各种优化,movable采音器完善
This commit is contained in:
@@ -37,9 +37,9 @@ namespace Dreamteck.Splines.Editor
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mainDataReq.result == UnityWebRequest.Result.DataProcessingError ||
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mainDataReq.result == UnityWebRequest.Result.ConnectionError)
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{
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Debug.LogError("An error occured while fetching the banners data.");
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//Debug.LogError("An error occured while fetching the banners data.");
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}
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else if(!showInfo)
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else if (!showInfo)
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var jObj = JsonUtility.FromJson<WelcomeWindow.Data>(mainDataReq.downloadHandler.text);
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@@ -67,7 +67,8 @@ namespace Dreamteck.Splines.Editor
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static AddScriptingDefines(){
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static AddScriptingDefines()
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{
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ScriptingDefineUtility.Add("DREAMTECK_SPLINES", EditorUserBuildSettings.selectedBuildTargetGroup, true);
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}
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}
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var scaleButton = inspector.GenerateButton(this, generateAnimation, "Scale", () =>
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{
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Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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{
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}
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}
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}
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@@ -177,7 +177,7 @@ namespace Ichni.RhythmGame
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}); //旋转
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var scaleButton = inspector.GenerateButton(this, animationSubcontainer, "Scale", () =>
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{
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Swirl.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
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Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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@@ -24,6 +24,7 @@ public class EventPoint : MonoBehaviour
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public RawImage CurveCanvas;
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public FlexibleFloatTab FatherTab;
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public TMP_Text ViewText;
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public int BeatDeviver => FatherTab.BeatDeviver;
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public void Initialize(AnimatedFloat animatedFloat)
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@@ -122,11 +123,15 @@ public class EventPoint : MonoBehaviour
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selectButton.transform.localPosition = EvDrawimage.transform.localPosition;
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selectButton.GetComponent<RectTransform>().sizeDelta = EvDrawimage.rectTransform.sizeDelta;
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animatedFloat.startValue.ToString("0.0") + "\n" + animatedFloat.endValue.ToString("0.0") + "\n" + animatedFloat.endTime.ToString("0.00") + "s" + "\n" +
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animatedFloat.animationCurveType.ToString();
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}
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public void SelectButtonClick()
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public void SelectButtonClick()//unity内:当按钮按下时
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{
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if (Keyboard.current.leftShiftKey.isPressed)
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{
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@@ -134,6 +139,7 @@ public class EventPoint : MonoBehaviour
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{
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FatherTab.FatherWindow.ClipBoard[FatherTab.Title].Remove(animatedFloat);
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LeftSide.sizeDelta = new Vector2(15, EvDrawimage.rectTransform.sizeDelta.y);
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}
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else
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{
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@@ -142,6 +148,7 @@ public class EventPoint : MonoBehaviour
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LeftSide.sizeDelta = EvDrawimage.rectTransform.sizeDelta;
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}
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FatherTab.FatherWindow.updateClipBoardMuM();
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}
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else UpLoad();
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}
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@@ -166,6 +173,10 @@ public class EventPoint : MonoBehaviour
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// 如果有已连接点,则重置其颜色
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if (FatherTab.FatherWindow.ConnectedPoint != null)
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{
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FatherTab.TabButton.onClick.RemoveAllListeners();
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FatherTab.TabButton.onClick.AddListener(FatherTab.AddEvent);
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FatherTab.FatherWindow.EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 1f, 1f, 1);
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FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color = new Color(
