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diff --git a/Assets/000_assets/tap_a2_HitEffect.prefab.meta b/Assets/000_assets/tap_a2_HitEffect.prefab.meta
new file mode 100755
index 00000000..5540b4e4
--- /dev/null
+++ b/Assets/000_assets/tap_a2_HitEffect.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 309440712cd69174087f4d2526ad1502
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/000_assets/tex.meta b/Assets/000_assets/tex.meta
new file mode 100644
index 00000000..8fa8c5fa
--- /dev/null
+++ b/Assets/000_assets/tex.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 49687f59f681442a1b52b5c7fe3f60b5
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/000_assets/tex/0_white.tga b/Assets/000_assets/tex/0_white.tga
new file mode 100755
index 00000000..55e37930
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diff --git a/Assets/000_assets/tex/0_white.tga.meta b/Assets/000_assets/tex/0_white.tga.meta
new file mode 100755
index 00000000..16f714af
--- /dev/null
+++ b/Assets/000_assets/tex/0_white.tga.meta
@@ -0,0 +1,144 @@
+fileFormatVersion: 2
+guid: 5392668a037c8bf49b4479948ee1f3fd
+TextureImporter:
+ internalIDToNameTable: []
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+ textureSettings:
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+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
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+ flipbookColumns: 1
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+ textureFormatSet: 0
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+ applyGammaDecoding: 0
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+ maxTextureSize: 8192
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+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
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+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 8192
+ resizeAlgorithm: 0
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+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
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+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 8192
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 8192
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Windows Store Apps
+ maxTextureSize: 8192
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
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+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/000_assets/tex/tap_a2_uv.png b/Assets/000_assets/tex/tap_a2_uv.png
new file mode 100755
index 00000000..2a76c0da
Binary files /dev/null and b/Assets/000_assets/tex/tap_a2_uv.png differ
diff --git a/Assets/000_assets/tex/tap_a2_uv.png.meta b/Assets/000_assets/tex/tap_a2_uv.png.meta
new file mode 100755
index 00000000..6c1d29c6
--- /dev/null
+++ b/Assets/000_assets/tex/tap_a2_uv.png.meta
@@ -0,0 +1,127 @@
+fileFormatVersion: 2
+guid: 342297fdd4488f949a644a20f8b2e259
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
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+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
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+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
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+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
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+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Prefabs/GameElements/PathNode.prefab b/Assets/Prefabs/GameElements/PathNode.prefab
index fef4cd5d..feecf4a4 100644
--- a/Assets/Prefabs/GameElements/PathNode.prefab
+++ b/Assets/Prefabs/GameElements/PathNode.prefab
@@ -140,9 +140,6 @@ MonoBehaviour:
- Name: elementGuid
Entry: 2
Data: 00000000000000000000000000000000
- - Name: matchedBM
- Entry: 6
- Data:
- Name: submoduleList
Entry: 7
Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase,
@@ -156,21 +153,10 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- - Name: timeDurationSubmodule
- Entry: 6
- Data:
- - Name: transformSubmodule
- Entry: 6
- Data:
- - Name: colorSubmodule
- Entry: 6
- Data:
- - Name: PathNode+colorSubmodule
- Entry: 6
- Data:
elementName:
tags: []
parentElement: {fileID: 0}
+ connectedTab: {fileID: 0}
childElementList: []
track: {fileID: 0}
node:
@@ -181,3 +167,5 @@ MonoBehaviour:
size: 0
tangent: {x: 0, y: 0, z: 0}
