Oh yessss Movable Track Sampler

This commit is contained in:
2025-05-02 22:34:42 +08:00
parent 99f839dc47
commit 39c1b4e16a
12 changed files with 8646 additions and 202 deletions

File diff suppressed because one or more lines are too long

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@@ -84,6 +84,7 @@ GameObject:
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m_Layer: 5
m_Name: NoteFab
m_TagString: Untagged
@@ -192,4 +193,29 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 5335898105413302274}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
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m_TargetAssemblyTypeName: NotefabContoler, Assembly-CSharp
m_MethodName: Onclick
m_Mode: 1
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m_Name:
m_EditorClassIdentifier:
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@@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using Ichni;
using Ichni.RhythmGame;
using UnityEngine;
public class NotefabContoler : MonoBehaviour
{
public NoteBase noteBase;
public void Onclick()
{
EditorManager.instance.uiManager.hierarchy.FindTab(noteBase);
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
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@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
@@ -11,7 +12,7 @@ using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class SampleWindow : MovableWindow//该window高度为300横的要在200和500之间切换
public class SampleWindow : MovableWindow//该window高度为300横的要在100和500之间切换
{
public static List<SampleWindow> instances = new List<SampleWindow>();
public TMP_InputField DeviverInputField;
@@ -35,6 +36,8 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
float beatmapStartTime => -EditorManager.instance.songInformation.delay;
float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
public GameElement gameElement;
public SplinePositioner trackPositioner = null;
public GameObject trackHead;
public void Initialize(GameElement qgameElement, string title)
{
closeButton.onClick.AddListener(() =>
@@ -52,6 +55,13 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
return;
}
this.gameElement = qgameElement;
if (qgameElement is Track track)
{
trackPositioner = this.gameObject.AddComponent<SplinePositioner>();
trackPositioner.spline = track.trackPathSubmodule.path;
trackPositioner.enabled = isFocus;
trackPositioner.targetObject = trackHead;
}
InitializeWindow(title);
@@ -70,6 +80,21 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
for (int i = 0; i < (int)EditorManager.instance.songInformation.song.length / timePerBeat; i++)
{
for (int j = 1; j < Xdevide; j++)
{
GameObject v = Instantiate(beatLinePrefabh, LineMovepoint);
v.transform.localPosition = new Vector3(0, i * beatDeviver + (beatDeviver / Xdevide * j), 0);
RawImage g = v.GetComponent<RawImage>();
g.color = new Color(g.color.r, g.color.g, g.color.b, 0.2f);
if (v.transform.localPosition.y > 600)
{
Destroy(v);
break;
}
}
GameObject u = Instantiate(beatLinePrefabh, LineMovepoint);
u.transform.localPosition = new Vector3(0, i * beatDeviver, 0);
if (i == 1)
@@ -78,7 +103,7 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
realDevider = secBeatLineh.position.y - LineMovepoint.position.y;
Debug.Log(realDevider);
}
if (u.transform.localPosition.y > 300)
if (u.transform.localPosition.y > 600)
{
Destroy(u);
break;
@@ -103,28 +128,29 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
{
GameObject u = Instantiate(NotePrefab, NoteMovepoint);
u.transform.localPosition = new Vector3(0, i.exactJudgeTime / timePerBeat * beatDeviver, 0);
Image color = u.GetComponent<Image>();
u.GetComponent<NotefabContoler>().noteBase = i;
switch (i)
{
case Hold hold:
u.GetComponent<Image>().color = new Color(0, 1, 0, 1);
color.color = new Color(0, 1, 0, 1);
RawImage a = u.GetComponent<RawImage>();
a.transform.localPosition = new Vector3(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver / 2, 0);
a.GetComponent<RectTransform>().sizeDelta = new Vector2(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver);
break;
case Tap:
u.GetComponent<Image>().color = new Color(0, 1, 1, 1);
color.color = new Color(0, 1, 1, 1);
break;
case Stay:
u.GetComponent<Image>().color = new Color(1, 1, 0, 1);
color.color = new Color(1, 1, 0, 1);
break;
case Flick:
u.GetComponent<Image>().color = new Color(1, 0.2f, 0, 1);
color.color = new Color(1, 0.2f, 0, 1);
break;
}
}//服了之后整合到controler里头去
}
void Update()
@@ -134,18 +160,38 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
NoteMovepoint.localPosition = new(0, -beatDeviver * songBeat, 0);
if (isFocus && gameElement is Track track)
{
if (track.submoduleList.Where(i => i is TrackTimeSubmoduleMovable).Count() != 0)
{
trackPositioner.SetPercent(track.trackTimeSubmodule.headPercent);
}
else if (track.submoduleList.Where(i => i is TrackTimeSubmoduleStatic).Count() != 0)
{
trackPositioner.SetPercent(0f);
}
TransformChanged();
windowRect.GetComponent<CanvasGroup>().alpha = track.timeDurationSubmodule.CheckTimeInDuration(songTime) ? 1f : 0.2f;
}
}
void TransformChanged()
{
RectTransform canvasRect = EditorManager.instance.inspectorCanvas.GetComponent<RectTransform>();
Vector2 ScreenPosition = EditorManager.instance.cameraManager.currentCamera.WorldToScreenPoint(trackHead.transform.position);
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, ScreenPosition, null, out Vector2 uiPosition))
{
windowRect.anchoredPosition = new Vector2(uiPosition.x, uiPosition.y + 150f);
}
}
public void ChangeFocus()
{
isFocus = !isFocus;
if (trackPositioner != null) trackPositioner.enabled = isFocus;
}
public void ChangeXdevide(string devide)
{
Xdevide = int.Parse(devide);
SpawnBeatline();
}
public void ChangeBeatdevide(string devide)
{
@@ -158,7 +204,7 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
if (isExpand)
{
isExpand = false;
windowRect.sizeDelta = new Vector2(200, windowRect.sizeDelta.y);
windowRect.sizeDelta = new Vector2(100, windowRect.sizeDelta.y);
}
else
{
@@ -171,7 +217,8 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
// 获取鼠标在 NoteMovepoint 中的相对位置
Vector2 localMousePosition = NoteMovepoint.InverseTransformPoint(Mouse.current.position.ReadValue());
Debug.Log(localMousePosition);
// 使用 realDevider 进行整数倍舍入
float mouseBeat = localMousePosition.y / beatDeviver;
float far = 0f;
while (far < mouseBeat)
@@ -179,15 +226,13 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
far += 1f / Xdevide;
}
far -= 1f / Xdevide;
float time = (far * timePerBeat);//idk
//Debug.Log($"Rounded Position Y: {time}");
float time = far * timePerBeat;
if (!isExpand)
if (!isExpand)//movable
{
Tap a = Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, gameElement, time);
noteBases.Add(a);
SpawnNote(a);
}
}
}

