添加Vec3InputField和其预制件

代码要改,还没写好,而且我不知道为什么在inputField那里的方法不管用,transform的GetFields()都是空的
This commit is contained in:
2025-02-12 17:57:26 +08:00
parent 675c571e86
commit cbbfc624d6
15 changed files with 2445 additions and 12 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using Ichni.RhythmGame;
using UnityEngine;
@@ -49,6 +50,14 @@ namespace Ichni.Editor
container.dynamicUIElements.Add(inputField);
return inputField;
}
public DynamicUIVec3InputField GenerateVec3InputField(DynamicUIContainer container, string title, string parameterName){
DynamicUIVec3InputField a=Instantiate(EditorManager.instance.basePrefabs.Vec3inputField,container.rect).GetComponent<DynamicUIVec3InputField>();
a.Initialize(title, parameterName);
container.dynamicUIElements.Add(a);
return a;
}
public DynamicUIText GenerateText(DynamicUIContainer container, string title, string parameterName, bool isAlwaysUpdate = false)
{