各种优化,movable采音器完善

This commit is contained in:
2025-05-11 00:20:27 +08:00
parent 440ffc183e
commit c5e8908b47
42 changed files with 275829 additions and 7312 deletions

View File

@@ -85,7 +85,7 @@ namespace Ichni.RhythmGame
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var scaleButton = inspector.GenerateButton(this, generateAnimation, "Scale", () =>
{
Swirl.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //缩放
}
@@ -109,7 +109,7 @@ namespace Ichni.RhythmGame
{
Debug.Log(note.GetType() + " " + note.elementName + " " + note.exactJudgeTime);
}
return notes;
}
}

View File

@@ -177,7 +177,7 @@ namespace Ichni.RhythmGame
}); //旋转
var scaleButton = inspector.GenerateButton(this, animationSubcontainer, "Scale", () =>
{
Swirl.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //缩放
if (trackPathSubmodule != null)

View File

@@ -24,6 +24,7 @@ public class EventPoint : MonoBehaviour
public RawImage CurveCanvas;
public FlexibleFloatTab FatherTab;
public TMP_Text ViewText;
public int BeatDeviver => FatherTab.BeatDeviver;
public void Initialize(AnimatedFloat animatedFloat)
@@ -122,11 +123,15 @@ public class EventPoint : MonoBehaviour
selectButton.transform.localPosition = EvDrawimage.transform.localPosition;
selectButton.GetComponent<RectTransform>().sizeDelta = EvDrawimage.rectTransform.sizeDelta;
ViewText.text = animatedFloat.startTime.ToString("0.00") + "s" + "\n" +
animatedFloat.startValue.ToString("0.0") + "\n" + animatedFloat.endValue.ToString("0.0") + "\n" + animatedFloat.endTime.ToString("0.00") + "s" + "\n" +
animatedFloat.animationCurveType.ToString();
ViewText.color = new Color(1, 1, 1, EvDrawimage.rectTransform.sizeDelta.x < 100 ? 0 : 1);
}
public void SelectButtonClick()
public void SelectButtonClick()//unity内当按钮按下时
{
if (Keyboard.current.leftShiftKey.isPressed)
{
@@ -134,6 +139,7 @@ public class EventPoint : MonoBehaviour
{
FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Remove(animatedFloat);
LeftSide.sizeDelta = new Vector2(15, EvDrawimage.rectTransform.sizeDelta.y);
}
else
{
@@ -142,6 +148,7 @@ public class EventPoint : MonoBehaviour
LeftSide.sizeDelta = EvDrawimage.rectTransform.sizeDelta;
}
FatherTab.FatherWindow.updateClipBoardMuM();
}
else UpLoad();
}
@@ -166,6 +173,10 @@ public class EventPoint : MonoBehaviour
// 如果有已连接点,则重置其颜色
if (FatherTab.FatherWindow.ConnectedPoint != null)
{
FatherTab.TabButton.onClick.RemoveAllListeners();
FatherTab.TabButton.onClick.AddListener(FatherTab.AddEvent);
FatherTab.FatherWindow.EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 1f, 1f, 1);
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color = new Color(
FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.r,
0.3019607843137255f,
@@ -193,4 +204,79 @@ public class EventPoint : MonoBehaviour
FatherTab.FatherWindow.animationCurveTypeDropdown.onValueChanged.AddListener(value => FatherTab.FatherWindow.ChangeValue());
}
// 添加静态方法:查找插入索引
public static int FindInsertIndex(List<EventPoint> eventPoints, float startTime)
{
int low = 0;
int high = eventPoints.Count - 1;
while (low <= high)
{
int mid = (low + high) / 2;
if (eventPoints[mid].animatedFloat.startTime < startTime)
{
low = mid + 1;
}
else
{
high = mid - 1;
}
}
return low;
}
// 添加实例方法:连接事件点
public void LinkEventPoints(List<EventPoint> eventPoints, int index)
{
if (index - 1 >= 0)
{
LastEventPoint = eventPoints[index - 1];
LastEventPoint.NextEventPoint = this;
}
else
{
LastEventPoint = null;
}
if (index == eventPoints.Count - 1)
{
NextEventPoint = null;
}
}
// 添加实例方法:连接新事件点
public void LinkNewEventPoint(List<EventPoint> eventPoints, bool link, float scalevalue)
{
int index = eventPoints.IndexOf(this);
if (index - 1 >= 0)
{
LastEventPoint = eventPoints[index - 1];
LastEventPoint.NextEventPoint = this;
LastEventPoint.ReDraw(scalevalue);
}
if (index + 1 < eventPoints.Count)
{
NextEventPoint = eventPoints[index + 1];
if (link) animatedFloat.endTime = NextEventPoint.animatedFloat.startTime;
Initialize(animatedFloat);
NextEventPoint.LastEventPoint = this;
}
}
// 添加静态方法:克隆 AnimatedFloat 并应用时间偏移
/// <summary>
/// 克隆一个 AnimatedFloat 对象,并根据偏移量调整其开始和结束时间。
/// </summary>
/// <param name="animatedFloat">要克隆的 AnimatedFloat 对象。</param>
/// <param name="offset">时间偏移量。</param>
/// <returns>克隆后的 AnimatedFloat 对象。</returns>
public static AnimatedFloat CloneWithOffset(AnimatedFloat animatedFloat, float offset)
{
return new AnimatedFloat(
animatedFloat.startTime + offset,
animatedFloat.endTime + offset,
animatedFloat.startValue,
animatedFloat.endValue,
animatedFloat.animationCurveType
);
}
}

