Note Audio Submodule
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@@ -25,12 +25,6 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public GameObject stayNote;
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public GameObject holdNote;
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public GameObject flickNote;
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public AudioClip tapNoteSound;
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public AudioClip stayNoteSound;
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public AudioClip holdNoteStartSound;
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public AudioClip holdNoteLoopSound;
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public AudioClip holdNoteEndSound;
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public AudioClip flickNoteSound;
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[Title("Note 判定UI")]
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public GameObject fullscreenNearTimeHint;
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public GameObject areaHint;
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@@ -38,6 +38,7 @@ namespace Ichni
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public NoteBase.NoteJudgeType currentJudgeType;
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public bool useNotePrefab;
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public BasePrefabsCollection basePrefabs;
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public NoteAudioCollection noteAudioCollection;
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[Title("Runtime Global Elements")]
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public VariablesContainer variablesContainer;
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