Oh yessss Movable Track Sampler
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -84,6 +84,7 @@ GameObject:
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m_Layer: 5
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m_Name: NoteFab
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m_TargetAssemblyTypeName: NotefabContoler, Assembly-CSharp
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14
Assets/Prefabs/Sample Assiant Window/NotefabContoler.cs
Normal file
14
Assets/Prefabs/Sample Assiant Window/NotefabContoler.cs
Normal file
@@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni;
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using Ichni.RhythmGame;
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using UnityEngine;
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public class NotefabContoler : MonoBehaviour
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{
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public NoteBase noteBase;
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public void Onclick()
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{
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EditorManager.instance.uiManager.hierarchy.FindTab(noteBase);
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}
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}
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11
Assets/Prefabs/Sample Assiant Window/NotefabContoler.cs.meta
Normal file
11
Assets/Prefabs/Sample Assiant Window/NotefabContoler.cs.meta
Normal file
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Dreamteck.Splines;
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using Ichni;
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using Ichni.Editor;
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using Ichni.RhythmGame;
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@@ -11,7 +12,7 @@ using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class SampleWindow : MovableWindow//该window高度为300,横的要在200和500之间切换
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public class SampleWindow : MovableWindow//该window高度为300,横的要在100和500之间切换
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{
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public static List<SampleWindow> instances = new List<SampleWindow>();
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public TMP_InputField DeviverInputField;
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@@ -35,6 +36,8 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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float beatmapStartTime => -EditorManager.instance.songInformation.delay;
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float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
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public GameElement gameElement;
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public SplinePositioner trackPositioner = null;
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public GameObject trackHead;
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public void Initialize(GameElement qgameElement, string title)
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{
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closeButton.onClick.AddListener(() =>
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@@ -52,6 +55,13 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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return;
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}
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this.gameElement = qgameElement;
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if (qgameElement is Track track)
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{
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trackPositioner = this.gameObject.AddComponent<SplinePositioner>();
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trackPositioner.spline = track.trackPathSubmodule.path;
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trackPositioner.enabled = isFocus;
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trackPositioner.targetObject = trackHead;
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}
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InitializeWindow(title);
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@@ -70,6 +80,21 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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for (int i = 0; i < (int)EditorManager.instance.songInformation.song.length / timePerBeat; i++)
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{
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for (int j = 1; j < Xdevide; j++)
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{
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GameObject v = Instantiate(beatLinePrefabh, LineMovepoint);
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v.transform.localPosition = new Vector3(0, i * beatDeviver + (beatDeviver / Xdevide * j), 0);
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RawImage g = v.GetComponent<RawImage>();
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g.color = new Color(g.color.r, g.color.g, g.color.b, 0.2f);
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if (v.transform.localPosition.y > 600)
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{
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Destroy(v);
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break;
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}
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}
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GameObject u = Instantiate(beatLinePrefabh, LineMovepoint);
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u.transform.localPosition = new Vector3(0, i * beatDeviver, 0);
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if (i == 1)
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@@ -78,7 +103,7 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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realDevider = secBeatLineh.position.y - LineMovepoint.position.y;
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Debug.Log(realDevider);
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}
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if (u.transform.localPosition.y > 300)
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if (u.transform.localPosition.y > 600)
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{
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Destroy(u);
