我死去

This commit is contained in:
2025-11-30 15:13:57 +08:00
parent bcd2c82142
commit d0d373a948
38 changed files with 243029 additions and 16615 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -32,10 +32,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 2546924885880613247}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 32.5}
m_SizeDelta: {x: 200, y: 35}
m_SizeDelta: {x: -40, y: -65}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8863047526699937627
CanvasRenderer:
@@ -220,10 +220,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 2546924885880613247}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -67.5}
m_SizeDelta: {x: 220, y: 65}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: -17.5}
m_SizeDelta: {x: -20, y: 65}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8091948658150366110
CanvasRenderer:
@@ -286,15 +286,15 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 15
m_fontSize: 24
m_fontSizeBase: 32
m_fontWeight: 400
m_enableAutoSizing: 1
m_fontSizeMin: 15
m_fontSizeMin: 24
m_fontSizeMax: 36
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 256
m_HorizontalAlignment: 1
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
@@ -302,7 +302,7 @@ MonoBehaviour:
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}

View File

@@ -11,6 +11,7 @@ using System.Linq.Expressions;
using Sirenix.Utilities;
using System.Collections;
using DG.Tweening;
using Unity.VisualScripting;
//又在写大粪 ——神币
namespace Ichni.Editor
@@ -53,9 +54,10 @@ namespace Ichni.Editor
Where(m => m.IsStatic && m.IsPublic && m.ReturnType == typeof(void)).
ToList();
cueText.text = "";
foreach (MethodInfo method in Allmethods)
for (int i = 0; i < Allmethods.Count; i++)
{
cueText.text += FillCueCommand(method);
MethodInfo method = Allmethods[i];
cueText.text += $"{i}: | " + FillCueCommand(method);
}
return;
}
@@ -81,9 +83,10 @@ namespace Ichni.Editor
List<MethodInfo> methods = typeof(EditorConsoleMethods).GetMethods()
.Where(m => m.IsStatic && m.IsPublic && m.ReturnType == typeof(void) && m.Name.Contains(funcName)).ToList();
cueText.text = "";
foreach (MethodInfo method in methods)
for (int i = 0; i < methods.Count; i++)
{
cueText.text += FillCueCommand(method);
MethodInfo method = methods[i];
cueText.text += $"{i}: | " + FillCueCommand(method);
}
if (cueText.text.IsNullOrWhitespace())
{
@@ -183,6 +186,30 @@ namespace Ichni.Editor
historycount++;
InputCommand.text = "";
}
CheckCtrlNumberShortcut();
}
// 支持Ctrl+数字键自动填充cueText内方法名到输入框
private void CheckCtrlNumberShortcut()
{
for (int i = 1; i <= 9; i++)
{
var key = (Key)((int)Key.Digit1 + i - 1);
if (Keyboard.current.ctrlKey.isPressed && Keyboard.current[key].wasPressedThisFrame)
{
var lines = cueText.text.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
if (lines.Length >= i)
{
var line = lines[i - 1];
var match = Regex.Match(line, @"\|\s*(\w+)");
if (match.Success)
{
InputCommand.text = match.Groups[1].Value;
InputCommand.ActivateInputField();
}
}
}
}
}
private string TransformCommand(string input)
{

