Merge branch 'main' of https://git.hoshino.fan/Soullies/ichni_Creator_Studio
Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
38326
Assets/FR2_Cache.asset
38326
Assets/FR2_Cache.asset
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,6 @@
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||||
using System;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Lean.Pool;
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using UnityEngine;
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@@ -32,6 +33,17 @@ namespace Ichni.RhythmGame
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substantialObject.FirstSetUpObject(isFirstGenerated);
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||||
substantialObject.SetEditorSubmodules();
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if (isFirstGenerated) substantialObject.AfterInitialize();
|
||||
|
||||
// 在 NoteVisual 的 AfterInitialize + Recover 全部完成后,
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// 立即强制父 Note 执行 ManualUpdate,让效果状态机根据当前 songTime
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// 将 noteMain 驱动至正确的可见状态,而非等待下一帧 NoteManager.ManualTick。
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if (isFirstGenerated && substantialObject is NoteVisualBase noteVisual && noteVisual.note != null)
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{
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NoteBase note = noteVisual.note;
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note.gameObject.SetActive(true);
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note.ManualUpdate(EditorManager.instance.songInformation.songTime);
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}
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return substantialObject;
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}
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@@ -206,6 +206,23 @@ namespace Ichni.RhythmGame
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#endregion
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#region [特殊逻辑接口预留] Specific Manager Callbacks
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/// <summary>
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/// 当 NoteVisual 被动态挂载或替换后,重新缓存效果列表并刷新 NoteScheduler 注册。
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/// 解决手动添加 NoteVisual 后,父 Note 的 generateEffects 等缓存仍为 null 导致特效无法驱动的问题。
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/// </summary>
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public void RefreshNoteVisualCaches()
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{
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generateEffects = GetEffectListSafe("Generate");
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generalJudgeEffects = GetEffectListSafe("GeneralJudge");
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perfectEffects = GetEffectListSafe("Perfect");
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goodEffects = GetEffectListSafe("Good");
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badEffects = GetEffectListSafe("Bad");
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missEffects = GetEffectListSafe("Miss");
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afterJudgeEffects = GetEffectListSafe("AfterJudge");
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AddinNoteManager(false);
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}
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public void AddinNoteManager(bool isNewOne = true)
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{
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if (generateEffects != null)
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@@ -243,15 +260,24 @@ namespace Ichni.RhythmGame
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finishTime = Mathf.Max(finishTime, finishEffects[i].effectTime);
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}
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float activationTime = exactJudgeTime - beyondTime - 0.1f;
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float endTime = (this is Hold hold ? hold.holdEndTime : exactJudgeTime) + finishTime + 0.1f;
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if (exactJudgeTime - beyondTime - 0.5f > -EditorManager.instance.songInformation.delay)
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{
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gameObject.SetActive(false);
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var noteScheduler = CoreServices.UpdateScheduler.NoteScheduler;
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if (isNewOne)
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noteScheduler.RegisterNote(this, exactJudgeTime - beyondTime - 0.1f, (this is Hold hold ? hold.holdEndTime : exactJudgeTime) + finishTime + 0.1f);
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noteScheduler.RegisterNote(this, activationTime, endTime);
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else
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noteScheduler.ChangeNoteInfo(this, exactJudgeTime - beyondTime - 0.1f, (this is Hold hold ? hold.holdEndTime : exactJudgeTime) + finishTime + 0.1f);
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noteScheduler.ChangeNoteInfo(this, activationTime, endTime);
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}
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else if (!isNewOne)
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{
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// 条件不满足(早期 Note)时仍须更新 NoteManager 的时间窗口,
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// 否则 beyondTime 变化后窗口不一致,ManualTick 会错误地隐藏 Note。
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var noteScheduler = CoreServices.UpdateScheduler.NoteScheduler;
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noteScheduler.ChangeNoteInfo(this, activationTime, endTime);
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}
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}
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@@ -44,6 +44,20 @@ namespace Ichni.RhythmGame