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break;
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@@ -103,28 +128,29 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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{
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GameObject u = Instantiate(NotePrefab, NoteMovepoint);
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u.transform.localPosition = new Vector3(0, i.exactJudgeTime / timePerBeat * beatDeviver, 0);
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Image color = u.GetComponent<Image>();
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u.GetComponent<NotefabContoler>().noteBase = i;
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switch (i)
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{
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case Hold hold:
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u.GetComponent<Image>().color = new Color(0, 1, 0, 1);
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color.color = new Color(0, 1, 0, 1);
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RawImage a = u.GetComponent<RawImage>();
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a.transform.localPosition = new Vector3(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver / 2, 0);
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a.GetComponent<RectTransform>().sizeDelta = new Vector2(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver);
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break;
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case Tap:
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u.GetComponent<Image>().color = new Color(0, 1, 1, 1);
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color.color = new Color(0, 1, 1, 1);
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break;
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case Stay:
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u.GetComponent<Image>().color = new Color(1, 1, 0, 1);
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color.color = new Color(1, 1, 0, 1);
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break;
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case Flick:
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u.GetComponent<Image>().color = new Color(1, 0.2f, 0, 1);
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color.color = new Color(1, 0.2f, 0, 1);
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break;
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}
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}//服了,之后整合到controler里头去
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}
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void Update()
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@@ -134,18 +160,38 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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NoteMovepoint.localPosition = new(0, -beatDeviver * songBeat, 0);
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if (isFocus && gameElement is Track track)
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{
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if (track.submoduleList.Where(i => i is TrackTimeSubmoduleMovable).Count() != 0)
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{
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trackPositioner.SetPercent(track.trackTimeSubmodule.headPercent);
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}
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else if (track.submoduleList.Where(i => i is TrackTimeSubmoduleStatic).Count() != 0)
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{
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trackPositioner.SetPercent(0f);
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}
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TransformChanged();
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windowRect.GetComponent<CanvasGroup>().alpha = track.timeDurationSubmodule.CheckTimeInDuration(songTime) ? 1f : 0.2f;
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}
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}
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void TransformChanged()
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{
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RectTransform canvasRect = EditorManager.instance.inspectorCanvas.GetComponent<RectTransform>();
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Vector2 ScreenPosition = EditorManager.instance.cameraManager.currentCamera.WorldToScreenPoint(trackHead.transform.position);
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, ScreenPosition, null, out Vector2 uiPosition))
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{
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windowRect.anchoredPosition = new Vector2(uiPosition.x, uiPosition.y + 150f);
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}
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}
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public void ChangeFocus()
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{
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isFocus = !isFocus;
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if (trackPositioner != null) trackPositioner.enabled = isFocus;
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}
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public void ChangeXdevide(string devide)
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{
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Xdevide = int.Parse(devide);
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SpawnBeatline();
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}
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public void ChangeBeatdevide(string devide)
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{
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@@ -158,7 +204,7 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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if (isExpand)
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{
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isExpand = false;
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windowRect.sizeDelta = new Vector2(200, windowRect.sizeDelta.y);
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windowRect.sizeDelta = new Vector2(100, windowRect.sizeDelta.y);
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}
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else