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FatherTab.FatherWindow.ConnectedPoint.EvDrawimage.color.r,
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0.3019607843137255f,
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@@ -193,4 +204,79 @@ public class EventPoint : MonoBehaviour
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FatherTab.FatherWindow.animationCurveTypeDropdown.onValueChanged.AddListener(value => FatherTab.FatherWindow.ChangeValue());
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}
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// 添加静态方法:查找插入索引
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public static int FindInsertIndex(List<EventPoint> eventPoints, float startTime)
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{
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int low = 0;
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int high = eventPoints.Count - 1;
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while (low <= high)
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{
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int mid = (low + high) / 2;
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if (eventPoints[mid].animatedFloat.startTime < startTime)
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{
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low = mid + 1;
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}
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else
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{
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high = mid - 1;
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}
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}
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return low;
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}
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// 添加实例方法:连接事件点
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public void LinkEventPoints(List<EventPoint> eventPoints, int index)
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{
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if (index - 1 >= 0)
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{
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LastEventPoint = eventPoints[index - 1];
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LastEventPoint.NextEventPoint = this;
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}
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else
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{
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LastEventPoint = null;
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}
|
||||
if (index == eventPoints.Count - 1)
|
||||
{
|
||||
NextEventPoint = null;
|
||||
}
|
||||
}
|
||||
|
||||
// 添加实例方法:连接新事件点
|
||||
public void LinkNewEventPoint(List<EventPoint> eventPoints, bool link, float scalevalue)
|
||||
{
|
||||
int index = eventPoints.IndexOf(this);
|
||||
if (index - 1 >= 0)
|
||||
{
|
||||
LastEventPoint = eventPoints[index - 1];
|
||||
LastEventPoint.NextEventPoint = this;
|
||||
LastEventPoint.ReDraw(scalevalue);
|
||||
}
|
||||
if (index + 1 < eventPoints.Count)
|
||||
{
|
||||
NextEventPoint = eventPoints[index + 1];
|
||||
if (link) animatedFloat.endTime = NextEventPoint.animatedFloat.startTime;
|
||||
Initialize(animatedFloat);
|
||||
NextEventPoint.LastEventPoint = this;
|
||||
}
|
||||
}
|
||||
|
||||
// 添加静态方法:克隆 AnimatedFloat 并应用时间偏移
|
||||
/// <summary>
|
||||
/// 克隆一个 AnimatedFloat 对象,并根据偏移量调整其开始和结束时间。
|
||||
/// </summary>
|
||||
/// <param name="animatedFloat">要克隆的 AnimatedFloat 对象。</param>
|
||||
/// <param name="offset">时间偏移量。</param>
|
||||
/// <returns>克隆后的 AnimatedFloat 对象。</returns>
|
||||
public static AnimatedFloat CloneWithOffset(AnimatedFloat animatedFloat, float offset)
|
||||
{
|
||||
return new AnimatedFloat(
|
||||
animatedFloat.startTime + offset,
|
||||
animatedFloat.endTime + offset,
|
||||
animatedFloat.startValue,
|
||||
animatedFloat.endValue,
|
||||
animatedFloat.animationCurveType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using Ichni.RhythmGame;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FlexibleFloatTab : MonoBehaviour
|
||||
{
|
||||
@@ -18,8 +19,8 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
public RectTransform XBeatArea;
|
||||
public EventPoint eventPoint;
|
||||
public GameObject BeatLine;
|
||||
public Button TabButton;
|
||||
public string Title;
|
||||
public GameObject FirstBeatLine;
|
||||
public FlexibleFloat connectFloat;
|
||||
public int BeatDeviver => FatherWindow.BeatDeviver;
|
||||
public int BeatNextDeviver => FatherWindow.BeatNextDeviver;
|
||||
@@ -34,8 +35,8 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
connectFloat = flexibleFloat;
|
||||
CreateBeatLines();
|
||||
CreateEventPoints();
|
||||
RedrawEventPoints();
|
||||
Area.localPosition = new Vector3(FatherWindow.songBeat * BeatDeviver, 0, 0);
|
||||
TabButton.onClick.AddListener(AddEvent);
|
||||
}
|
||||
|
||||
// 清除子节点
|
||||
@@ -54,7 +55,6 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
{
|
||||
GameObject u = Instantiate(BeatLine, BeatArea);
|
||||
u.transform.localPosition = new Vector3(BeatDeviver * i, 0, 0);
|
||||
if (i == 1) FirstBeatLine = u;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,29 +70,6 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
eventPoints.Add(eventPoint);
|
||||
LinkEventPoints(i, eventPoint);
|
||||
}
|
||||
}
|
||||
|
||||
// 连接事件点
|
||||
private void LinkEventPoints(int index, EventPoint eventPoint)
|
||||
{
|
||||
if (index - 1 >= 0)
|
||||
{
|
||||
eventPoint.LastEventPoint = eventPoints[index - 1];
|
||||
eventPoint.LastEventPoint.NextEventPoint = eventPoint;
|
||||
}
|
||||
else
|
||||
{
|
||||
eventPoint.LastEventPoint = null;
|
||||
}
|
||||
if (index == connectFloat.animations.Count - 1)
|
||||
{
|
||||
eventPoint.NextEventPoint = null;
|
||||
}
|
||||
}
|
||||
|
||||
// 重绘事件点
|
||||
private void RedrawEventPoints()
|
||||
{
|
||||
foreach (var i in eventPoints)
|
||||
{
|
||||
i.ReDraw(scalevalue);
|
||||
@@ -141,57 +118,40 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
connectFloat.Add(eventPoint.animatedFloat);
|
||||
connectFloat.Sort();
|
||||
}
|
||||
// 连接新事件点
|
||||
