TransformSubmodule生成进行一次赋值
This commit is contained in:
84
Assets/Prefabs/GameElements/Note/Flick.prefab
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84
Assets/Prefabs/GameElements/Note/Flick.prefab
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@@ -0,0 +1,84 @@
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PrefabModifications: []
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SerializationNodes:
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- Name: elementGuid
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Data: 00000000000000000000000000000000
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- Name: submoduleList
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Entry: 7
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Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase,
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Assembly-CSharp]], mscorlib
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- Name:
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Data: 0
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- Name:
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Data:
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- Name:
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Data:
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elementName:
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tags: []
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parentElement: {fileID: 0}
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connectedTab: {fileID: 0}
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childElementList: []
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exactJudgeTime: 0
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isOnTrack: 0
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track: {fileID: 0}
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trackPositioner: {fileID: 0}
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noteVisual: {fileID: 0}
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noteScreenPosition: {x: 0, y: 0}
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isJudged: 0
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availableFlickDirections: []
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7
Assets/Prefabs/GameElements/Note/Flick.prefab.meta
Normal file
7
Assets/Prefabs/GameElements/Note/Flick.prefab.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 9aa2b3262bc254b63a96346290d0c276
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -14,7 +14,7 @@ Material:
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _RECEIVE_SHADOWS_OFF
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m_LightmapFlags: 0
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: -1
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@@ -75,6 +75,10 @@ namespace Ichni.RhythmGame
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scaleDirtyMark = true;
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eulerAnglesOffsetLock = false;
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attachedGameElement.transform.localScale = currentScale;
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attachedGameElement.transform.localEulerAngles = currentEulerAngles;
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attachedGameElement.transform.localPosition = currentPosition;
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(attachedGameElement as IHaveTransformSubmodule).transformSubmodule = this;
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(attachedGameElement as IHaveTransformSubmodule).SetTransformObserver();
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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
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public override void UpdateJudge()
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{
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if(note.isJudged) return;
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if(note.isFirstJudged) return;
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Vector2 noteScreenPosition = note.noteScreenPosition;
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RectTransform canvasRect = EditorManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, noteScreenPosition, null, out Vector2 uiPosition))
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@@ -21,7 +21,7 @@ namespace Ichni.RhythmGame
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public override void UpdateJudge()
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{
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if(note.isJudged) return;
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if(note.isFirstJudged) return;
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Vector2 noteScreenPosition = note.noteScreenPosition;
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RectTransform canvasRect = EditorManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, noteScreenPosition, null, out Vector2 uiPosition))
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using Unity.VisualScripting;
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@@ -54,6 +55,18 @@ namespace Ichni.RhythmGame
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matchedBM = new Flick_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
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exactJudgeTime, availableFlickDirections);
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}
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Flick");
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var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
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{
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TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
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});
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}
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}
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namespace Beatmap
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@@ -1,18 +1,186 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Unity.VisualScripting;
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using UnityEngine;
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public class Hold : MonoBehaviour
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namespace Ichni.RhythmGame
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{
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// Start is called before the first frame update
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void Start()
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public partial class Hold : NoteBase
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{
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public float holdEndTime;
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public bool isHolding;
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public static Hold GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
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GameElement parentElement, float exactJudgeTime, float holdEndTime)
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{
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Hold hold = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
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.GetComponent<Hold>();
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hold.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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hold.exactJudgeTime = exactJudgeTime;
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hold.holdEndTime = holdEndTime;
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if (parentElement.TryGetComponent(out Track track))
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{
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if (track.trackTimeSubmodule != null)
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{
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hold.track = track;
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//hold.trackPositioner = hold.AddComponent<SplinePositioner>();
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hold.trackPositioner.spline = track.trackPathSubmodule.path;
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hold.isOnTrack = true;
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hold.UpdateNoteInTrack();
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}
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else
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{
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throw new Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。");
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}
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}
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else
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{
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hold.track = null;
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hold.isOnTrack = false;
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}
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return hold;
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}
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}
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public partial class Hold
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{
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public override void SaveBM()
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{
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matchedBM = new Hold_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime, holdEndTime);
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}
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Hold");
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var holdEndTimeInputField = inspector.GenerateInputField(this, container, "holdEndTime", nameof(holdEndTime));
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var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
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{
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TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
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});
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}
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}
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// Update is called once per frame
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void Update()
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public partial class Hold
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{
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protected override void Update()
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{
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if(holdEndTime < exactJudgeTime)
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{
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LogWindow.Log("Hold end time is earlier than exact judge time.", Color.red);
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return;
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}
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if (isOnTrack)
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{
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if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
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{
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UpdateNoteInStaticTrack();
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}
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}
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float songTime = EditorManager.instance.songInformation.songTime;