tangent2: {x: 0, y: 0, z: 0}
+ pathNodeSphere: {fileID: 2852814640559356108}
+ isShowingSphere: 0
diff --git a/Assets/Scripts/Console/EditorConsole.cs b/Assets/Scripts/Console/EditorConsole.cs
index 9c799c91..3f93cbc3 100644
--- a/Assets/Scripts/Console/EditorConsole.cs
+++ b/Assets/Scripts/Console/EditorConsole.cs
@@ -211,7 +211,7 @@ namespace Ichni.Editor
float x = xs + (xe - xs) / loop * i;
float y = ys + (ye - ys) / loop * i;
float z = zs + (ze - zs) / loop * i;
- PathNode j = PathNode.GenerateElement("PathNode" + i.ToString(), Guid.NewGuid(), new List(), true, track);
+ PathNode j = PathNode.GenerateElement("PathNode" + i.ToString(), Guid.NewGuid(), new List(), true, track, true);
j.transformSubmodule.originalPosition = new Vector3(x, y, z);
}
diff --git a/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs b/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs
index 8cd03e53..28c20e70 100644
--- a/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs
+++ b/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs
@@ -45,7 +45,6 @@ namespace Ichni.RhythmGame
List effectList = new List();
foreach (var effectBM in effect.Value)
{
- Debug.Log(attachedGameElement.GetType().ToString());
effectList.Add(effectBM.ConvertToGameType(attachedGameElement));
}
effectCollection.Add(effect.Key, effectList);
diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs
index c9fa0e4d..f6aecd0b 100644
--- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
+using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using Unity.VisualScripting;
@@ -52,6 +53,18 @@ namespace Ichni.RhythmGame
{
matchedBM = new Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime);
}
+
+ public override void SetUpInspector()
+ {
+ base.SetUpInspector();
+
+ IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
+ var container = inspector.GenerateContainer("Generate");
+ var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
+ {
+ TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List(), true, this);
+ });
+ }
}
namespace Beatmap
diff --git a/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs b/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs
index 09df1992..b4d127e4 100644
--- a/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs
+++ b/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs
@@ -21,10 +21,22 @@ namespace Ichni.RhythmGame
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject(themeBundleName, objectName);
SubstantialObject substantialObject = Instantiate(themeBundleObject, parentElement.transform).GetComponent();
substantialObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
-
+ substantialObject.themeBundleName = themeBundleName;
+ substantialObject.objectName = objectName;
+ substantialObject.FirstSetUpObject(isFirstGenerated);
return substantialObject;
}
+ ///
+ /// 初次生成继承自SubstantialObject的对象时,生成方法必然使用SubstantialObject中的GenerateElement方法。
+ /// 因此对于需要进行特殊处理的子类,需要重写FirstSetUpObject方法。
+ /// 在读取Beatmap时,生成物体则使用子类本身的GenerateElement方法。
+ ///
+ public virtual void FirstSetUpObject(bool isFirstGenerated)
+ {
+
+ }
+
protected override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
diff --git a/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs b/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs
index db406cb5..a91aaf19 100644
--- a/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs
+++ b/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs
@@ -54,7 +54,7 @@ namespace Ichni.RhythmGame
{
Delete();
inspectorMain.ClearInspector();
- SubstantialObject.GenerateElement(elementName, elementGuid, tags, false, themeBundleName, objectName, parentElement);
+ SubstantialObject.GenerateElement(elementName, elementGuid, tags, true, themeBundleName, objectName, parentElement);
});
if (themeBundleName == String.Empty || objectName == String.Empty)
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs b/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs
index bc716bb3..9909a0f0 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs
@@ -14,18 +14,20 @@ namespace Ichni.RhythmGame
public partial class PathNode : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule, IHaveColorSubmodule
{
public Track track;
-
- public int index => track.trackPathSubmodule.pathNodeList.IndexOf(this);