private void LinkNewEventPoint(EventPoint eventPoint, bool link = false)
|
||||
|
||||
// 添加调用 EventPoint 类的接口
|
||||
public void LinkEventPoints(int index, EventPoint eventPoint)
|
||||
{
|
||||
int index = eventPoints.IndexOf(eventPoint);
|
||||
if (index - 1 >= 0)
|
||||
{
|
||||
eventPoint.LastEventPoint = eventPoints[index - 1];
|
||||
eventPoint.LastEventPoint.NextEventPoint = eventPoint;
|
||||
eventPoint.LastEventPoint.ReDraw(scalevalue);
|
||||
}
|
||||
if (index + 1 < eventPoints.Count)
|
||||
{
|
||||
eventPoint.NextEventPoint = eventPoints[index + 1];
|
||||
if (link) eventPoint.animatedFloat.endTime = eventPoint.NextEventPoint.animatedFloat.startTime;
|
||||
eventPoint.Initialize(eventPoint.animatedFloat);
|
||||
eventPoint.NextEventPoint.LastEventPoint = eventPoint;
|
||||
}
|
||||
eventPoint.LinkEventPoints(eventPoints, index);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void LinkNewEventPoint(EventPoint eventPoint, bool link = false)
|
||||
{
|
||||
eventPoint.LinkNewEventPoint(eventPoints, link, scalevalue);
|
||||
}
|
||||
|
||||
// 查找插入索引
|
||||
public int FindInsertIndex(float startTime)
|
||||
{
|
||||
int low = 0;
|
||||
int high = eventPoints.Count - 1;
|
||||
while (low <= high)
|
||||
{
|
||||
int mid = (low + high) / 2;
|
||||
if (eventPoints[mid].animatedFloat.startTime < startTime)
|
||||
{
|
||||
low = mid + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
high = mid - 1;
|
||||
}
|
||||
}
|
||||
return low;
|
||||
return EventPoint.FindInsertIndex(eventPoints, startTime);
|
||||
}
|
||||
|
||||
// 获取节拍
|
||||
public float GetBeat()
|
||||
{
|
||||
float mouseInputX = Mouse.current.position.ReadValue().x;
|
||||
float far = BeatArea.transform.position.x;
|
||||
float Beat = 0;
|
||||
while (far < mouseInputX)
|
||||
// 获取鼠标在 BeatArea 中的相对位置
|
||||
Vector2 localMousePosition = BeatArea.InverseTransformPoint(Mouse.current.position.ReadValue());
|
||||
//Debug.Log(localMousePosition);
|
||||
|
||||
float mouseBeat = localMousePosition.x / BeatDeviver;
|
||||
float far = 0f;
|
||||
while (far < mouseBeat)
|
||||
{
|
||||
far += (FirstBeatLine.transform.position.x - BeatArea.transform.position.x) / BeatNextDeviver;
|
||||
Beat += 1f / BeatNextDeviver;
|
||||
far += 1f / BeatNextDeviver;
|
||||
}
|
||||
return FatherWindow.timePerBeat * (Beat - (1f / BeatNextDeviver));
|
||||
far -= 1f / BeatNextDeviver;
|
||||
return far * FatherWindow.timePerBeat;
|
||||
}
|
||||
|
||||
public float scalevalue => FatherWindow.scalevalue;
|
||||
@@ -233,4 +193,35 @@ public class FlexibleFloatTab : MonoBehaviour
|
||||
connectFloat.animations.Remove(a);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从事件点列表中移除指定的事件点,并更新其前后连接关系。
|
||||
/// </summary>
|
||||
/// <param name="eventPoint">要移除的事件点。</param>
|
||||
public void RemoveEventPoint(EventPoint eventPoint)
|
||||
{
|
||||
if (eventPoints.Contains(eventPoint))
|
||||
{
|
||||
// 更新前后事件点的连接关系
|
||||
if (eventPoint.LastEventPoint != null)
|
||||
{
|
||||
eventPoint.LastEventPoint.NextEventPoint = eventPoint.NextEventPoint;
|
||||
eventPoint.LastEventPoint.ReDraw(scalevalue);
|
||||
}
|
||||
if (eventPoint.NextEventPoint != null)
|
||||
{
|
||||
eventPoint.NextEventPoint.LastEventPoint = eventPoint.LastEventPoint;
|
||||
eventPoint.NextEventPoint.ReDraw(scalevalue);
|
||||
}
|
||||
|
||||
// 从列表中移除事件点
|
||||
eventPoints.Remove(eventPoint);
|
||||
|
||||
// 从连接的动画中移除
|
||||
connectFloat.animations.Remove(eventPoint.animatedFloat);
|
||||
|
||||
// 销毁事件点对象
|
||||
Destroy(eventPoint.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,6 +57,7 @@ public partial class GraphicalFlexibleFloatWindow : MovableWindow
|
||||
|
||||
};
|
||||
XDeviverScale("1");
|
||||
EvEndpointChangeButton.onClick.AddListener(EvEndpointStartChange);
|
||||
}
|
||||
public void AddUnit(FlexibleFloat flexibleFloat, string Subtitle)
|
||||
{
|
||||
@@ -123,36 +124,23 @@ public partial class GraphicalFlexibleFloatWindow
|
||||
public GameObject VisibleArea;
|
||||
|
||||
|
||||
public void Removed()
|
||||
/// <summary>
|
||||
/// 移除当前连接的事件点,并更新 UI。
|
||||
/// </summary>
|
||||
public void RemoveConnectedPoint()
|
||||
{
|
||||
if (ConnectedPoint != null)
|
||||
{
|
||||
ConnectedPoint.FatherTab.remoceAnim(ConnectedPoint.animatedFloat);
|
||||
ConnectedPoint.FatherTab.eventPoints.Remove(ConnectedPoint);
|
||||
if (ConnectedPoint.LastEventPoint != null)
|
||||
{
|
||||
ConnectedPoint.LastEventPoint.NextEventPoint = ConnectedPoint.NextEventPoint;
|
||||
if (ConnectedPoint.LastEventPoint.NextEventPoint != null) ConnectedPoint.LastEventPoint.NextEventPoint.ReDraw(scalevalue);
|
||||
ConnectedPoint.LastEventPoint.ReDraw(scalevalue);
|
||||
}
|
||||
|
||||
if (ConnectedPoint.NextEventPoint != null)
|
||||
{
|
||||
ConnectedPoint.NextEventPoint.LastEventPoint = ConnectedPoint.LastEventPoint;
|
||||
if (ConnectedPoint.NextEventPoint.LastEventPoint != null) ConnectedPoint.NextEventPoint.LastEventPoint.ReDraw(scalevalue);
|
||||
}
|
||||
|
||||
//Destroy(ConnectedPoint.animatedFloat);
|
||||
// 调用 FlexibleFloatTab 的 RemoveEventPoint 方法
|
||||
ConnectedPoint.FatherTab.RemoveEventPoint(ConnectedPoint);
|
||||
|
||||
// 清空连接点并隐藏可见区域
|
||||
ConnectedPoint = null;
|
||||
VisibleArea.SetActive(false);
|
||||
|
||||
Destroy(ConnectedPoint.gameObject);
|
||||
ApplyParameters();
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeValue()
|
||||
|
||||
|
||||
{
|
||||
if (ConnectedPoint != null)
|
||||
{
|
||||
@@ -170,45 +158,75 @@ public partial class GraphicalFlexibleFloatWindow
|
||||
ConnectedPoint.ReDraw(scalevalue);
|
||||
}
|
||||
}
|
||||
public Button EvEndpointChangeButton;
|
||||
public void EvEndpointStartChange()
|
||||
{
|
||||
if (ConnectedPoint != null)
|
||||
{
|
||||
EndText.text = (ConnectedPoint.animatedFloat.startTime + 0.01).ToString();
|
||||
ChangeValue();
|
||||
EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 0.5f, 0.5f, 1);
|
||||
ConnectedPoint.FatherTab.TabButton.onClick.RemoveAllListeners();
|
||||
ConnectedPoint.FatherTab.TabButton.onClick.AddListener(EvEndpointEndChange);
|
||||
|
||||
}
|
||||
}
|
||||
public void EvEndpointEndChange()
|
||||
{
|
||||
if (ConnectedPoint != null)
|
||||
{
|
||||
EvEndpointChangeButton.GetComponent<Image>().color = new Color(1f, 1f, 1f, 1);
|
||||
|
||||
float newendtime = ConnectedPoint.FatherTab.GetBeat();
|
||||
