添加Vec3InputField和其预制件
代码要改,还没写好,而且我不知道为什么在inputField那里的方法不管用,transform的GetFields()都是空的
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices.WindowsRuntime;
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using Ichni.RhythmGame;
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using UnityEngine;
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@@ -49,6 +50,14 @@ namespace Ichni.Editor
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIVec3InputField GenerateVec3InputField(DynamicUIContainer container, string title, string parameterName){
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DynamicUIVec3InputField a=Instantiate(EditorManager.instance.basePrefabs.Vec3inputField,container.rect).GetComponent<DynamicUIVec3InputField>();
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a.Initialize(title, parameterName);
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container.dynamicUIElements.Add(a);
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return a;
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}
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public DynamicUIText GenerateText(DynamicUIContainer container, string title, string parameterName, bool isAlwaysUpdate = false)
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{
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