View File

@@ -789,5 +789,115 @@ namespace Ichni.Editor
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
#endif
}
public static void AddTagMatcher(string name, string parameterName)
{
var tagManager = EditorManager.instance.projectInformation.tagManager;
IBaseElement element = inspector.connectedGameElement;
tagManager.AddTagMatcher(name, element.GetType(), parameterName);
}
public static void FindParameterName(float value)
{
var element = inspector.connectedGameElement;
foreach (var i in element.GetType().GetFields())
{
if (i.FieldType == typeof(float) && (float)i.GetValue(element) == value)//获取对应变量的值)
{
Debug.Log($"Found parameter: {i.Name}");
LogWindow.Log($"Found parameter: {i.Name}", Color.green);
}
}
}
public static void FindParameterName(Vector3 value)
{
var element = inspector.connectedGameElement;
foreach (var field in element.GetType().GetFields())
{
if (field.FieldType == typeof(Vector3))
{
Vector3 fieldValue = (Vector3)field.GetValue(element);
if (Vector3.Distance(fieldValue, value) < 0.001f) // 使用容差比较Vector3
{
Debug.Log($"Found Vector3 parameter: {field.Name}");
LogWindow.Log($"Found Vector3 parameter: {field.Name}", Color.green);
}
}
}
}
public static void FindParameterName(Vector2 value)
{
var element = inspector.connectedGameElement;
foreach (var field in element.GetType().GetFields())
{
if (field.FieldType == typeof(Vector2))
{
Vector2 fieldValue = (Vector2)field.GetValue(element);
if (Vector2.Distance(fieldValue, value) < 0.001f) // 使用容差比较Vector2
{
Debug.Log($"Found Vector2 parameter: {field.Name}");
LogWindow.Log($"Found Vector2 parameter: {field.Name}", Color.green);
}
}
}
}
public static void FindParameterName(Color value)
{
var element = inspector.connectedGameElement;
foreach (var field in element.GetType().GetFields())
{
if (field.FieldType == typeof(Color))
{
Color fieldValue = (Color)field.GetValue(element);
if (fieldValue == value) // Color可以直接比较
{
Debug.Log($"Found Color parameter: {field.Name}");
LogWindow.Log($"Found Color parameter: {field.Name}", Color.green);
}
}
}
}
public static void FindParameterName(int value)
{
var element = inspector.connectedGameElement;
foreach (var field in element.GetType().GetFields())
{
if (field.FieldType == typeof(int))
{
int fieldValue = (int)field.GetValue(element);
if (fieldValue == value) // int可以直接比较
{
Debug.Log($"Found int parameter: {field.Name}");
LogWindow.Log($"Found int parameter: {field.Name}", Color.green);
}
}
}
}
public static void FindParameterName(string value)
{
var element = inspector.connectedGameElement;
foreach (var field in element.GetType().GetFields())
{
if (field.FieldType == typeof(string))
{
string fieldValue = (string)field.GetValue(element);
if (fieldValue == value) // string可以直接比较
{
Debug.Log($"Found string parameter: {field.Name}");
LogWindow.Log($"Found string parameter: {field.Name}", Color.green);
}
}
}
}
public static void SyncTagedElement()
{
var q = inspector.connectedGameElement;
var tagManager = EditorManager.instance.projectInformation.tagManager;
tagManager.SyncTagedElement((q));
}
}
}

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame;
using TMPro;
@@ -48,7 +49,6 @@ namespace Ichni.Editor
inspection.MarkedElements.TryAdd(mark, this);
return this;
}
public abstract DynamicUIElement AddListenerFunction(UnityAction action);
}
@@ -68,8 +68,13 @@ namespace Ichni.Editor
public void ApplyContent();
}
public interface ICanSetLinkedBaseElement
public interface IHaveTagLink
{
public void SetLinkedBaseElement(IBaseElement baseElement, string parameterName);
public IBaseElement connectedBaseElement { get; set; }
// public void GetApply()
// {
// EditorManager.instance.projectInformation.tagManager.SyncTagedElement(connectedBaseElement);
// }
}
}

View File

@@ -40,6 +40,11 @@ namespace Ichni.Editor
connectedGameElement.SetUpInspector();
EditorManager.instance.uiManager.timeline.SetTimeLine(gameElement);
}
public void SetInspector(IBaseElement gameElement)
{
ClearInspector();
gameElement.SetUpInspector();
}
public void ClearInspector()
{