View File

@@ -8,6 +8,7 @@ using Ichni.RhythmGame;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class FlexibleFloatTab : MonoBehaviour
{
@@ -18,8 +19,8 @@ public class FlexibleFloatTab : MonoBehaviour
public RectTransform XBeatArea;
public EventPoint eventPoint;
public GameObject BeatLine;
public Button TabButton;
public string Title;
public GameObject FirstBeatLine;
public FlexibleFloat connectFloat;
public int BeatDeviver => FatherWindow.BeatDeviver;
public int BeatNextDeviver => FatherWindow.BeatNextDeviver;
@@ -34,8 +35,8 @@ public class FlexibleFloatTab : MonoBehaviour
connectFloat = flexibleFloat;
CreateBeatLines();
CreateEventPoints();
RedrawEventPoints();
Area.localPosition = new Vector3(FatherWindow.songBeat * BeatDeviver, 0, 0);
TabButton.onClick.AddListener(AddEvent);
}
// 清除子节点
@@ -54,7 +55,6 @@ public class FlexibleFloatTab : MonoBehaviour
{
GameObject u = Instantiate(BeatLine, BeatArea);
u.transform.localPosition = new Vector3(BeatDeviver * i, 0, 0);
if (i == 1) FirstBeatLine = u;
}
}
@@ -70,29 +70,6 @@ public class FlexibleFloatTab : MonoBehaviour
eventPoints.Add(eventPoint);
LinkEventPoints(i, eventPoint);
}
}
// 连接事件点
private void LinkEventPoints(int index, EventPoint eventPoint)
{
if (index - 1 >= 0)
{
eventPoint.LastEventPoint = eventPoints[index - 1];
eventPoint.LastEventPoint.NextEventPoint = eventPoint;
}
else
{
eventPoint.LastEventPoint = null;
}
if (index == connectFloat.animations.Count - 1)
{
eventPoint.NextEventPoint = null;
}
}
// 重绘事件点
private void RedrawEventPoints()
{
foreach (var i in eventPoints)
{
i.ReDraw(scalevalue);
@@ -141,57 +118,40 @@ public class FlexibleFloatTab : MonoBehaviour
connectFloat.Add(eventPoint.animatedFloat);
connectFloat.Sort();
}
// 连接新事件点
private void LinkNewEventPoint(EventPoint eventPoint, bool link = false)
// 添加调用 EventPoint 类的接口
public void LinkEventPoints(int index, EventPoint eventPoint)
{
int index = eventPoints.IndexOf(eventPoint);
if (index - 1 >= 0)
{
eventPoint.LastEventPoint = eventPoints[index - 1];
eventPoint.LastEventPoint.NextEventPoint = eventPoint;
eventPoint.LastEventPoint.ReDraw(scalevalue);
}
if (index + 1 < eventPoints.Count)
{
eventPoint.NextEventPoint = eventPoints[index + 1];
if (link) eventPoint.animatedFloat.endTime = eventPoint.NextEventPoint.animatedFloat.startTime;
eventPoint.Initialize(eventPoint.animatedFloat);
eventPoint.NextEventPoint.LastEventPoint = eventPoint;
}
eventPoint.LinkEventPoints(eventPoints, index);
}
public void LinkNewEventPoint(EventPoint eventPoint, bool link = false)
{
eventPoint.LinkNewEventPoint(eventPoints, link, scalevalue);
}
// 查找插入索引
public int FindInsertIndex(float startTime)
{
int low = 0;
int high = eventPoints.Count - 1;
while (low <= high)
{
int mid = (low + high) / 2;
if (eventPoints[mid].animatedFloat.startTime < startTime)
{
low = mid + 1;
}
else
{
high = mid - 1;
}
}
return low;
return EventPoint.FindInsertIndex(eventPoints, startTime);
}
// 获取节拍
public float GetBeat()
{
float mouseInputX = Mouse.current.position.ReadValue().x;
float far = BeatArea.transform.position.x;
float Beat = 0;
while (far < mouseInputX)
// 获取鼠标在 BeatArea 中的相对位置
Vector2 localMousePosition = BeatArea.InverseTransformPoint(Mouse.current.position.ReadValue());
//Debug.Log(localMousePosition);
float mouseBeat = localMousePosition.x / BeatDeviver;
float far = 0f;
while (far < mouseBeat)
{
far += (FirstBeatLine.transform.position.x - BeatArea.transform.position.x) / BeatNextDeviver;
Beat += 1f / BeatNextDeviver;
far += 1f / BeatNextDeviver;
}
return FatherWindow.timePerBeat * (Beat - (1f / BeatNextDeviver));
far -= 1f / BeatNextDeviver;
return far * FatherWindow.timePerBeat;
}
public float scalevalue => FatherWindow.scalevalue;
@@ -233,4 +193,35 @@ public class FlexibleFloatTab : MonoBehaviour
connectFloat.animations.Remove(a);
}
}
/// <summary>
/// 从事件点列表中移除指定的事件点,并更新其前后连接关系。
/// </summary>
/// <param name="eventPoint">要移除的事件点。</param>
public void RemoveEventPoint(EventPoint eventPoint)
{
if (eventPoints.Contains(eventPoint))
{
// 更新前后事件点的连接关系
if (eventPoint.LastEventPoint != null)
{
eventPoint.LastEventPoint.NextEventPoint = eventPoint.NextEventPoint;
eventPoint.LastEventPoint.ReDraw(scalevalue);
}
if (eventPoint.NextEventPoint != null)
{
eventPoint.NextEventPoint.LastEventPoint = eventPoint.LastEventPoint;
eventPoint.NextEventPoint.ReDraw(scalevalue);
}
// 从列表中移除事件点
eventPoints.Remove(eventPoint);
// 从连接的动画中移除
connectFloat.animations.Remove(eventPoint.animatedFloat);
// 销毁事件点对象
Destroy(eventPoint.gameObject);
}
}
}