if (newendtime > ConnectedPoint.animatedFloat.startTime)
|
||||
{
|
||||
if (ConnectedPoint.NextEventPoint != null && newendtime > ConnectedPoint.NextEventPoint.animatedFloat.startTime)
|
||||
EndText.text = ConnectedPoint.NextEventPoint.animatedFloat.startTime.ToString();
|
||||
else EndText.text = newendtime.ToString();
|
||||
ChangeValue();
|
||||
}
|
||||
|
||||
ConnectedPoint.FatherTab.TabButton.onClick.RemoveAllListeners();
|
||||
ConnectedPoint.FatherTab.TabButton.onClick.AddListener(ConnectedPoint.FatherTab.AddEvent);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, List<AnimatedFloat>> ClipBoard = new();
|
||||
public float MinCopyTime = 0f;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Keyboard.current.deleteKey.isPressed && ConnectedPoint != null)
|
||||
{
|
||||
Removed();
|
||||
RemoveConnectedPoint();
|
||||
}
|
||||
|
||||
if (Keyboard.current.shiftKey.isPressed && Keyboard.current.vKey.wasPressedThisFrame)
|
||||
{
|
||||
Paste();
|
||||
PasteClipboard();
|
||||
}
|
||||
}
|
||||
public void Paste()
|
||||
{
|
||||
float time = unitList[0].GetBeat();
|
||||
print(time);
|
||||
FindMinStartTime();
|
||||
foreach (KeyValuePair<string, List<AnimatedFloat>> i in ClipBoard)
|
||||
if (Keyboard.current.escapeKey.wasPressedThisFrame)
|
||||
{
|
||||
foreach (AnimatedFloat j in i.Value)
|
||||
foreach (var key in ClipBoard.Keys.ToList())
|
||||
{
|
||||
AnimatedFloat newone = new AnimatedFloat(j.startTime, j.endTime, j.startValue, j.endValue, j.animationCurveType)
|
||||
ClipBoard[key] = new List<AnimatedFloat>();
|
||||
}
|
||||
foreach (FlexibleFloatTab i in unitList)
|
||||
{
|
||||
foreach (EventPoint j in i.eventPoints)
|
||||
{
|
||||
startTime = j.startTime - MinCopyTime + time,
|
||||
endTime = j.endTime - MinCopyTime + time
|
||||
};
|
||||
|
||||
unitList.Find(x => x.Title == i.Key).SpawnEvent(newone);
|
||||
j.LeftSide.sizeDelta = new Vector2(15, j.EvDrawimage.rectTransform.sizeDelta.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void FindMinStartTime()
|
||||
public void PasteClipboard()
|
||||
{
|
||||
MinCopyTime = float.MaxValue;
|
||||
// 获取当前时间线的节拍位置
|
||||
float time = unitList[0].GetBeat();
|
||||
float MinCopyTime = float.MaxValue;
|
||||
// 遍历剪贴板中的所有动画数据MinCopyTime = float.MaxValue;
|
||||
foreach (var list in ClipBoard.Values)
|
||||
{
|
||||
foreach (var animatedFloat in list)
|
||||
@@ -219,5 +237,30 @@ public partial class GraphicalFlexibleFloatWindow
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var key in ClipBoard.Keys)
|
||||
{
|
||||
foreach (var animatedFloat in ClipBoard[key])
|
||||
{
|
||||
// 克隆动画数据并应用时间偏移
|
||||
AnimatedFloat newFloat = EventPoint.CloneWithOffset(animatedFloat, time - MinCopyTime);
|
||||
|
||||
// 在对应的 FlexibleFloatTab 中生成事件点
|
||||
unitList.Find(x => x.Title == key).SpawnEvent(newFloat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public partial class GraphicalFlexibleFloatWindow
|
||||
{//以后显示类写这里,别在叠大粪了
|
||||
public TMP_Text ClipBoardMuM;
|
||||
public void updateClipBoardMuM()
|
||||
{
|
||||
int mum = 0;
|
||||
foreach (var key in ClipBoard.Keys)
|
||||
{
|
||||
mum += ClipBoard[key].Count();
|
||||
}
|
||||
ClipBoardMuM.text = "ClipBoard: " + mum.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,10 +3,12 @@ using System.Collections.Generic;
|
||||
using Ichni;
|
||||
using Ichni.RhythmGame;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NotefabContoler : MonoBehaviour
|
||||
{
|
||||
public NoteBase noteBase;
|
||||
public RawImage ifHold;
|
||||
public void Onclick()
|
||||
{
|
||||
EditorManager.instance.uiManager.hierarchy.FindTab(noteBase);
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni;
|
||||
using Ichni.Editor;
|
||||
@@ -9,6 +10,7 @@ using Ichni.RhythmGame;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -86,7 +88,7 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
GameObject v = Instantiate(beatLinePrefabh, LineMovepoint);
|
||||
v.transform.localPosition = new Vector3(0, i * beatDeviver + (beatDeviver / Xdevide * j), 0);
|
||||
RawImage g = v.GetComponent<RawImage>();
|
||||
g.color = new Color(g.color.r, g.color.g, g.color.b, 0.2f);
|
||||
g.color = new Color(0, g.color.g, g.color.b, 0.2f);
|
||||
if (v.transform.localPosition.y > 600)
|
||||
{
|
||||
Destroy(v);
|
||||
@@ -124,7 +126,7 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
SpawnNote(i);
|
||||
}
|
||||
}
|
||||
private void SpawnNote(NoteBase i)
|
||||
private void SpawnNote(NoteBase i, float posx = 0)
|
||||
{
|
||||
GameObject u = Instantiate(NotePrefab, NoteMovepoint);
|
||||
u.transform.localPosition = new Vector3(0, i.exactJudgeTime / timePerBeat * beatDeviver, 0);
|
||||
@@ -134,9 +136,10 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
{
|
||||
case Hold hold:
|
||||
color.color = new Color(0, 1, 0, 1);
|
||||
RawImage a = u.GetComponent<RawImage>();
|
||||
RawImage a = u.GetComponent<NotefabContoler>().ifHold;
|
||||
a.transform.localPosition = new Vector3(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver / 2, 0);
|
||||
a.GetComponent<RectTransform>().sizeDelta = new Vector2(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver);
|
||||
a.GetComponent<RectTransform>().sizeDelta = new Vector2(a.GetComponent<RectTransform>().sizeDelta.x, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver);
|
||||
a.color = new Color(0, 1, 0, 1);
|
||||
break;
|
||||
|
||||
case Tap:
|
||||
@@ -152,10 +155,11 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
break;
|
||||
}//服了,之后整合到controler里头去
|
||||
}
|
||||
|
||||
public GameObject selectedGameObject = EventSystem.current.currentSelectedGameObject;
|
||||
void Update()
|
||||
|
||||
{
|
||||
|
||||
selectedGameObject = EventSystem.current.currentSelectedGameObject;
|
||||
LineMovepoint.localPosition = new(0, -beatDeviver * (songBeat - (int)songBeat), 0);
|
||||
NoteMovepoint.localPosition = new(0, -beatDeviver * songBeat, 0);
|
||||
if (isFocus && gameElement is Track track)
|
||||
@@ -173,6 +177,11 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
TransformChanged();
|
||||
windowRect.GetComponent<CanvasGroup>().alpha = track.timeDurationSubmodule.CheckTimeInDuration(songTime) ? 1f : 0.2f;
|
||||
}
|
||||
if (selectedGameObject == null && RectTransformUtility.RectangleContainsScreenPoint(windowRect, Mouse.current.position.ReadValue()))
|
||||
{
|
||||