View File

@@ -138,21 +138,29 @@ namespace Ichni.RhythmGame
var z = ((Displacement_BM)displacement.matchedBM).positionZ.DeepCopyBM();
x.ApplyTimeOffset(finalTimeOffset); y.ApplyTimeOffset(finalTimeOffset); z.ApplyTimeOffset(finalTimeOffset);
List<ICanBeTrackedDisplacement> ICanBeTrackedDisplacements = new List<ICanBeTrackedDisplacement> { this as ICanBeTrackedDisplacement };
while (MaybeDeadLoop && ICanBeTrackedDisplacements[0] is not Displacement)
// 构建链表,从底层 Displacement 到最上层 Tracker
List<ICanBeTrackedDisplacement> chain = new List<ICanBeTrackedDisplacement>();
ICanBeTrackedDisplacement cur = this;
int safeGuard = 100; // 防止死循环
while (cur != null && safeGuard-- > 0)
{
ICanBeTrackedDisplacement ao = (ICanBeTrackedDisplacements[0] as DisplacementTracker).targetDisplacement;
ICanBeTrackedDisplacements.Insert(0, ao);
chain.Insert(0, cur);
if (cur is DisplacementTracker tracker)
cur = tracker.targetDisplacement;
else
break;
}
ICanBeTrackedDisplacements.ForEach(o =>
{
((IHaveVector3Interferometer)o).ApplyVector3InterferometersBM(x, y, z);
});
parentElement.SaveBM();
Displacement_BM a = new Displacement_BM("Displacement", elementGuid, new List<string>(), parentElement.matchedBM as GameElement_BM,
x, y, z);
MatchingExportElement = a;
// 依次叠加 Interferometer
foreach (var o in chain)
((IHaveVector3Interferometer)o).ApplyVector3InterferometersBM(x, y, z);
// 先保存 parentElement
parentElement.SaveBM();
// 用当前 elementName/tags
var a = new Displacement_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, x, y, z);
MatchingExportElement = a;
}
public Displacement GetOriginDisplacementWithOffset(ref float timeOffset)