-
public SplinePoint node;
-
+ public int index => track.trackPathSubmodule.pathNodeList.IndexOf(this);
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public ColorSubmodule colorSubmodule { get; set; }
public bool haveEmission => false;
+
+ [Title("Editor独有参数")]
+ [SerializeField] [HideInPlayMode]
+ private GameObject pathNodeSphere;
+ public bool isShowingSphere;
public static PathNode GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated,
- Track track)
+ Track track, bool isShowingSphere)
{
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
.GetComponent();
@@ -33,6 +35,8 @@ namespace Ichni.RhythmGame
pathNode.Initialize(elementName, id, tags, isFirstGenerated, track);
pathNode.track = track;
+ pathNode.isShowingSphere = isShowingSphere;
+ pathNode.SetPathNodeSphere(isShowingSphere);
track.trackPathSubmodule.pathNodeList.Add(pathNode);
return pathNode;
@@ -78,7 +82,13 @@ namespace Ichni.RhythmGame
{
public override void SaveBM()
{
- matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
+ matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, isShowingSphere);
+ }
+
+ public void SetPathNodeSphere(bool isShowing)
+ {
+ isShowingSphere = isShowing;
+ pathNodeSphere.SetActive(isShowing);
}
public override void SetUpInspector()
@@ -89,6 +99,8 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Path Node");
var indexText = inspector.GenerateHintText(this, container, "Index: " + index);
+ var isShowingSphereToggle = inspector.GenerateToggle(this, container, "Is Showing Sphere", nameof(isShowingSphere));
+ isShowingSphereToggle.AddListenerFunction(SetPathNodeSphere);
}
}
@@ -96,26 +108,28 @@ namespace Ichni.RhythmGame
{
public class PathNode_BM : GameElement_BM
{
+ public bool isShowingSphere;
public PathNode_BM()
{
}
- public PathNode_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement)
+ public PathNode_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement,
+ bool isShowingSphere)
: base(elementName, elementGuid, tags, attachedElement)
{
-
+ this.isShowingSphere = isShowingSphere;
}
public override void ExecuteBM()
{
matchedElement = PathNode.GenerateElement(elementName, elementGuid, tags, false,
- GetElement(attachedElementGuid) as Track);
+ GetElement(attachedElementGuid) as Track, isShowingSphere);
}
public override GameElement DuplicateBM(GameElement parent)
{
- return PathNode.GenerateElement(elementName, elementGuid, tags, false, parent as Track);
+ return PathNode.GenerateElement(elementName, elementGuid, tags, false, parent as Track, isShowingSphere);
}
}
}
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/Track.cs b/Assets/Scripts/EditorGame/GameElements/Track/Track.cs
index 82364276..3a4352e7 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/Track.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/Track.cs
@@ -75,35 +75,35 @@ namespace Ichni.RhythmGame
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
- var container = inspector.GenerateContainer("Track");
- var trackPathButton = inspector.GenerateButton(this, container, "Track Path",
+ var trackSubmodulesContainer = inspector.GenerateContainer("Track Submodules"); //次级模块
+ var trackPathButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Path",
() =>
{
trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom,
TrackSamplingType.TimeDistributed, false);
inspectorMain.SetInspector(this);
});
- var trackTimeMovableButton = inspector.GenerateButton(this, container, "Track Time Movable",
+ var trackTimeMovableButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Time Movable",
() =>
{
trackTimeSubmodule = new TrackTimeSubmoduleMovable(this, 0, 1, 1, AnimationCurveType.Linear);
inspectorMain.SetInspector(this);
});
- var trackTimeStaticButton = inspector.GenerateButton(this, container, "Track Time Static",
+ var trackTimeStaticButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Time Static",
() =>
{
trackTimeSubmodule = new TrackTimeSubmoduleStatic(this, 1, AnimationCurveType.Linear);
inspectorMain.SetInspector(this);
});
- var trackRendererAutoOrientButton = inspector.GenerateButton(this, container, "Track Renderer Auto Orient",
+ var trackRendererAutoOrientButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Auto Orient",
() =>
{
trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(this);
