Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs
SoulliesOfficial bc1c5d65ef 基础内容-8
添加BM存档类
2025-02-02 21:59:43 -05:00

82 lines
3.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public partial class BasicNoteVisual : NoteVisualBase
{
public new static BasicNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName,
Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent, bool isFirstGenerated = true)
{
BasicNoteVisual noteVisual = SubstantialObject
.GenerateElement(elementName, id, tags, themeBundleName, objectName, position, eulerAngles, scale, parent, isFirstGenerated)
.GetComponent<BasicNoteVisual>();
NoteBase note = parent as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
noteVisual.note = note;
note.noteVisual = noteVisual;
if (isFirstGenerated)
{
note.generateEffects.effectList.Add(new BasicNoteGenerateExpand(noteVisual.note));
note.perfectJudgeEffects.effectList.Add(new BasicNotePerfectBurst(noteVisual.note));
note.goodJudgeEffects.effectList.Add(new BasicNoteGoodBurst(noteVisual.note));
note.badJudgeEffects.effectList.Add(new BasicNoteBadExpand(noteVisual.note));
note.missJudgeEffects.effectList.Add(new BasicNoteMissPale(noteVisual.note));
}
return noteVisual;
}
}
public partial class BasicNoteVisual
{
public override void SaveBM()
{
}
}
namespace Beatmap
{
public class BasicNoteVisual_BM : BaseElement_BM
{
public BasicNoteVisual_BM()
{
}
public BasicNoteVisual_BM(string elementName, Guid id, List<string> tags, BaseElement_BM parent,
string themeBundleName, string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale) :
base(elementName, id, tags, parent)
{
this.elementName = elementName;
this.elementGuid = id;
this.tags = tags;
// this.themeBundleName = themeBundleName;
// this.objectName = objectName;
// this.position = position;
// this.eulerAngles = eulerAngles;
// this.scale = scale;
// this.parent = parent;
}
public override void ExecuteBM()
{
//TODO: 生成NoteVisual
}
public override BaseElement DuplicateBM(BaseElement parent)
{
//TODO: 生成NoteVisual
return null;
}
}
}
}