基础内容-8
添加BM存档类
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@@ -1,12 +1,13 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteVisual : NoteVisualBase
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public partial class BasicNoteVisual : NoteVisualBase
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{
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public new static BasicNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
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string themeBundleName, string objectName,
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@@ -33,4 +34,49 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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return noteVisual;
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}
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}
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public partial class BasicNoteVisual
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{
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public override void SaveBM()
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{
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}
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}
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namespace Beatmap
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{
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public class BasicNoteVisual_BM : BaseElement_BM
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{
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public BasicNoteVisual_BM()
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{
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}
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public BasicNoteVisual_BM(string elementName, Guid id, List<string> tags, BaseElement_BM parent,
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string themeBundleName, string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale) :
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base(elementName, id, tags, parent)
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{
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this.elementName = elementName;
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this.elementGuid = id;
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this.tags = tags;
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// this.themeBundleName = themeBundleName;
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// this.objectName = objectName;
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// this.position = position;
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// this.eulerAngles = eulerAngles;
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// this.scale = scale;
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// this.parent = parent;
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}
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public override void ExecuteBM()
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{
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//TODO: 生成NoteVisual
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}
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public override BaseElement DuplicateBM(BaseElement parent)
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{
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//TODO: 生成NoteVisual
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return null;
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}
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}
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}
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}
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