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@@ -191,8 +191,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -30}
m_SizeDelta: {x: 0, y: -60}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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MonoBehaviour:
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@@ -1408,7 +1408,7 @@ RectTransform:
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m_AnchoredPosition: {x: 49.3, y: -1.300003}
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@@ -1535,6 +1535,8 @@ RectTransform:
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@@ -1733,11 +1735,11 @@ RectTransform:
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m_ConstrainProportionsScale: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchoredPosition: {x: 81.4, y: -1.3000002}
m_AnchoredPosition: {x: 64, y: 14.22771}
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m_Pivot: {x: 0.5, y: 0.5}
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@@ -1855,11 +1857,11 @@ RectTransform:
m_ConstrainProportionsScale: 1
m_Children:
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m_Father: {fileID: 5350326440702738651}
m_Father: {fileID: 4803002250074383695}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -86.9, y: -1.8000002}
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m_Pivot: {x: 0.5, y: 0.5}
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@@ -2211,6 +2213,41 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Component:
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m_Layer: 5
m_Name: Track hader
m_TagString: Untagged
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m_StaticEditorFlags: 0
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m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
@@ -2246,11 +2283,9 @@ RectTransform:
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m_Layer: 5
m_Name: SampleWindow
m_TagString: Untagged
@@ -2551,12 +2587,13 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_SizeDelta: {x: 200, y: 300}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 300}
m_Pivot: {x: 0.5, y: 0.5}
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MonoBehaviour:
@@ -2607,6 +2644,20 @@ MonoBehaviour:
type: 3}
secBeatLineh: {fileID: 0}
gameElement: {fileID: 0}
trackPositioner: {fileID: 0}
trackHead: {fileID: 8089137743710118797}
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m_BlocksRaycasts: 1
m_IgnoreParentGroups: 0
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GameObject:
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@@ -2817,7 +2868,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -52.6, y: -1.300003}
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@@ -35,7 +35,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 82}
m_SizeDelta: {x: 500, y: 2}
m_SizeDelta: {x: 500, y: 4}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:

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@@ -186,8 +186,9 @@ namespace Ichni.RhythmGame
if (EditorManager.instance.uiManager.inspector.connectedGameElement == parentElement)
{
EditorManager.instance.uiManager.timeline.SetTimeLine(parentElement);
foreach (SampleWindow i in SampleWindow.instances.Where(i => i.gameElement)) i.OnceSpawnNote();
}
foreach (SampleWindow i in SampleWindow.instances.Where(i => i.gameElement)) i.OnceSpawnNote();
}
}
}

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@@ -27,7 +27,7 @@ namespace Ichni
public CameraManager cameraManager;
public PostProcessingManager postProcessingManager;
public Canvas judgeHintCanvas;
public Canvas inspectorCanvas;
public Timeline timeline;
public ProjectInformation projectInformation;
@@ -38,7 +38,7 @@ namespace Ichni
public NoteBase.NoteJudgeType currentJudgeType;
public bool useNotePrefab;
public BasePrefabsCollection basePrefabs;
[Title("Runtime Global Elements")]
public VariablesContainer variablesContainer;
public BackgroundSetter backgroundSetter;
@@ -66,7 +66,7 @@ namespace Ichni
this.elementName = "EditorManager";
this.elementGuid = Guid.Empty;
uiManager.hierarchy.GenerateTab(this, null);
if (InformationTransistor.instance.isLoadedProject)
{
LoadProject(InformationTransistor.instance.loadedProjectName);
@@ -76,13 +76,13 @@ namespace Ichni
projectManager.GenerateEmptyProject(InformationTransistor.instance.projectInfo_BM, InformationTransistor.instance.songInfo_BM);
projectManager.saveManager.Save();
}
isLoaded = true;
}
private void Update()
{
if(isLoaded) projectManager.autoSaveManager.UpdateAutoSave();
if (isLoaded) projectManager.autoSaveManager.UpdateAutoSave();
}
public void LoadProject(string projectName)
@@ -92,7 +92,7 @@ namespace Ichni
beatmapContainer.gameElementList.ForEach(gameElement =>
{
gameElement.AfterInitialize();
gameElement.Refresh();
});
}
@@ -102,7 +102,7 @@ namespace Ichni
IHaveInspection inspector = uiManager.inspector;
var container = inspector.GenerateContainer("Editor Manager");
var inGameSettings = container.GenerateSubcontainer(3);
var judgeTypeDropdown = inspector.GenerateDropdown(this, inGameSettings, "Judge Type",
typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType)).AddListenerFunction(() =>
@@ -115,7 +115,7 @@ namespace Ichni
}
}
});
var useNotePrefabToggle =
var useNotePrefabToggle =
inspector.GenerateToggle(this, inGameSettings, "Use Note Prefab", nameof(useNotePrefab));
var generation = container.GenerateSubcontainer(3);
@@ -132,7 +132,7 @@ namespace Ichni
inspector.GenerateButton(this, generation, "Generate Variables Container",
() => VariablesContainer.GenerateElement("Variables Container", Guid.NewGuid(),
new List<string>(), true, null, new Dictionary<string, int>()));
projectInformation.SetUpInspector();
songInformation.SetUpInspector();
cameraManager.SetUpInspector();

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