DetectNote();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void TransformChanged()
|
||||
@@ -214,13 +223,22 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
windowRect.sizeDelta = new Vector2(500, windowRect.sizeDelta.y);
|
||||
}
|
||||
}
|
||||
public void AddNote()
|
||||
public void DetectNote()
|
||||
{
|
||||
if (Keyboard.current.digit1Key.wasPressedThisFrame)
|
||||
AddNote(0);
|
||||
else if (Keyboard.current.digit2Key.wasPressedThisFrame)
|
||||
AddNote(1);
|
||||
else if (Keyboard.current.digit3Key.wasPressedThisFrame)
|
||||
AddNote(2);
|
||||
else if (Keyboard.current.digit4Key.wasPressedThisFrame)
|
||||
AddNote(3);
|
||||
}
|
||||
public void AddNote(int NoteCode)
|
||||
{
|
||||
// 获取鼠标在 NoteMovepoint 中的相对位置
|
||||
Vector2 localMousePosition = NoteMovepoint.InverseTransformPoint(Mouse.current.position.ReadValue());
|
||||
Debug.Log(localMousePosition);
|
||||
|
||||
|
||||
float mouseBeat = localMousePosition.y / beatDeviver;
|
||||
float far = 0f;
|
||||
while (far < mouseBeat)
|
||||
@@ -230,11 +248,33 @@ public class SampleWindow : MovableWindow//该window高度为300,横的要在1
|
||||
far -= 1f / Xdevide;
|
||||
float time = far * timePerBeat;
|
||||
|
||||
|
||||
if (!isExpand)//movable
|
||||
{
|
||||
Tap a = Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, gameElement, time);
|
||||
noteBases.Add(a);
|
||||
SpawnNote(a);
|
||||
switch (NoteCode)
|
||||
{
|
||||
case 0:
|
||||
Tap a = Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, gameElement, time);
|
||||
noteBases.Add(a);
|
||||
SpawnNote(a);
|
||||
break;
|
||||
case 3:
|
||||
Hold b = Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, gameElement, time, time + 0.5f);
|
||||
noteBases.Add(b);
|
||||
SpawnNote(b);
|
||||
break;
|
||||
case 1:
|
||||
Stay c = Stay.GenerateElement("New Stay", Guid.NewGuid(), new List<string>(), true, gameElement, time);
|
||||
noteBases.Add(c);
|
||||
SpawnNote(c);
|
||||
break;
|
||||
case 2:
|
||||
Flick d = Flick.GenerateElement("New Flick", Guid.NewGuid(), new List<string>(), true, gameElement, time, new List<Vector2>());
|
||||
noteBases.Add(d);
|
||||
SpawnNote(d);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/StreamingAssets/AutoSave/Chaos Zone.meta
Normal file
8
Assets/StreamingAssets/AutoSave/Chaos Zone.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bc7ed6d197f00c40a61689493c13bc3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19990
Assets/StreamingAssets/AutoSave/Chaos Zone/AutoSave_0.json
Normal file
19990
Assets/StreamingAssets/AutoSave/Chaos Zone/AutoSave_0.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ab6cd8f9a2e77c49a158e16014f9cec
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
162
Assets/StreamingAssets/NotePrefabs/Flick_Prefab.json
Normal file
162
Assets/StreamingAssets/NotePrefabs/Flick_Prefab.json
Normal file
@@ -0,0 +1,162 @@
|
||||
{
|
||||
"Note" : {
|
||||
"__type" : "System.Collections.Generic.List`1[[Ichni.RhythmGame.Beatmap.BaseElement_BM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
|
||||
"value" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Flick_BM,Assembly-CSharp",
|
||||
"availableFlickDirections" : [
|
||||
|
||||
],
|
||||
"exactJudgeTime" : 15.1500006,
|
||||
"elementName" : "New Flick",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "bc612abf-dbe5-4c11-8e88-e33df8fe0904"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "bc612abf-dbe5-4c11-8e88-e33df8fe0904"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
|
||||
"areaRadius" : 1000
|
||||
}
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "bc612abf-dbe5-4c11-8e88-e33df8fe0904"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteAudioSubmodule_BM,Assembly-CSharp",
|
||||
"generalJudgeAudioList" : [
|
||||
"DefaultStay"
|
||||
],
|
||||
"perfectAudioList" : [
|
||||
|
||||
],
|
||||
"goodAudioList" : [
|
||||
|
||||
],
|
||||
"badAudioList" : [
|
||||
|
||||
],
|
||||
"missAudioList" : [
|
||||
|
||||
],
|
||||
"holdStartAudioList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "bc612abf-dbe5-4c11-8e88-e33df8fe0904"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "departure_to_multiverse",
|
||||
"objectName" : "DTM_NoteVisualFlick",
|
||||
"elementName" : "New Note Visual",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "b1a49705-9182-44a6-9747-eaa7002f2481"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "bc612abf-dbe5-4c11-8e88-e33df8fe0904"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "b1a49705-9182-44a6-9747-eaa7002f2481"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "b1a49705-9182-44a6-9747-eaa7002f2481"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
"originalBaseColor" : {
|
||||
"r" : 1,
|
||||
"g" : 1,
|
||||
"b" : 1,
|
||||
"a" : 1
|
||||
},
|
||||
"emissionEnabled" : false,
|
||||
"originalEmissionColor" : {
|
||||
"r" : 0,
|
||||
"g" : 0,
|
||||
"b" : 0,
|
||||
"a" : 1
|
||||
},
|
||||
"originalEmissionIntensity" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "b1a49705-9182-44a6-9747-eaa7002f2481"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Generate":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGenerateExpand_BM,Assembly-CSharp",
|
||||
"effectTime" : 0,
|
||||
"generateTime" : 0,
|
||||
"generateTime" : 1,
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"GeneralJudge":[
|
||||
|
||||
],"Holding":[
|
||||
|
||||
],"Perfect":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
|
||||
|
||||
],"Bad":[
|
||||
|
||||
],"Miss":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteMissTransparent_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"AfterJudge":[
|
||||
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "b1a49705-9182-44a6-9747-eaa7002f2481"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed62f777ff281d5419ef9ad41c2bf985
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
161
Assets/StreamingAssets/NotePrefabs/Hold_Prefab.json
Normal file
161
Assets/StreamingAssets/NotePrefabs/Hold_Prefab.json
Normal file
@@ -0,0 +1,161 @@
|
||||
{
|
||||
"Note" : {
|
||||
"__type" : "System.Collections.Generic.List`1[[Ichni.RhythmGame.Beatmap.BaseElement_BM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
|
||||
"value" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Hold_BM,Assembly-CSharp",
|
||||
"holdEndTime" : 12.8,
|
||||
"exactJudgeTime" : 12.3,
|
||||