View File

@@ -57,6 +57,7 @@ public partial class GraphicalFlexibleFloatWindow : MovableWindow
};
XDeviverScale("1");
EvEndpointChangeButton.onClick.AddListener(EvEndpointStartChange);
}
public void AddUnit(FlexibleFloat flexibleFloat, string Subtitle)
{
@@ -123,36 +124,23 @@ public partial class GraphicalFlexibleFloatWindow
public GameObject VisibleArea;
public void Removed()
/// <summary>
/// 移除当前连接的事件点,并更新 UI。
/// </summary>
public void RemoveConnectedPoint()
{
if (ConnectedPoint != null)
{
ConnectedPoint.FatherTab.remoceAnim(ConnectedPoint.animatedFloat);
ConnectedPoint.FatherTab.eventPoints.Remove(ConnectedPoint);
if (ConnectedPoint.LastEventPoint != null)
{
ConnectedPoint.LastEventPoint.NextEventPoint = ConnectedPoint.NextEventPoint;
if (ConnectedPoint.LastEventPoint.NextEventPoint != null) ConnectedPoint.LastEventPoint.NextEventPoint.ReDraw(scalevalue);
ConnectedPoint.LastEventPoint.ReDraw(scalevalue);
}
if (ConnectedPoint.NextEventPoint != null)
{
ConnectedPoint.NextEventPoint.LastEventPoint = ConnectedPoint.LastEventPoint;
if (ConnectedPoint.NextEventPoint.LastEventPoint != null) ConnectedPoint.NextEventPoint.LastEventPoint.ReDraw(scalevalue);
}
//Destroy(ConnectedPoint.animatedFloat);
// 调用 FlexibleFloatTab 的 RemoveEventPoint 方法
ConnectedPoint.FatherTab.RemoveEventPoint(ConnectedPoint);
// 清空连接点并隐藏可见区域
ConnectedPoint = null;
VisibleArea.SetActive(false);
Destroy(ConnectedPoint.gameObject);
ApplyParameters();
}
}
public void ChangeValue()
{
if (ConnectedPoint != null)
{
@@ -170,45 +158,75 @@ public partial class GraphicalFlexibleFloatWindow
ConnectedPoint.ReDraw(scalevalue);
}
}
public Button EvEndpointChangeButton;
public void EvEndpointStartChange()
{
if (ConnectedPoint != null)
{
EndText.text = (ConnectedPoint.animatedFloat.startTime + 0.01).ToString();
ChangeValue();
EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 0.5f, 0.5f, 1);
ConnectedPoint.FatherTab.TabButton.onClick.RemoveAllListeners();
ConnectedPoint.FatherTab.TabButton.onClick.AddListener(EvEndpointEndChange);
}
}
public void EvEndpointEndChange()
{
if (ConnectedPoint != null)
{
EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 1f, 1f, 1);
float newendtime = ConnectedPoint.FatherTab.GetBeat();
if (newendtime > ConnectedPoint.animatedFloat.startTime)
{
if (ConnectedPoint.NextEventPoint != null && newendtime > ConnectedPoint.NextEventPoint.animatedFloat.startTime)