inspectorMain.SetInspector(this);
});
- var trackRendererPathGeneratorButton = inspector.GenerateButton(this, container,
+ var trackRendererPathGeneratorButton = inspector.GenerateButton(this, trackSubmodulesContainer,
"Track Renderer Path Generator",
() =>
{
@@ -131,21 +131,70 @@ namespace Ichni.RhythmGame
trackRendererSubmodule.SetUpInspector();
}
- var displacementButton = inspector.GenerateButton(this, container, "Displacement",
+ var generateContainer = inspector.GenerateContainer("Generate Elements"); //物体生成
+
+ var pathNodeButton = inspector.GenerateButton(this, generateContainer, "Path Node",
+ () =>
+ {
+ PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List(), true, this, true);
+ }); //路径点
+
+ var trackPercentPointButton = inspector.GenerateButton(this, generateContainer, "Track Percent Point",
+ () =>
+ {
+ TrackPercentPoint.GenerateElement("New Track Percent Point", Guid.NewGuid(), new List(),
+ true, this, new FlexibleFloat());
+ }); //百分比点
+
+ var trackHeadPointButton = inspector.GenerateButton(this, generateContainer, "Track Head Point",
+ () =>
+ {
+ TrackHeadPoint.GenerateElement("New Track Head Point", Guid.NewGuid(), new List(),
+ true, this);
+ }); //头部点(必须先有TrackTimeSubmoduleMovable)
+ if (trackTimeSubmodule is not TrackTimeSubmoduleMovable) trackHeadPointButton.button.interactable = false;
+
+ var tapButton = inspector.GenerateButton(this, generateContainer, "Tap",
+ () =>
+ {
+ Tap.GenerateElement("New Tap", Guid.NewGuid(), new List(), true, this, 0f);
+ }); //Note Tap
+
+ var stayButton = inspector.GenerateButton(this, generateContainer, "Stay",
+ () =>
+ {
+ Stay.GenerateElement("New Stay", Guid.NewGuid(), new List(), true, this, 0f);
+ }); //Note Stay
+
+ // var holdButton = inspector.GenerateButton(this, generateContainer, "Hold",
+ // () =>
+ // {
+ // Hold.GenerateElement("New Hold", Guid.NewGuid(), new List(), true, this, 0f);
+ // }); //Note Hold
+
+ var flickButton = inspector.GenerateButton(this, generateContainer, "Flick",
+ () =>
+ {
+ Flick.GenerateElement("New Flick", Guid.NewGuid(), new List(), true, this, 0f,
+ new List());
+ }); //Note Flick
+
+ var displacementButton = inspector.GenerateButton(this, generateContainer, "Displacement",
() =>
{
Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
- });
+ }); //位移
- var swirlButton = inspector.GenerateButton(this, container, "Swirl",
+ var swirlButton = inspector.GenerateButton(this, generateContainer, "Swirl",
() =>
{
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
- });
+ }); //旋转
- var QuickCopyButton = inspector.GenerateButton(this, container, "QuickCopy", () =>
+ var toolsContainerTrack = inspector.GenerateContainer("Track Tools"); //轨道(整体)快捷工具
+ var quickCopyButton = inspector.GenerateButton(this, toolsContainerTrack, "QuickCopy", () =>
{
IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy");
var qcContainer = qcWindow.GenerateContainer();
@@ -163,9 +212,72 @@ namespace Ichni.RhythmGame
bool includeAnimation = includeAnimationToggle.toggle.isOn;
QuickCopy(positionOffset, timeOffset, includeAnimation, iteration);
});
+ }); //快速复制
+
+ var wholeTrackMoveButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Move", () =>
+ {
+ IHaveInspection wholeMoveWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Move");
+ var wmContainer = wholeMoveWindow.GenerateContainer();
+ var xField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "X offset", "0");
+ var yField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Y offset", "0");
+ var zField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Z offset", "0");
+ wholeMoveWindow.GenerateButton(this, wmContainer, "Move", () =>
+ {
+ Vector3 positionOffset = new Vector3(xField.GetResult(), yField.GetResult(), zField.GetResult());
+ WholeTrackMove(positionOffset);
+ });
+ }); //整体移动
+
+ var wholeTrackSwirlButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Swirl", () =>
+ {
+ IHaveInspection wholeSwirlWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Swirl");
+ var wsContainer = wholeSwirlWindow.GenerateContainer();
+ var angleField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Angle", "0");
+ var centerXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center X", "0");
+ var centerYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Y", "0");