"elementName" : "New Hold",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "a43fa592-9165-4146-a3eb-b829cf694853"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "9abab7b8-d2af-4e43-8c1b-4ef6607fca38"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a43fa592-9165-4146-a3eb-b829cf694853"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a43fa592-9165-4146-a3eb-b829cf694853"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteAudioSubmodule_BM,Assembly-CSharp",
|
||||
"generalJudgeAudioList" : [
|
||||
"DefaultTap"
|
||||
],
|
||||
"perfectAudioList" : [
|
||||
|
||||
],
|
||||
"goodAudioList" : [
|
||||
|
||||
],
|
||||
"badAudioList" : [
|
||||
|
||||
],
|
||||
"missAudioList" : [
|
||||
|
||||
],
|
||||
"holdStartAudioList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a43fa592-9165-4146-a3eb-b829cf694853"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicHoldVisualTube_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "basic",
|
||||
"objectName" : "BasicNoteHoldTube",
|
||||
"elementName" : "New Note Visual",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "a6d3dd1b-2924-48c1-9be4-d65bd6ff3d41"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a43fa592-9165-4146-a3eb-b829cf694853"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a6d3dd1b-2924-48c1-9be4-d65bd6ff3d41"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a6d3dd1b-2924-48c1-9be4-d65bd6ff3d41"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
"originalBaseColor" : {
|
||||
"r" : 1,
|
||||
"g" : 1,
|
||||
"b" : 1,
|
||||
"a" : 1
|
||||
},
|
||||
"emissionEnabled" : false,
|
||||
"originalEmissionColor" : {
|
||||
"r" : 0,
|
||||
"g" : 0,
|
||||
"b" : 0,
|
||||
"a" : 1
|
||||
},
|
||||
"originalEmissionIntensity" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a6d3dd1b-2924-48c1-9be4-d65bd6ff3d41"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Generate":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGenerateExpand_BM,Assembly-CSharp",
|
||||
"generateTime" : 1,
|
||||
"effectTime" : 0.1
|
||||
}
|
||||
],"GeneralJudge":[
|
||||
|
||||
],"Holding":[
|
||||
|
||||
],"Perfect":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.1
|
||||
}
|
||||
],"Good":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGoodBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.1
|
||||
}
|
||||
],"Bad":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteBadShrink_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.1
|
||||
}
|
||||
],"Miss":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteMissPale_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"AfterJudge":[
|
||||
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "a6d3dd1b-2924-48c1-9be4-d65bd6ff3d41"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
7
Assets/StreamingAssets/NotePrefabs/Hold_Prefab.json.meta
Normal file
7
Assets/StreamingAssets/NotePrefabs/Hold_Prefab.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29dfabbb774fa7149817c0b30e27d1aa
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
159
Assets/StreamingAssets/NotePrefabs/Stay_Prefab.json
Normal file
159
Assets/StreamingAssets/NotePrefabs/Stay_Prefab.json
Normal file
@@ -0,0 +1,159 @@
|
||||
{
|
||||
"Note" : {
|
||||
"__type" : "System.Collections.Generic.List`1[[Ichni.RhythmGame.Beatmap.BaseElement_BM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
|
||||
"value" : [
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{
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"__type" : "Ichni.RhythmGame.Beatmap.Stay_BM,Assembly-CSharp",
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||||
"exactJudgeTime" : 14.85,
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"elementName" : "New Stay",
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"tags" : [
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],
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"elementGuid" : {
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},
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}
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},{
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}
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},{
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||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
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||||
"judgeUnitList" : [
|
||||
{
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"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
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"areaRadius" : 1000
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}
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],
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.NoteAudioSubmodule_BM,Assembly-CSharp",
|
||||
"generalJudgeAudioList" : [
|
||||
"DefaultStay"
|
||||
],
|
||||
"perfectAudioList" : [
|
||||
|
||||
],
|
||||
"goodAudioList" : [
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|
||||
],
|
||||
"badAudioList" : [
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||||
],
|
||||
"missAudioList" : [
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|
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],
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||||
"holdStartAudioList" : [
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||||
],
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"attachedElementGuid" : {
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"value" : "1017ec3f-799d-45be-96e4-6c49138f517a"
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}
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},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "departure_to_multiverse",
|
||||
"objectName" : "DTM_NoteVisualStay",
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"elementName" : "New Note Visual",
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||||
"tags" : [
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],
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"attachedElementGuid" : {
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"value" : "1017ec3f-799d-45be-96e4-6c49138f517a"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
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"originalPosition" : {
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"x" : 0,
