hold修闪烁
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@@ -35,11 +35,13 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
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this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
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this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
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this.hold.trackPositioner.autoUpdate = false;
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headPoint.spline = hold.track.trackPathSubmodule.path;
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meshGenerator.spline = hold.track.trackPathSubmodule.path;
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tailPoint.spline = hold.track.trackPathSubmodule.path;
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
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float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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@@ -68,11 +70,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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matchedBM = new BasicHoldVisualTube_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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}
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private float startPercent, endPercent;
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public override void UpdateHoldInMovableTrack()
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{
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
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float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
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endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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if (hold.isHolding)
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{
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