EndText.text = ConnectedPoint.NextEventPoint.animatedFloat.startTime.ToString();
else EndText.text = newendtime.ToString();
ChangeValue();
}
ConnectedPoint.FatherTab.TabButton.onClick.RemoveAllListeners();
ConnectedPoint.FatherTab.TabButton.onClick.AddListener(ConnectedPoint.FatherTab.AddEvent);
}
}
public Dictionary<string, List<AnimatedFloat>> ClipBoard = new();
public float MinCopyTime = 0f;
public void Update()
{
if (Keyboard.current.deleteKey.isPressed && ConnectedPoint != null)
{
Removed();
RemoveConnectedPoint();
}
if (Keyboard.current.shiftKey.isPressed && Keyboard.current.vKey.wasPressedThisFrame)
{
Paste();
PasteClipboard();
}
}
public void Paste()
{
float time = unitList[0].GetBeat();
print(time);
FindMinStartTime();
foreach (KeyValuePair<string, List<AnimatedFloat>> i in ClipBoard)
if (Keyboard.current.escapeKey.wasPressedThisFrame)
{
foreach (AnimatedFloat j in i.Value)
foreach (var key in ClipBoard.Keys.ToList())
{
AnimatedFloat newone = new AnimatedFloat(j.startTime, j.endTime, j.startValue, j.endValue, j.animationCurveType)
ClipBoard[key] = new List<AnimatedFloat>();
}
foreach (FlexibleFloatTab i in unitList)
{
foreach (EventPoint j in i.eventPoints)
{
startTime = j.startTime - MinCopyTime + time,
endTime = j.endTime - MinCopyTime + time
};
unitList.Find(x => x.Title == i.Key).SpawnEvent(newone);
j.LeftSide.sizeDelta = new Vector2(15, j.EvDrawimage.rectTransform.sizeDelta.y);
}
}
}
}
public void FindMinStartTime()
public void PasteClipboard()
{
MinCopyTime = float.MaxValue;
// 获取当前时间线的节拍位置
float time = unitList[0].GetBeat();
float MinCopyTime = float.MaxValue;
// 遍历剪贴板中的所有动画数据MinCopyTime = float.MaxValue;
foreach (var list in ClipBoard.Values)
{
foreach (var animatedFloat in list)
@@ -219,5 +237,30 @@ public partial class GraphicalFlexibleFloatWindow
}
}
}
foreach (var key in ClipBoard.Keys)
{
foreach (var animatedFloat in ClipBoard[key])
{
// 克隆动画数据并应用时间偏移
AnimatedFloat newFloat = EventPoint.CloneWithOffset(animatedFloat, time - MinCopyTime);
// 在对应的 FlexibleFloatTab 中生成事件点
unitList.Find(x => x.Title == key).SpawnEvent(newFloat);
}
}
}
}
}
public partial class GraphicalFlexibleFloatWindow
{//以后显示类写这里,别在叠大粪了
public TMP_Text ClipBoardMuM;
public void updateClipBoardMuM()
{
int mum = 0;
foreach (var key in ClipBoard.Keys)
{
mum += ClipBoard[key].Count();
}
ClipBoardMuM.text = "ClipBoard: " + mum.ToString();
}
}