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base.SetDefaultSubmodules();
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effectSubmodule = new EffectSubmodule(this, EffectSubmodule.EffectSubmodulePreset.Note);
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}
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/// <summary>
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/// NoteVisual 初始化完毕后,通知父 Note 重新缓存效果列表。
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/// 解决手动生成 NoteVisual 时,父 Note 的 generateEffects 等缓存为 null 导致特效不被驱动的问题。
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/// </summary>
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public override void AfterInitialize()
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{
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base.AfterInitialize();
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if (note != null)
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{
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note.RefreshNoteVisualCaches();
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}
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}
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#endregion
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#region [视觉行为] Visual Behaviors
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@@ -56,6 +70,18 @@ namespace Ichni.RhythmGame
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{
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}
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public override void OnDelete()
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{
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base.OnDelete();
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// 清除父 Note 对已删除 NoteVisual 的引用,防止悬空引用和 NullReferenceException
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||||
if (note != null)
|
||||
{
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||||
note.noteVisual = null;
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note.RefreshNoteVisualCaches();
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}
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}
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#endregion
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}
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}
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@@ -45,6 +45,8 @@ namespace Ichni.RhythmGame
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this.trackDisplay = UnityEngine.Object.Instantiate(EditorManager.instance.basePrefabs.trackDisplay, track.transform).GetComponent<SplineRenderer>();
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this.trackDisplay.spline = path;
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this.trackDisplay.size = 0.1f;
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// 与 TrackRendererSubmodule 保持一致:LateUpdate 模式消除一帧延迟
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this.trackDisplay.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.SetDisplay(isShowingDisplay);
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@@ -27,7 +27,9 @@ namespace Ichni.RhythmGame
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this.splineRenderer.doubleSided = true;
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this.splineRenderer.clipFrom = 0;
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||||
this.splineRenderer.clipTo = 1;
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this.splineRenderer.updateMethod = SplineUser.UpdateMethod.Update;
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// LateUpdate 模式保证 MeshGenerator 在 SplineComputer.Update() 重采样之后才重建网格,
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// 消除 Update 模式下因 MonoBehaviour 执行顺序不确定导致的一帧延迟。
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this.splineRenderer.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.splineRenderer.color = Color.white;
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this.uvRotation = 0f;
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@@ -24,7 +24,9 @@ namespace Ichni.RhythmGame
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this.pathGenerator.doubleSided = true;
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this.pathGenerator.clipFrom = 0;
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this.pathGenerator.clipTo = 1;
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this.pathGenerator.updateMethod = SplineUser.UpdateMethod.Update;
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// LateUpdate 模式保证 MeshGenerator 在 SplineComputer.Update() 重采样之后才重建网格,
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// 消除 Update 模式下因 MonoBehaviour 执行顺序不确定导致的一帧延迟。
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this.pathGenerator.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.pathGenerator.color = Color.white;
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this.uvRotation = 90f;
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@@ -24,7 +24,9 @@ namespace Ichni.RhythmGame
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this.surface.doubleSided = true;
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this.surface.clipFrom = 0;
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this.surface.clipTo = 1;
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this.surface.updateMethod = SplineUser.UpdateMethod.Update;
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// LateUpdate 模式保证 MeshGenerator 在 SplineComputer.Update() 重采样之后才重建网格,
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// 消除 Update 模式下因 MonoBehaviour 执行顺序不确定导致的一帧延迟。
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this.surface.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.surface.color = Color.white;
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this.surface.uvRotation = 90;
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@@ -27,7 +27,9 @@ namespace Ichni.RhythmGame
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this.tubeGenerator.doubleSided = true;
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this.tubeGenerator.clipFrom = 0;