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if (isFirstJudged && songTime < exactJudgeTime)
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{
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isFirstJudged = false;
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isHolding = false;
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}
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if (isHolding && songTime > holdEndTime)
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{
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isHolding = false;
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}
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if (!isFirstJudged && songTime >= exactJudgeTime)
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{
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if (!isFirstJudged)
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{
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//AudioSource.PlayClipAtPoint(EditorManager.instance.basePrefabs.tapNoteSound, Camera.main.transform.position, 1f);
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isFirstJudged = true;
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}
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if (isFirstJudged && !isHolding && songTime < holdEndTime)
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{
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isHolding = true;
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}
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}
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if (noteJudgeSubmodule != null && !EditorManager.instance.cameraManager.isSceneCameraActive)
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{
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foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge))
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{
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unit.UpdateJudge();
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}
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}
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if (noteVisual != null)
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{
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noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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noteVisual.effectSubmodule.effectCollection["Holding"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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switch (EditorManager.instance.currentJudgeType)
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{
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case NoteJudgeType.Perfect:
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noteVisual.effectSubmodule.effectCollection["Perfect"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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break;
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case NoteJudgeType.Good:
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noteVisual.effectSubmodule.effectCollection["Good"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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break;
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case NoteJudgeType.Bad:
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noteVisual.effectSubmodule.effectCollection["Bad"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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break;
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case NoteJudgeType.Miss:
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noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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break;
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}
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if (EditorManager.instance.cameraManager.haveGameCamera)
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{
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noteScreenPosition = EditorManager.instance.cameraManager.gameCamera.camera.WorldToScreenPoint(noteVisual.transform.position);
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}
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}
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}
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}
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}
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namespace Beatmap
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{
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public class Hold_BM : NoteBase_BM
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{
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public float holdEndTime;
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public Hold_BM()
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{
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}
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public Hold_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement, float exactJudgeTime, float holdEndTime)
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: base(elementName, elementGuid, tags, attachedElement, exactJudgeTime)
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{
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this.holdEndTime = holdEndTime;
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}
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public override void ExecuteBM()
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{
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matchedElement = Hold.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), exactJudgeTime, holdEndTime);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return Hold.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, exactJudgeTime, holdEndTime);
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}
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}
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}
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}
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@@ -6,6 +6,7 @@ using Dreamteck.Splines;
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using Ichni.Editor;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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{
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@@ -28,7 +29,7 @@ namespace Ichni.RhythmGame
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[Title("In-Game Info")]
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public Vector2 noteScreenPosition;
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public bool isJudged;
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[FormerlySerializedAs("isJudged")] public bool isFirstJudged;
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/// <summary>
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/// 在MovableTrack上更新Note的位置,注意HoldNote需要重写这个方法
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@@ -61,7 +62,7 @@ namespace Ichni.RhythmGame
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noteJudgeSubmodule = new NoteJudgeSubmodule(this);
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}
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private void Update()
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protected virtual void Update()
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{
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if (isOnTrack)
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{
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@@ -73,17 +74,17 @@ namespace Ichni.RhythmGame
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float songTime = EditorManager.instance.songInformation.songTime;
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if (isJudged && songTime < exactJudgeTime)
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if (isFirstJudged && songTime < exactJudgeTime)
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{
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isJudged = false;
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isFirstJudged = false;
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}
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if (!isJudged && songTime >= exactJudgeTime)
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if (!isFirstJudged && songTime >= exactJudgeTime)
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{
|
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if (!isJudged)
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if (!isFirstJudged)
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{
|
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//AudioSource.PlayClipAtPoint(EditorManager.instance.basePrefabs.tapNoteSound, Camera.main.transform.position, 1f);
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isJudged = true;
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isFirstJudged = true;
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||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Ichni.RhythmGame
|
||||
}
|
||||
else
|
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{
|
||||
throw new System.Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。");
|
||||
throw new Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。");
|
||||
}
|
||||
}
|
||||
else
|
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@@ -56,7 +56,7 @@ namespace Ichni.RhythmGame
|
||||
base.SetUpInspector();
|
||||
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Generate");
|
||||
var container = inspector.GenerateContainer("Stay");
|
||||
var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
|
||||
{
|
||||
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace Ichni.RhythmGame
|
||||
base.SetUpInspector();
|
||||
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Generate");
|
||||
var container = inspector.GenerateContainer("Tap");
|
||||
var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
|
||||
{
|
||||
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
|
||||
|
||||
@@ -32,6 +32,8 @@ namespace Ichni.RhythmGame
|
||||
this.trackSamplingType = trackSamplingType;
|
||||
this.isClosed = isClosed;
|
||||
|
||||
this.path.sampleRate = 16;
|
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SetUpSplineComputer(this.trackSpaceType, this.trackSamplingType);
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//闭合路径在PathNode生成时执行,在初始化的情况下,PathNode数量为0,不会执行闭合操作
|
||||
|
||||
|
||||
254
Assets/ThemeBundles/Basic/Prefabs/BasicNoteHold.prefab
Normal file
254
Assets/ThemeBundles/Basic/Prefabs/BasicNoteHold.prefab
Normal file
@@ -0,0 +1,254 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &6759562726529963496
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8577101396104971865}
|
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- component: {fileID: 1652441339443578052}
|
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m_Layer: 0
|
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m_Name: JudgeEffect
|
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m_TagString: Untagged
|
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m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &8577101396104971865
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6759562726529963496}
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serializedVersion: 2
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 0, y: 0, z: 0}
|
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m_ConstrainProportionsScale: 1
|
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m_Children: []
|
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m_Father: {fileID: 4303129164719886000}
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using System.Collections;
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Reference in New Issue
Block a user