View File

@@ -1,7 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using Sirenix.Utilities;
using UnityEngine;
namespace Ichni.RhythmGame
@@ -17,6 +22,7 @@ namespace Ichni.RhythmGame
public string lastSaveTime;
public List<string> selectedThemeBundleList;
public TagManager tagManager;
public string projectPath;
public BaseElement_BM matchedBM { get; set; }
@@ -27,7 +33,7 @@ namespace Ichni.RhythmGame
public string CommandScriptsPath => projectPath + "/CommandScripts.json";
public ProjectInformation(string projectName, string creatorName, string editorVersion,
string createTime, string lastSaveTime, List<string> selectedThemeBundleList)
string createTime, string lastSaveTime, List<string> selectedThemeBundleList, TagManager tagManager = null)
{
this.projectName = projectName;
this.creatorName = creatorName;
@@ -35,7 +41,7 @@ namespace Ichni.RhythmGame
this.createTime = createTime;
this.lastSaveTime = lastSaveTime;
this.selectedThemeBundleList = selectedThemeBundleList;
this.tagManager = tagManager is null ? new() : tagManager;
projectPath = Application.streamingAssetsPath + "/Projects/" + projectName;
EditorManager.instance.uiManager.mainPage.toolBar.projectInfoButton.onClick.AddListener(() =>
{
@@ -47,7 +53,7 @@ namespace Ichni.RhythmGame
public void SaveBM()
{
matchedBM = new ProjectInformation_BM(projectName, creatorName, "0.1.0",
createTime, lastSaveTime, selectedThemeBundleList);
createTime, lastSaveTime, selectedThemeBundleList, tagManager);
}
public void SetUpInspector()
@@ -63,6 +69,7 @@ namespace Ichni.RhythmGame
inspector.GenerateHintText(this, sub, createTime);
inspector.GenerateHintText(this, sub, lastSaveTime);
inspector.GenerateHintText(this, sub, projectPath);
tagManager?.SetUpInspector();
}
}
@@ -76,6 +83,7 @@ namespace Ichni.RhythmGame
public string createTime;
public string lastSaveTime;
public List<string> selectedThemeBundleList;
public TagManager tagManager;
public ProjectInformation_BM()
{
@@ -83,7 +91,7 @@ namespace Ichni.RhythmGame
}
public ProjectInformation_BM(string projectName, string creatorName, string editorVersion,
string createTime, string lastSaveTime, List<string> selectedThemeBundleList)
string createTime, string lastSaveTime, List<string> selectedThemeBundleList, TagManager tagManager = null)
{
this.projectName = projectName;
this.creatorName = creatorName;
@@ -91,13 +99,252 @@ namespace Ichni.RhythmGame
this.createTime = createTime;
this.lastSaveTime = lastSaveTime;
this.selectedThemeBundleList = selectedThemeBundleList;
this.tagManager = tagManager is null ? new() : tagManager;
}
public override void ExecuteBM()
{
EditorManager.instance.projectInformation = new ProjectInformation(projectName,
creatorName, editorVersion, createTime, lastSaveTime, selectedThemeBundleList);
creatorName, editorVersion, createTime, lastSaveTime, selectedThemeBundleList, tagManager);
}
}
}
}
namespace Ichni.Editor
{
public class TagManager : IBaseElement//这玩意大概不需要分BM的
{
public BaseElement_BM matchedBM { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public List<TagMatcher> tagMatchers;
public TagManager()
{
tagMatchers = new List<TagMatcher>();
tempTagMatcherName = "";
tempElementTypeName = "";
tempParameterName = "";
}
public void AddTagMatcher(string name, Type elementType, string parameterName)
{
//check
if (tagMatchers.Any(i => i.name == name))
{
LogWindow.Log("TagMatcher's name is repeated!");
return;
}
tagMatchers.Add(new TagMatcher
{
name = name,
ElementType = elementType,
parameterName = parameterName
});
}
public void AddTagMatcher(TagMatcher o)
{
//check
if (tagMatchers.Any(i => i.name == o.name))
{
LogWindow.Log("TagMatcher's name is repeated!");
return;
}
tagMatchers.Add(o);
}
public void RemoveTagMatcher(TagMatcher o)
{
tagMatchers.Remove(o);
}
public void RemoveTagMatcher(string o)
{
RemoveTagMatcher(tagMatchers.First(i => i.name == o));
}
public List<IBaseElement> GetMachedElements(TagMatcher o)
{
return EditorManager.instance.beatmapContainer.gameElementList
.Where(p => o.Match(p)).Cast<IBaseElement>().ToList();
}
public List<TagMatcher> GetMatcher(GameElement baseElement)
{
return tagMatchers.Where(p => p.Match(baseElement)).ToList();
}
public void SetMatchedElements(TagMatcher o, object value)
{
foreach (var i in GetMachedElements(o))
{
o.SetValue(i, value);
}
}
public void SyncTagedElement(GameElement gameElement)
