添加Vec3InputField和其预制件
代码要改,还没写好,而且我不知道为什么在inputField那里的方法不管用,transform的GetFields()都是空的
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@@ -50,4 +50,6 @@ MonoBehaviour:
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type: 3}
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inputField: {fileID: 2642348292953561022, guid: 94ed5dfb5df8c408faa267d2915aaeeb,
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type: 3}
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Vec3inputField: {fileID: 8936320662031972394, guid: 9e72408c17dfe4740b0e9060d6b3fafa,
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type: 3}
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text: {fileID: 2642348292953561022, guid: 4b0098f7176cb49d6ac968b7d3ca4c51, type: 3}
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@@ -128,6 +128,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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title: {fileID: 2155341055219784103}
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gridLayoutGroup: {fileID: 7819072094691725340}
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dynamicUIElements: []
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rect: {fileID: 6615467020619937658}
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--- !u!114 &5446580967707006926
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2147
Assets/Prefabs/DynamicUI/Elements/Vec3InputField.prefab
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2147
Assets/Prefabs/DynamicUI/Elements/Vec3InputField.prefab
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Load Diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 9e72408c17dfe4740b0e9060d6b3fafa
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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