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"y" : 0,
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"z" : 0
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},
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"originalEulerAngles" : {
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||||
"x" : 0,
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"y" : 0,
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"z" : 0
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||||
},
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||||
"originalScale" : {
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||||
"x" : 1,
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"y" : 1,
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||||
"z" : 1
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||||
},
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"attachedElementGuid" : {
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"value" : "c7fab878-4fad-444d-a73b-e9efd208bdd9"
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||||
}
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||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
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||||
"startTime" : -32767,
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"endTime" : 32767,
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"attachedElementGuid" : {
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"value" : "c7fab878-4fad-444d-a73b-e9efd208bdd9"
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||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
"originalBaseColor" : {
|
||||
"r" : 1,
|
||||
"g" : 1,
|
||||
"b" : 1,
|
||||
"a" : 1
|
||||
},
|
||||
"emissionEnabled" : false,
|
||||
"originalEmissionColor" : {
|
||||
"r" : 0,
|
||||
"g" : 0,
|
||||
"b" : 0,
|
||||
"a" : 1
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||||
},
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||||
"originalEmissionIntensity" : 0,
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"attachedElementGuid" : {
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"value" : "c7fab878-4fad-444d-a73b-e9efd208bdd9"
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}
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},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Generate":[
|
||||
{
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||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGenerateExpand_BM,Assembly-CSharp",
|
||||
"effectTime" : 0,
|
||||
"generateTime" : 0,
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||||
"generateTime" : 1,
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"GeneralJudge":[
|
||||
|
||||
],"Holding":[
|
||||
|
||||
],"Perfect":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
|
||||
|
||||
],"Bad":[
|
||||
|
||||
],"Miss":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteMissTransparent_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"AfterJudge":[
|
||||
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
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||||
"value" : "c7fab878-4fad-444d-a73b-e9efd208bdd9"
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||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
7
Assets/StreamingAssets/NotePrefabs/Stay_Prefab.json.meta
Normal file
7
Assets/StreamingAssets/NotePrefabs/Stay_Prefab.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: feff7652cec91dd459e3a1cb1a89a430
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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@@ -4,16 +4,16 @@
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||||
"value" : [
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||||
{
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||||
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
|
||||
"exactJudgeTime" : 3.87096763,
|
||||
"exactJudgeTime" : 12.3,
|
||||
"elementName" : "New Tap",
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||||
"tags" : [
|
||||
|
||||
],
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||||
"elementGuid" : {
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"value" : "2ccbeb3b-05ec-4821-8f1e-b67a40a2a192"
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"value" : "f9eb34bd-f4ad-4427-999d-aa8f6c6e4263"
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},
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"attachedElementGuid" : {
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"value" : "00000000-0000-0000-0000-000000000000"
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"value" : "9abab7b8-d2af-4e43-8c1b-4ef6607fca38"
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||||
}
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||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
@@ -21,7 +21,7 @@
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||||
"startTime" : -32767,
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"endTime" : 32767,
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"attachedElementGuid" : {
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"value" : "2ccbeb3b-05ec-4821-8f1e-b67a40a2a192"
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"value" : "f9eb34bd-f4ad-4427-999d-aa8f6c6e4263"
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||||
}
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||||
},{
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||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
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||||
@@ -29,21 +29,44 @@
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
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"value" : "2ccbeb3b-05ec-4821-8f1e-b67a40a2a192"
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"value" : "f9eb34bd-f4ad-4427-999d-aa8f6c6e4263"
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}
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},{
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||||
"__type" : "Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit.Beatmap.MOONoteVisual_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "metropolis_on_orbit",
|
||||
"objectName" : "MOO_NoteVisualTap",
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteAudioSubmodule_BM,Assembly-CSharp",
