRefresh)
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@@ -193,6 +190,28 @@ namespace Ichni.RhythmGame
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}).AddTo(attachedGameElement);
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}
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public void UpdateLookAt(LookAt lookAt) // 处理LookAt
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{
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Transform target = lookAt.lookAtObject.transform;
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Transform self = transformSubmodule.attachedGameElement.transform;
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if (transformSubmodule.eulerAnglesOffsetLock && transformSubmodule.eulerAnglesDirtyMark)
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{
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Vector3 lookingDirection = (target.position - self.position).normalized;
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Vector3 eulerAnglesOffset = Quaternion.LookRotation(lookingDirection).eulerAngles;
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transformSubmodule.eulerAnglesOffset += eulerAnglesOffset;
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + transformSubmodule.eulerAnglesOffset;
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self.localEulerAngles = transformSubmodule.currentEulerAngles;
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transformSubmodule.eulerAnglesDirtyMark = false;
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transformSubmodule.eulerAnglesOffsetLock = false;
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transformSubmodule.eulerAnglesOffset = Vector3.zero;
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}
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}
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}
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namespace Beatmap
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@@ -93,29 +93,6 @@ namespace Ichni.RhythmGame
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public partial class GameCamera
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{
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public void UpdateLookAt(LookAt lookAt) // 处理LookAt
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{
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if (
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transformSubmodule.eulerAnglesOffsetLock &&
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transformSubmodule.eulerAnglesDirtyMark)
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{
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Vector3 lookingDirection = (lookAt.lookAtObject.transform.position - transform.position).normalized;
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Vector3 eulerAnglesOffse = Quaternion.LookRotation(lookingDirection).eulerAngles;
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transformSubmodule.eulerAnglesOffset.Add(eulerAnglesOffse);
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Vector3 offset = transformSubmodule.eulerAnglesOffset.Sum();
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset;
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// transform.LookAt(transformSubmodule.lookAt.lookAtObject.transform);
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transform.localEulerAngles = transformSubmodule.currentEulerAngles;
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transformSubmodule.eulerAnglesDirtyMark = false;
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transformSubmodule.eulerAnglesOffset.Clear();
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}
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}
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public void SetTransformObserver()
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{
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Observable.EveryLateUpdate().Subscribe(_ =>
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@@ -129,22 +106,20 @@ namespace Ichni.RhythmGame
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if (!transformSubmodule.eulerAnglesOffsetLock && transformSubmodule.eulerAnglesDirtyMark)
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{
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Vector3 offset = transformSubmodule.eulerAnglesOffset.Sum();
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset;
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + transformSubmodule.eulerAnglesOffset;
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transform.localEulerAngles = transformSubmodule.currentEulerAngles;
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transformSubmodule.eulerAnglesDirtyMark = false;
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willRefresh = true;
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transformSubmodule.eulerAnglesOffset.Clear();
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transformSubmodule.eulerAnglesOffset = Vector3.zero;
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}
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if (transformSubmodule.positionDirtyMark)
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{
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Vector3 offset = transformSubmodule.positionOffset.Sum();
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transformSubmodule.currentPosition = transformSubmodule.originalPosition + offset;
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transformSubmodule.currentPosition = transformSubmodule.originalPosition + transformSubmodule.positionOffset;
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transform.localPosition = transformSubmodule.currentPosition;
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transformSubmodule.positionDirtyMark = false;
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willRefresh = true;
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transformSubmodule.positionOffset.Clear();
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transformSubmodule.positionOffset = Vector3.zero;
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}
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if (willRefresh)
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8
Assets/StreamingAssets/Projects/Space Rain.meta
Normal file
8
Assets/StreamingAssets/Projects/Space Rain.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d2c64983acf3c9546b7f6da8abf4c77f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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6013
Assets/StreamingAssets/Projects/Space Rain/Beatmap.json
Normal file
6013
Assets/StreamingAssets/Projects/Space Rain/Beatmap.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 6dbdd314784e80440b48088e6357c1ef
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guid: 7d4b51b7162387b43a401791dbae00c1
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DefaultImporter:
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externalObjects: {}
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userData:
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@@ -0,0 +1,13 @@
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{
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"CommandScripts" : {
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"__type" : "Ichni.RhythmGame.Beatmap.CommandScripts_BM,Assembly-CSharp",
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"value" : {
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"commandList" : [
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],
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"attachedElementGuid" : {
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"value" : "00000000-0000-0000-0000-000000000000"
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}
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}
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}
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 4c2ab609ddf67104ea41fbdf89b0bfc0
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Assets/StreamingAssets/Projects/Space Rain/ProjectInfo.json
Normal file
18
Assets/StreamingAssets/Projects/Space Rain/ProjectInfo.json
Normal file
@@ -0,0 +1,18 @@
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{
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"ProjectInformation" : {
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"__type" : "Ichni.RhythmGame.Beatmap.ProjectInformation_BM,Assembly-CSharp",
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"value" : {
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"projectName" : "Space Rain",
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"creatorName" : "mora",
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"editorVersion" : "0.1.0",
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"createTime" : "2025\/6\/21 20:53:45",
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"lastSaveTime" : "2025\/6\/21 20:53:45",
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"selectedThemeBundleList" : [
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"basic","departure_to_multiverse"
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],
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"attachedElementGuid" : {
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"value" : "00000000-0000-0000-0000-000000000000"
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}
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}
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}
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 1f8ab3a217a3c4f44acbd2c0d5c7f84a
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||||
DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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14
Assets/StreamingAssets/Projects/Space Rain/SongInfo.json
Normal file
14
Assets/StreamingAssets/Projects/Space Rain/SongInfo.json
Normal file
@@ -0,0 +1,14 @@
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{
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"SongInformation" : {
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"__type" : "Ichni.RhythmGame.Beatmap.SongInformation_BM,Assembly-CSharp",
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"value" : {
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"songName" : "Space Rain.wav",
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"bpm" : 180,
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"delay" : 0,
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"offset" : 0,
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"attachedElementGuid" : {
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||||
"value" : "00000000-0000-0000-0000-000000000000"
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||||
}
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||||
}
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||||
}
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||||
}
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||||
@@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
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||||
guid: a4d494096f33b7d42bf63d6107b26c6a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/StreamingAssets/Projects/Space Rain/Space Rain.wav
Normal file
BIN
Assets/StreamingAssets/Projects/Space Rain/Space Rain.wav
Normal file
Binary file not shown.
@@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
|
||||
guid: 402b924b98fb52d459c141c2a2ed1862
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -728,8 +728,8 @@
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||||
"animatedFloatList" : [
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||||
{
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||||
"startValue" : 0,
|
||||
"endValue" : 0,
|
||||
"startTime" : 2,
|
||||
"endValue" : 360,
|
||||
"startTime" : 0,
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||||
"endTime" : 2.5,
|
||||
"animationCurveType" : 0
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||||
},{
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||||
@@ -1861,9 +1861,6 @@
|
||||
"value" : "7e1f2e2d-1e13-4ad9-b14f-1cca01476469"
|
||||
}
|
||||
}
|
||||
],
|
||||
"lowPriorityElementList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user