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this.tubeGenerator.clipTo = 1;
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this.tubeGenerator.updateMethod = SplineUser.UpdateMethod.Update;
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// LateUpdate 模式保证 MeshGenerator 在 SplineComputer.Update() 重采样之后才重建网格,
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// 消除 Update 模式下因 MonoBehaviour 执行顺序不确定导致的一帧延迟。
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this.tubeGenerator.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.tubeGenerator.color = Color.white;
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this.tubeGenerator.uvRotation = 90;
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File diff suppressed because it is too large
Load Diff
@@ -223994,267 +223994,6 @@
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||||
"attachedElementGuid" : {
|
||||
"value" : "8c04fe0a-ad31-4b2e-a23d-593fca422e20"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
||||
"positionX" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 0,
|
||||
"endValue" : 0,
|
||||
"startTime" : 0,
|
||||
"endTime" : 1,
|
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"animationCurveType" : 0
|
||||
},{
|
||||
"startValue" : 0,
|
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"endValue" : 0,
|
||||
"startTime" : 5.7,
|
||||
"endTime" : 6,
|
||||
"animationCurveType" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"positionY" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 0,
|
||||
"endValue" : 0,
|
||||
"startTime" : 0,
|
||||
"endTime" : 1,
|
||||
"animationCurveType" : 0
|
||||
},{
|
||||
"startValue" : 0,
|
||||
"endValue" : 0,
|
||||
"startTime" : 5.7,
|
||||
"endTime" : 6,
|
||||
"animationCurveType" : 0
|
||||
},{
|
||||
"startValue" : 0,
|
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"endValue" : 0,
|
||||
"startTime" : 6,
|
||||
"endTime" : 6.3,
|
||||
"animationCurveType" : 0
|
||||
},{
|
||||
"startValue" : 0,
|
||||
"endValue" : 12,
|
||||
"startTime" : 6.3,
|
||||
"endTime" : 7.8,
|
||||
"animationCurveType" : 8
|
||||
}
|
||||
]
|
||||
},
|
||||
"positionZ" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 0,
|
||||
"endValue" : 0,
|
||||
"startTime" : 0,
|
||||
"endTime" : 1,
|
||||
"animationCurveType" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"elementName" : "New Displacement",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "6d931ad9-a766-40dd-914c-d603ad7dda16"
|
||||
},
|
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"attachedElementGuid" : {
|
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"value" : "6dc29160-a595-4538-85f6-e1f8b37d20a4"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "6d931ad9-a766-40dd-914c-d603ad7dda16"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
|
||||
"exactJudgeTime" : 0,
|
||||
"elementName" : "New Tap",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "ce418d4e-bdcf-4967-9a48-4ddf4f0081c2"
|
||||
},
|
||||
"attachedElementGuid" : {
|
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"value" : "8adad930-7e5b-4532-82f0-f4f901c47cb8"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ce418d4e-bdcf-4967-9a48-4ddf4f0081c2"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteAudioSubmodule_BM,Assembly-CSharp",
|
||||
"generalJudgeAudioList" : [
|
||||
"DefaultTap"
|
||||
],
|
||||
"perfectAudioList" : [
|
||||
|
||||
],
|
||||
"goodAudioList" : [
|
||||
|
||||
],
|
||||
"badAudioList" : [
|
||||
|
||||
],
|
||||
"missAudioList" : [
|
||||
|
||||
],
|
||||
"holdStartAudioList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ce418d4e-bdcf-4967-9a48-4ddf4f0081c2"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
|
||||
"areaRadius" : 500
|
||||
}
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ce418d4e-bdcf-4967-9a48-4ddf4f0081c2"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
|
||||
"isHighlighted" : false,
|
||||
"themeBundleName" : "departure_to_multiverse",
|
||||
"objectName" : "DTM_NoteVisualTap",
|
||||
"elementName" : "New Note Visual",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "0a820191-8731-4817-abf0-f0029c982a2c"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ce418d4e-bdcf-4967-9a48-4ddf4f0081c2"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "0a820191-8731-4817-abf0-f0029c982a2c"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "0a820191-8731-4817-abf0-f0029c982a2c"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
"originalBaseColor" : {
|
||||
"r" : 1,
|
||||
"g" : 1,
|
||||
"b" : 1,
|
||||
"a" : 1
|
||||
},
|
||||
"emissionEnabled" : false,
|
||||
"originalEmissionColor" : {
|
||||
"r" : 0,
|
||||
"g" : 0,
|
||||
"b" : 0,
|
||||
"a" : 1
|
||||
},
|
||||
"originalEmissionIntensity" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "0a820191-8731-4817-abf0-f0029c982a2c"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Generate":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGenerateExpand_BM,Assembly-CSharp",
|
||||
"generateTime" : 1,
|
||||
"effectTime" : 0.3
|
||||
}
|
||||
],"GeneralJudge":[
|
||||
|
||||
],"StartHold":[
|
||||
|
||||
],"Holding":[
|
||||
|
||||
],"Perfect":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGoodBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Bad":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteBadBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.BloomEffect_BM,Assembly-CSharp",
|
||||
"peak" : 2,
|
||||
"intensityCurve" : {
|
||||
"keys" : [
|
||||
{
|
||||
"time" : 0,
|
||||
"value" : 0,
|
||||
"inTangent" : 0,
|
||||
"outTangent" : 0
|
||||
},{
|
||||
"time" : 0.7524999,
|
||||
"value" : 0.62,
|
||||
"inTangent" : 0.9516109,
|
||||
"outTangent" : -1.787543
|
||||
},{
|
||||
"time" : 1,
|
||||
"value" : 0,
|
||||
"inTangent" : 0,
|
||||
"outTangent" : 0
|
||||
}
|
||||
],
|
||||
"preWrapMode" : 8,
|
||||
"postWrapMode" : 8
|
||||
},
|
||||
"effectTime" : 1
|
||||
}
|
||||
],"Miss":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteMissTransparent_BM,Assembly-CSharp",
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"AfterJudge":[
|
||||
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
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Reference in New Issue
Block a user