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{
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@@ -171,7 +217,8 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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// 获取鼠标在 NoteMovepoint 中的相对位置
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Vector2 localMousePosition = NoteMovepoint.InverseTransformPoint(Mouse.current.position.ReadValue());
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Debug.Log(localMousePosition);
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// 使用 realDevider 进行整数倍舍入
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float mouseBeat = localMousePosition.y / beatDeviver;
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float far = 0f;
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while (far < mouseBeat)
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@@ -179,15 +226,13 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在2
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far += 1f / Xdevide;
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}
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far -= 1f / Xdevide;
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float time = (far * timePerBeat);//idk
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//Debug.Log($"Rounded Position Y: {time}");
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float time = far * timePerBeat;
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if (!isExpand)
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if (!isExpand)//movable
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{
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Tap a = Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, gameElement, time);
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noteBases.Add(a);
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SpawnNote(a);
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}
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}
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}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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type: 3}
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|
||||
gameElement: {fileID: 0}
|
||||
trackPositioner: {fileID: 0}
|
||||
trackHead: {fileID: 8089137743710118797}
|
||||
--- !u!225 &777883499698626610
|
||||
CanvasGroup:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8976586735561836907}
|
||||
m_Enabled: 1
|
||||
m_Alpha: 1
|
||||
m_Interactable: 1
|
||||
m_BlocksRaycasts: 1
|
||||
m_IgnoreParentGroups: 0
|
||||
--- !u!1 &9031008402990669482
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2817,7 +2868,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -52.6, y: -1.300003}
|
||||
m_AnchoredPosition: {x: -28.9, y: -1.300003}
|
||||
m_SizeDelta: {x: 45, y: 45}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2627130424975939783
|
||||
|
||||
@@ -35,7 +35,7 @@ RectTransform:
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 82}
|
||||
m_SizeDelta: {x: 500, y: 2}
|
||||
m_SizeDelta: {x: 500, y: 4}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4593078808003308247
|
||||
CanvasRenderer:
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -186,8 +186,9 @@ namespace Ichni.RhythmGame
|
||||
if (EditorManager.instance.uiManager.inspector.connectedGameElement == parentElement)
|
||||
{
|
||||
EditorManager.instance.uiManager.timeline.SetTimeLine(parentElement);
|
||||
foreach (SampleWindow i in SampleWindow.instances.Where(i => i.gameElement)) i.OnceSpawnNote();
|
||||
}
|
||||
foreach (SampleWindow i in SampleWindow.instances.Where(i => i.gameElement)) i.OnceSpawnNote();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Ichni
|
||||
public CameraManager cameraManager;
|
||||
public PostProcessingManager postProcessingManager;
|
||||
public Canvas judgeHintCanvas;
|
||||
|
||||
public Canvas inspectorCanvas;
|
||||
public Timeline timeline;
|
||||
|
||||
public ProjectInformation projectInformation;
|
||||
@@ -38,7 +38,7 @@ namespace Ichni
|
||||
public NoteBase.NoteJudgeType currentJudgeType;
|
||||
public bool useNotePrefab;
|
||||
public BasePrefabsCollection basePrefabs;
|
||||
|
||||
|
||||
[Title("Runtime Global Elements")]
|
||||
public VariablesContainer variablesContainer;
|
||||
public BackgroundSetter backgroundSetter;
|
||||
@@ -66,7 +66,7 @@ namespace Ichni
|
||||
this.elementName = "EditorManager";
|
||||
this.elementGuid = Guid.Empty;
|
||||
uiManager.hierarchy.GenerateTab(this, null);
|
||||
|
||||
|
||||
if (InformationTransistor.instance.isLoadedProject)
|
||||
{
|
||||
LoadProject(InformationTransistor.instance.loadedProjectName);
|
||||
@@ -76,13 +76,13 @@ namespace Ichni
|
||||
projectManager.GenerateEmptyProject(InformationTransistor.instance.projectInfo_BM, InformationTransistor.instance.songInfo_BM);
|
||||
projectManager.saveManager.Save();
|
||||
}
|
||||
|
||||
|
||||
isLoaded = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(isLoaded) projectManager.autoSaveManager.UpdateAutoSave();
|
||||
if (isLoaded) projectManager.autoSaveManager.UpdateAutoSave();
|
||||
}
|
||||
|
||||
public void LoadProject(string projectName)
|
||||
@@ -92,7 +92,7 @@ namespace Ichni
|
||||
beatmapContainer.gameElementList.ForEach(gameElement =>
|
||||
{
|
||||
gameElement.AfterInitialize();
|
||||
|
||||
|
||||
gameElement.Refresh();
|
||||
});
|
||||
}
|
||||
@@ -102,7 +102,7 @@ namespace Ichni
|
||||
IHaveInspection inspector = uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Editor Manager");
|
||||
|
||||
|
||||
var inGameSettings = container.GenerateSubcontainer(3);
|
||||
var judgeTypeDropdown = inspector.GenerateDropdown(this, inGameSettings, "Judge Type",
|
||||
typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType)).AddListenerFunction(() =>
|
||||
@@ -115,7 +115,7 @@ namespace Ichni
|
||||
}
|
||||
}
|
||||
});
|
||||
var useNotePrefabToggle =
|
||||
var useNotePrefabToggle =
|
||||
inspector.GenerateToggle(this, inGameSettings, "Use Note Prefab", nameof(useNotePrefab));
|
||||
|
||||
var generation = container.GenerateSubcontainer(3);
|
||||
@@ -132,7 +132,7 @@ namespace Ichni
|
||||
inspector.GenerateButton(this, generation, "Generate Variables Container",
|
||||
() => VariablesContainer.GenerateElement("Variables Container", Guid.NewGuid(),
|
||||
new List<string>(), true, null, new Dictionary<string, int>()));
|
||||
|
||||
|
||||
projectInformation.SetUpInspector();
|
||||
songInformation.SetUpInspector();
|
||||
cameraManager.SetUpInspector();
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user