TransformSubmodule生成进行一次赋值
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@@ -32,6 +32,8 @@ namespace Ichni.RhythmGame
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this.trackSamplingType = trackSamplingType;
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this.isClosed = isClosed;
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this.path.sampleRate = 16;
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SetUpSplineComputer(this.trackSpaceType, this.trackSamplingType);
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//闭合路径在PathNode生成时执行,在初始化的情况下,PathNode数量为0,不会执行闭合操作
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