{
foreach (var matcher in GetMatcher(gameElement))
{
var matchedElements = GetMachedElements(matcher);
foreach (var element in matchedElements)
{
var value = gameElement.GetType().GetField(matcher.parameterName).GetValue(gameElement);
matcher.SetValue(element, value);
element.Refresh();
}
}
}
public string tempTagMatcherName = "";
public string tempElementTypeName = "";
public string tempParameterName = "";
public void SetUpInspector()
{
tempTagMatcherName = "";
tempElementTypeName = "";
tempParameterName = "";
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Tag Manager");
// 展示所有已存在的TagMatcher
for (int i = 0; i < tagMatchers.Count; i++)
{
var matcher = tagMatchers[i];
var sub = container.GenerateSubcontainer(2);
inspector.GenerateHintText(this, sub, $"Name: {matcher.name}");
inspector.GenerateHintText(this, sub, $"Type: {matcher.ElementType?.Name ?? "<null>"}");
inspector.GenerateHintText(this, sub, $"Param: {matcher.parameterName}");
inspector.GenerateButton(this, sub, "Remove", () =>
{
RemoveTagMatcher(matcher);
inspectorMain.SetInspector(EditorManager.instance.projectInformation);
});
}
// 新增TagMatcher区域
var addSub = container.GenerateSubcontainer(3);
// 输入Tag名称
var nameInput = inspector.GenerateInputField(this, addSub, "Tag Name", nameof(tempTagMatcherName));
// 下拉选择类型
List<Type> typeList = TypeHelper.GetInheritedTypes<GameElement>();
List<string> typeNames = typeList.ConvertAll(t => t.FullName);
var typeDropdown = inspector.GenerateDropdown(this, addSub, "Element Type", typeNames, nameof(tempElementTypeName))
.AddListenerFunction(() =>
{
// 选择类型后刷新参数下拉
Type selectedType = typeList.FirstOrDefault(t => t.FullName == tempElementTypeName);
List<string> paramNames = selectedType != null
? selectedType.GetFields().Select(f => f.Name).ToList()
: new List<string>();
//inspector.GenerateDropdown(this, addSub, "Parameter", paramNames, nameof(tempParameterName));
});
// 参数下拉(初始为空,随类型变化刷新)
if (!string.IsNullOrEmpty(tempElementTypeName))
{
Type selectedType = typeList.FirstOrDefault(t => t.FullName == tempElementTypeName);
List<string> paramNames = selectedType != null
? selectedType.GetFields().Select(f => f.Name).ToList()
: new List<string>();
inspector.GenerateDropdown(this, addSub, "Parameter", paramNames, nameof(tempParameterName));
}
else
{
inspector.GenerateDropdown(this, addSub, "Parameter", new List<string>(), nameof(tempParameterName));
}
// 添加按钮
var addButton = inspector.GenerateButton(this, addSub, "Add TagMatcher", () =>
{
if (string.IsNullOrEmpty(tempTagMatcherName) || string.IsNullOrEmpty(tempElementTypeName) || string.IsNullOrEmpty(tempParameterName))
{
Debug.LogWarning("请填写完整信息再添加TagMatcher。");
return;
}
if (tagMatchers.Any(t => t.name == tempTagMatcherName))
{
Debug.LogWarning("TagMatcher's name is repeated!");
return;
}
Type selectedType = typeList.FirstOrDefault(t => t.FullName == tempElementTypeName);
TagMatcher matcher = new TagMatcher
{
name = tempTagMatcherName,
ElementType = selectedType,
parameterName = tempParameterName
};
AddTagMatcher(matcher);
inspectorMain.SetInspector(EditorManager.instance.projectInformation);
});
// 按需禁用添加按钮
if (string.IsNullOrEmpty(tempTagMatcherName) || string.IsNullOrEmpty(tempElementTypeName) || string.IsNullOrEmpty(tempParameterName))
{
addButton.button.interactable = false;
}
}
public struct TagMatcher
{
public string name;
public Type ElementType;
public string parameterName;
public readonly bool Match(GameElement gameElement)
{
string o = name;
return gameElement.tags.Any(i => i == o);
}
public readonly void SetValue(IBaseElement baseElement, object value)
{
if (ElementType != baseElement.GetType()) return;
ElementType.GetField(parameterName).SetValue(baseElement, value);
}
};
}
}
public static class TypeHelper
{
/// <summary>
/// 获取所有继承自指定基类的类型
/// </summary>
public static List<Type> GetInheritedTypes(Type baseType)
{
var result = new List<Type>();
// 遍历当前应用程序域中的所有程序集
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
// 获取程序集中所有类型
var types = assembly.GetTypes()
.Where(t => t.IsClass && !t.IsAbstract && baseType.IsAssignableFrom(t))
.ToList();
result.AddRange(types);
}
catch (ReflectionTypeLoadException)
{
// 忽略无法加载类型的程序集
continue;
}
}
return result;
}
/// <summary>
/// 泛型版本,更方便使用
/// </summary>
public static List<Type> GetInheritedTypes<TBase>()
{
return GetInheritedTypes(typeof(TBase));
}
}

