添加Vec3InputField和其预制件
代码要改,还没写好,而且我不知道为什么在inputField那里的方法不管用,transform的GetFields()都是空的
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@@ -6,6 +6,7 @@ using Ichni.RhythmGame.Beatmap;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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namespace Ichni.RhythmGame
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{
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@@ -35,6 +36,9 @@ namespace Ichni.RhythmGame
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//存档类
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public BaseElement_BM matchedBM { get; set; }
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private Inspector inspector;
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/// <summary>
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/// 首次初始化
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/// </summary>
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@@ -42,6 +46,7 @@ namespace Ichni.RhythmGame
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public virtual void Initialize(string name, Guid elementGuid, List<string> tags,
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bool isFirstGenerated, GameElement parentElement)
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{
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inspector=EditorManager.instance.uiManager.inspector;
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this.elementName = name;
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this.elementGuid = elementGuid;
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this.tags = tags;
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@@ -138,10 +143,17 @@ namespace Ichni.RhythmGame
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{
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public virtual void SetUpInspector()
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{
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var container = EditorManager.instance.uiManager.inspector.GenerateContainer("Element Info");
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var nameInputField = EditorManager.instance.uiManager.inspector.GenerateInputField(container, "Element Name", nameof(elementName));
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var guidText = EditorManager.instance.uiManager.inspector.GenerateText(container, "Element GUID", nameof(elementGuid), true);
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var container = inspector.GenerateContainer("Element Info");
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var nameInputField = inspector.GenerateInputField(container, GetType().Name+"'s Name", nameof(elementName));
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var guidText = inspector.GenerateText(container, "Element GUID", nameof(elementGuid), true);
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var container2 = inspector.GenerateContainer("Element Property");
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container2.setVoH(true);
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var posInputField=inspector.GenerateVec3InputField(container2,"Position",nameof(transform.position));
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var rotInputField=inspector.GenerateVec3InputField(container2,"Rotation",nameof(transform.eulerAngles));
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var scaleInputField=inspector.GenerateVec3InputField(container2,"Scale",nameof(transform.localScale));
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}
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}
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namespace Beatmap
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