@@ -40,9 +40,9 @@ namespace Ichni.RhythmGame
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point.trackPercent = trackPercent;
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point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画,超过1将会循环
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//添加默认动画
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if (point.parentElement is Track track1 && track1.submoduleList.Where(submodule => submodule is TrackTimeSubmoduleMovable).Count() == 1)
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if (isFirstGenerated && point.parentElement is Track track1 && track1.submoduleList.Where(submodule => submodule is TrackTimeSubmoduleMovable).Count() == 1)
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{
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = track1.submoduleList.Where(submodule => submodule is TrackTimeSubmoduleMovable).FirstOrDefault() as TrackTimeSubmoduleMovable;
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point.trackPercent.Add(
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