View File

@@ -34,6 +34,8 @@ namespace Ichni
public BeatmapClipManager beatmapClipManager;
public BeatmapMergeManager beatmapMergeManager;
public NotePrefabManager notePrefabManager;
public AutoSaveManager autoSaveManager;
public ProjectManager()

View File

@@ -97,5 +97,5 @@ Material:
- _Color: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _Tint2: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _Tint2: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []

View File

@@ -58,7 +58,7 @@
"objectName" : "Capsule",
"elementName" : "New Environment Object",
"tags" : [
"tres1"
],
"elementGuid" : {
"value" : "96021c96-07c7-4684-a8b9-39b8ca17347f"
@@ -116,11 +116,11 @@
},{
"__type" : "Beatmap.BasicEnvironmentObject_BM,Assembly-CSharp",
"shadowThreshold" : 0.2,
"shadowSmoothness" : 0.5,
"useWorldLight" : false,
"shadowSmoothness" : 1,
"useWorldLight" : true,
"fakeLightDir" : {
"x" : 0.5,
"y" : 1,
"x" : 2.7,
"y" : 0.9,
"z" : 0.5
},
"isStatic" : false,
@@ -128,7 +128,7 @@
"objectName" : "Capsule",
"elementName" : "New Environment Object",
"tags" : [
"tres1"
],
"elementGuid" : {
"value" : "11fa6295-76d4-4969-8ca0-30e05484f7da"
@@ -175,11 +175,11 @@
"emissionEnabled" : false,
"originalEmissionColor" : {
"r" : 0,
"g" : 0,
"g" : 1,
"b" : 0,
"a" : 1
},
"originalEmissionIntensity" : 0,
"originalEmissionIntensity" : 2,
"attachedElementGuid" : {
"value" : "11fa6295-76d4-4969-8ca0-30e05484f7da"
}
@@ -198,7 +198,7 @@
"objectName" : "Capsule",
"elementName" : "New Environment Object",
"tags" : [
"tres1"
],
"elementGuid" : {
"value" : "a9926df6-32e3-43b0-9c30-cf2e1f6d6450"
@@ -492,7 +492,7 @@
}
},{
"__type" : "Beatmap.BasicEnvironmentObject_BM,Assembly-CSharp",
"shadowThreshold" : 0.1,
"shadowThreshold" : 0.2,
"shadowSmoothness" : 1,
"useWorldLight" : false,
"fakeLightDir" : {
@@ -505,7 +505,7 @@
"objectName" : "Cube",
"elementName" : "New Environment Object",
"tags" : [
"tres1"
],
"elementGuid" : {
"value" : "6af20f22-e7ad-44ab-a638-85c9b044fbb7"
@@ -551,7 +551,7 @@
},
"emissionEnabled" : false,
"originalEmissionColor" : {
"r" : 0,
"r" : 0.043573,
"g" : 0,
"b" : 0,
"a" : 1
@@ -562,8 +562,8 @@
}
},{
"__type" : "Beatmap.BasicEnvironmentObject_BM,Assembly-CSharp",
"shadowThreshold" : 0,
"shadowSmoothness" : 0.1,
"shadowThreshold" : 0.2,
"shadowSmoothness" : 1,
"useWorldLight" : false,
"fakeLightDir" : {
"x" : 0.5,
@@ -575,7 +575,7 @@
"objectName" : "Cube",
"elementName" : "New Environment Object",
"tags" : [
"tres1","as"
],
"elementGuid" : {
"value" : "52f0fdc8-19fd-4d8a-92d1-56771c7e70b9"
@@ -614,15 +614,15 @@
},{
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
"originalBaseColor" : {
"r" : 1,
"g" : 1,
"r" : 0.7222857,
"g" : 0.183851719,
"b" : 1,
"a" : 1
},
"emissionEnabled" : false,
"originalEmissionColor" : {
"r" : 0,
"g" : 0,
"g" : 0.6082245,
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View File

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