View File

@@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using Ichni;
using Ichni.RhythmGame;
using UnityEngine;
using UnityEngine.UI;
public class NotefabContoler : MonoBehaviour
{
public NoteBase noteBase;
public RawImage ifHold;
public void Onclick()
{
EditorManager.instance.uiManager.hierarchy.FindTab(noteBase);
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ae19b314bbfece546a1a8d74d38387ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,280 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Dreamteck.Splines;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class SampleWindow : MovableWindow//该window高度为300横的要在100和500之间切换
{
public static List<SampleWindow> instances = new List<SampleWindow>();
public TMP_InputField DeviverInputField;
public TMP_InputField verticalInputField;
public TMP_InputField horizontalInputField;
public RectTransform LineMovepoint;
public RectTransform NoteMovepoint;
public List<NoteBase> noteBases;
public bool isFocus = false;
public bool isExpand = false;
public int beatDeviver = 100;
public int Xdevide = 1;
public float realDevider;
public GameObject beatLinePrefabv;
public GameObject beatLinePrefabh;
public GameObject NotePrefab;
public RectTransform secBeatLineh;//用于定位屏幕位置
float songTime => EditorManager.instance.songInformation.songTime;
float songBeat => EditorManager.instance.songInformation.songBeat;
float beatmapStartTime => -EditorManager.instance.songInformation.delay;
float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
public GameElement gameElement;
public SplinePositioner trackPositioner = null;
public GameObject trackHead;
public void Initialize(GameElement qgameElement, string title)
{
closeButton.onClick.AddListener(() =>
{
instances.Remove(this);
});
if (instances.Where(i => i.gameElement == qgameElement).Count() != 0)
{
Destroy(this.gameObject);
foreach (SampleWindow i in instances)
{
i.StartCoroutine(WindowAnim.Shake(instances.Where(i => i.gameElement == qgameElement).First().windowRect.gameObject));
}
return;
}
this.gameElement = qgameElement;
if (qgameElement is Track track)
{
trackPositioner = this.gameObject.AddComponent<SplinePositioner>();
trackPositioner.spline = track.trackPathSubmodule.path;
trackPositioner.enabled = isFocus;
trackPositioner.targetObject = trackHead;
}
InitializeWindow(title);
//
SpawnBeatline();
OnceSpawnNote();
instances.Add(this);
}
public void SpawnBeatline()//添加优化措施
{
for (int i = LineMovepoint.childCount - 1; i >= 0; i--)
{
Destroy(LineMovepoint.GetChild(i).gameObject);
}
for (int i = 0; i < (int)EditorManager.instance.songInformation.song.length / timePerBeat; i++)
{
for (int j = 1; j < Xdevide; j++)
{
GameObject v = Instantiate(beatLinePrefabh, LineMovepoint);
v.transform.localPosition = new Vector3(0, i * beatDeviver + (beatDeviver / Xdevide * j), 0);
RawImage g = v.GetComponent<RawImage>();
g.color = new Color(0, g.color.g, g.color.b, 0.2f);
if (v.transform.localPosition.y > 600)
{
Destroy(v);
break;
}
}
GameObject u = Instantiate(beatLinePrefabh, LineMovepoint);
u.transform.localPosition = new Vector3(0, i * beatDeviver, 0);
if (i == 1)
{
secBeatLineh = u.GetComponent<RectTransform>();
realDevider = secBeatLineh.position.y - LineMovepoint.position.y;
Debug.Log(realDevider);
}
if (u.transform.localPosition.y > 600)
{
Destroy(u);
break;
}
}
}
public void OnceSpawnNote()
{
if (gameElement is Track track) noteBases = track.GetAllNotes();
else if (gameElement is ElementFolder elementFolder) noteBases = elementFolder.GetAllNotes();
for (int i = NoteMovepoint.childCount - 1; i >= 0; i--)
{
Destroy(NoteMovepoint.GetChild(i).gameObject);
}
foreach (var i in noteBases)
{
SpawnNote(i);
}
}
private void SpawnNote(NoteBase i, float posx = 0)
{
GameObject u = Instantiate(NotePrefab, NoteMovepoint);
u.transform.localPosition = new Vector3(0, i.exactJudgeTime / timePerBeat * beatDeviver, 0);
Image color = u.GetComponent<Image>();
u.GetComponent<NotefabContoler>().noteBase = i;
switch (i)
{
case Hold hold:
color.color = new Color(0, 1, 0, 1);
