Substantial Object生成调整
可以正确的生成NoteVisual
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@@ -45,7 +45,6 @@ namespace Ichni.RhythmGame
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List<EffectBase> effectList = new List<EffectBase>();
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foreach (var effectBM in effect.Value)
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{
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Debug.Log(attachedGameElement.GetType().ToString());
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effectList.Add(effectBM.ConvertToGameType(attachedGameElement));
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}
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effectCollection.Add(effect.Key, effectList);
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