|
||||
"generalJudgeAudioList" : [
|
||||
"DefaultTap"
|
||||
],
|
||||
"perfectAudioList" : [
|
||||
|
||||
],
|
||||
"goodAudioList" : [
|
||||
|
||||
],
|
||||
"badAudioList" : [
|
||||
|
||||
],
|
||||
"missAudioList" : [
|
||||
|
||||
],
|
||||
"holdStartAudioList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
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"value" : "f9eb34bd-f4ad-4427-999d-aa8f6c6e4263"
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||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "departure_to_multiverse",
|
||||
"objectName" : "DTM_NoteVisualTap",
|
||||
"elementName" : "New Note Visual",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
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"value" : "66284cbc-9e86-4568-a7ca-f4e9c9eedd98"
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"value" : "6d4dbf74-1140-44b5-a253-80b06a4546c6"
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},
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"attachedElementGuid" : {
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"value" : "2ccbeb3b-05ec-4821-8f1e-b67a40a2a192"
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"value" : "f9eb34bd-f4ad-4427-999d-aa8f6c6e4263"
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||||
}
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||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
@@ -63,7 +86,7 @@
|
||||
"z" : 1
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||||
},
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"attachedElementGuid" : {
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"value" : "66284cbc-9e86-4568-a7ca-f4e9c9eedd98"
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"value" : "6d4dbf74-1140-44b5-a253-80b06a4546c6"
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||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
@@ -71,7 +94,7 @@
|
||||
"startTime" : -32767,
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||||
"endTime" : 32767,
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"attachedElementGuid" : {
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"value" : "66284cbc-9e86-4568-a7ca-f4e9c9eedd98"
|
||||
"value" : "6d4dbf74-1140-44b5-a253-80b06a4546c6"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
@@ -90,33 +113,48 @@
|
||||
},
|
||||
"originalEmissionIntensity" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "66284cbc-9e86-4568-a7ca-f4e9c9eedd98"
|
||||
"value" : "6d4dbf74-1140-44b5-a253-80b06a4546c6"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Generate":[
|
||||
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGenerateExpand_BM,Assembly-CSharp",
|
||||
"effectTime" : 0,
|
||||
"generateTime" : 0,
|
||||
"generateTime" : 1,
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"GeneralJudge":[
|
||||
|
||||
],"Holding":[
|
||||
|
||||
],"Perfect":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit.Beatmap.MOONotePerfectAnimation_BM,Assembly-CSharp",
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
|
||||
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGoodBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Bad":[
|
||||
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteBadBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Miss":[
|
||||
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteMissTransparent_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"AfterJudge":[
|
||||
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "66284cbc-9e86-4568-a7ca-f4e9c9eedd98"
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||||
"value" : "6d4dbf74-1140-44b5-a253-80b06a4546c6"
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
8
Assets/StreamingAssets/Projects/Chaos Zone.meta
Normal file
8
Assets/StreamingAssets/Projects/Chaos Zone.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0579026e227bb90459414c8717ba99c4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
19839
Assets/StreamingAssets/Projects/Chaos Zone/Beatmap.json
Normal file
19839
Assets/StreamingAssets/Projects/Chaos Zone/Beatmap.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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||||
guid: 23c9ee719a4d6cf47b3b330d589b7a1d
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"CommandScripts" : {
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.CommandScripts_BM,Assembly-CSharp",
|
||||
"value" : {
|
||||
"commandList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa37cffdac750604994ff06da87c5239
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 875a174aa20f858449278e98c270414c
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/StreamingAssets/Projects/Chaos Zone/ProjectInfo.json
Normal file
18
Assets/StreamingAssets/Projects/Chaos Zone/ProjectInfo.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"ProjectInformation" : {
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ProjectInformation_BM,Assembly-CSharp",
|
||||
"value" : {
|
||||
"projectName" : "Chaos Zone",
|
||||
"creatorName" : "0",
|
||||
"editorVersion" : "0.1.0",
|
||||
"createTime" : "2025\/5\/10 15:09:55",
|
||||
"lastSaveTime" : "2025\/5\/10 15:09:55",
|
||||
"selectedThemeBundleList" : [
|
||||
"basic","departure_to_multiverse"
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 350879ef097ce6d4fae8b0f39f2aa7c8
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
13
Assets/StreamingAssets/Projects/Chaos Zone/SongInfo.json
Normal file
13
Assets/StreamingAssets/Projects/Chaos Zone/SongInfo.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"SongInformation" : {
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.SongInformation_BM,Assembly-CSharp",
|
||||
"value" : {
|
||||
"songName" : "DJ_SoraArshi _Chaos Zone_Bpm200.wav",
|
||||
"bpm" : 200,
|
||||
"delay" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38a244745d89a8447ad341d2e616e83f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -28,6 +28,8 @@
|
||||
|
||||
当你按下`Shift+左键`的时候,对应事件会盖上黄色蒙版,此时这些事件会被放进**剪贴板**中,在按下`shift + v`的时候选中的事件会保持原来的**时间顺序放入鼠标所在的对应时间点**
|
||||
|
||||
按esc可以清空剪贴板
|
||||
|
||||
<img src="file:///D:/ichniEditor-Source/IchniCreatorStudio/Document/GE2.png" title="" alt="GE2.png" width="549">**就像这个**
|
||||
|
||||
注意:由于该编辑器还处于测试阶段,请以编辑器内操作为主
|
||||
|
||||
Reference in New Issue
Block a user