RawImage a = u.GetComponent<NotefabContoler>().ifHold;
a.transform.localPosition = new Vector3(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver / 2, 0);
a.GetComponent<RectTransform>().sizeDelta = new Vector2(a.GetComponent<RectTransform>().sizeDelta.x, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver);
a.color = new Color(0, 1, 0, 1);
break;
case Tap:
color.color = new Color(0, 1, 1, 1);
break;
case Stay:
color.color = new Color(1, 1, 0, 1);
break;
case Flick:
color.color = new Color(1, 0.2f, 0, 1);
break;
}//服了之后整合到controler里头去
}
public GameObject selectedGameObject = EventSystem.current.currentSelectedGameObject;
void Update()
{
selectedGameObject = EventSystem.current.currentSelectedGameObject;
LineMovepoint.localPosition = new(0, -beatDeviver * (songBeat - (int)songBeat), 0);
NoteMovepoint.localPosition = new(0, -beatDeviver * songBeat, 0);
if (isFocus && gameElement is Track track)
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable trackTimeSubmoduleMovable)
{
trackPositioner.SetPercent(track.trackTimeSubmodule.headPercent);
windowRect.GetComponent<CanvasGroup>().alpha = (songTime >= trackTimeSubmoduleMovable.trackStartTime && songTime <= trackTimeSubmoduleMovable.trackEndTime) ? 1f : 0.2f;
}
else if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
{
trackPositioner.SetPercent(0f);
}
TransformChanged();
windowRect.GetComponent<CanvasGroup>().alpha = track.timeDurationSubmodule.CheckTimeInDuration(songTime) ? 1f : 0.2f;
}
if (selectedGameObject == null && RectTransformUtility.RectangleContainsScreenPoint(windowRect, Mouse.current.position.ReadValue()))
{
DetectNote();
}
}
void TransformChanged()
{
RectTransform canvasRect = EditorManager.instance.inspectorCanvas.GetComponent<RectTransform>();
Vector2 ScreenPosition = EditorManager.instance.cameraManager.currentCamera.WorldToScreenPoint(trackHead.transform.position);
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, ScreenPosition, null, out Vector2 uiPosition))
{
windowRect.anchoredPosition = new Vector2(uiPosition.x, uiPosition.y + 150f);
}
}
public void ChangeFocus()
{
isFocus = !isFocus;
if (trackPositioner != null) trackPositioner.enabled = isFocus;
}
public void ChangeXdevide(string devide)
{
Xdevide = int.Parse(devide);
SpawnBeatline();
}
public void ChangeBeatdevide(string devide)
{
beatDeviver = int.Parse(devide);
SpawnBeatline();
OnceSpawnNote();
}
public void ChangeExpand()
{
if (isExpand)
{
isExpand = false;
windowRect.sizeDelta = new Vector2(100, windowRect.sizeDelta.y);
}
else
{
isExpand = true;
windowRect.sizeDelta = new Vector2(500, windowRect.sizeDelta.y);
}
}
public void DetectNote()
{
if (Keyboard.current.digit1Key.wasPressedThisFrame)
AddNote(0);
else if (Keyboard.current.digit2Key.wasPressedThisFrame)
AddNote(1);
else if (Keyboard.current.digit3Key.wasPressedThisFrame)
AddNote(2);
else if (Keyboard.current.digit4Key.wasPressedThisFrame)
AddNote(3);
}
public void AddNote(int NoteCode)
{
// 获取鼠标在 NoteMovepoint 中的相对位置
Vector2 localMousePosition = NoteMovepoint.InverseTransformPoint(Mouse.current.position.ReadValue());
Debug.Log(localMousePosition);
float mouseBeat = localMousePosition.y / beatDeviver;
float far = 0f;
while (far < mouseBeat)
{
far += 1f / Xdevide;
}
far -= 1f / Xdevide;
float time = far * timePerBeat;
if (!isExpand)//movable
{
switch (NoteCode)
{
case 0:
Tap a = Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, gameElement, time);
noteBases.Add(a);
SpawnNote(a);
break;
case 3:
Hold b = Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, gameElement, time, time + 0.5f);
noteBases.Add(b);
SpawnNote(b);
break;
case 1:
Stay c = Stay.GenerateElement("New Stay", Guid.NewGuid(), new List<string>(), true, gameElement, time);
noteBases.Add(c);
SpawnNote(c);
break;
case 2:
Flick d = Flick.GenerateElement("New Flick", Guid.NewGuid(), new List<string>(), true, gameElement, time, new List<Vector2>());
noteBases.Add(d);
SpawnNote(d);
break;
}
}
}
}

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