+ var centerZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Z", "0");
+ var axisDirXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction X", "0");
+ var axisDirYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Y", "0");
+ var axisDirZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Z", "0");
+ wholeSwirlWindow.GenerateButton(this, wsContainer, "Swirl", () =>
+ {
+ float angle = angleField.GetResult();
+ Vector3 center = new Vector3(centerXField.GetResult(), centerYField.GetResult(), centerZField.GetResult());
+ Vector3 axisDirection = new Vector3(axisDirXField.GetResult(), axisDirYField.GetResult(), axisDirZField.GetResult());
+ WholeTrackSwirl(angle, center, axisDirection);
+ });
+ }); //整体旋转
+
+ var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () =>
+ {
+ IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip");
+ var wfContainer = wholeFlipWindow.GenerateContainer();
+ var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0");
+ var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0");
+ var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0");
+ var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0");
+ var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0");
+ var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0");
+ wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () =>
+ {
+ Vector3 axisStart = new Vector3(axisStartXField.GetResult(), axisStartYField.GetResult(), axisStartZField.GetResult());
+ Vector3 axisEnd = new Vector3(axisEndXField.GetResult(), axisEndYField.GetResult(), axisEndZField.GetResult());
+ WholeTrackFlip(axisStart, axisEnd);
+ });
+ }); //整体翻转
+
+ var toolsContainerPathNode = inspector.GenerateContainer("Path Node Tools"); //路径点快捷工具
+ var setAllPathNodeSphereButton = inspector.GenerateButton(this, toolsContainerPathNode,
+ "Set All Path Node Sphere", () =>
+ {
+ bool firstPathNodeSphere = trackPathSubmodule.pathNodeList[0].isShowingSphere;
+ SetAllPathNodeSphere(!firstPathNodeSphere);
});
- container.SetDeviver(1);
+ var setOnlyStartEndPathNodeSphereEnabledButton = inspector.GenerateButton(this, toolsContainerPathNode,
+ "Only Start & End Path Node's sphere enabled", SetOnlyStartEndPathNodeSphereEnabled);
+
+ trackSubmodulesContainer.SetDeviver(1);
}
}
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs
index 18bdd1ed..5ac8f09c 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs
@@ -85,7 +85,7 @@ namespace Ichni.RhythmGame
isClosedToggle.AddListenerFunction(_ => ClosePath());
var generatePathNodeButton = inspector.GenerateButton(this, container, "Generate Path Node", () =>
{
- PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List(), true, track);
+ PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List(), true, track, true);
});
}
}
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs
index f29fdcd5..9fd4f276 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs
@@ -4,7 +4,6 @@ using Dreamteck.Splines;
using Ichni.Editor;
using Unity.VisualScripting;
using UnityEngine;
-using Inspector = Unity.VisualScripting.Inspector;
namespace Ichni.RhythmGame
{
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs b/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs
index e4ce9264..61b2d0da 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs
@@ -16,8 +16,8 @@ namespace Ichni.RhythmGame
/// 迭代次数,即产生几个粘贴的Track
private void QuickCopy(Vector3 unitPositionOffset, float unitTimeOffset, bool includeAnimations = true, int iteration = 1)
{
- if(iteration <= 0) return;
-
+ if (iteration <= 0) return;
+
CopyPasteDeleteModule cpd = EditorManager.instance.operationManager.CopyPasteDeleteModule;
cpd.CopyElement(this);
for (int i = 1; i <= iteration; i++)
@@ -26,31 +26,34 @@ namespace Ichni.RhythmGame
Track newTrack = cpd.pastedElementList[0] as Track;
Vector3 positionOffset = unitPositionOffset * i;
float timeOffset = unitTimeOffset * i;
-
- //对Track的所有有效的Submodule和子GameElement进行偏移
- if (newTrack.trackTimeSubmodule is TrackTimeSubmoduleMovable movable)
- {
- movable.trackStartTime += timeOffset;
- movable.trackEndTime += timeOffset;
- }
-
+
+ //以下:对Track的所有有效的Submodule和子GameElement进行偏移 TODO: 需要思考是否有统一时间偏移的方法?
+
+ //PathNode,位置偏移
newTrack.trackPathSubmodule.pathNodeList.ForEach(pn =>
{
pn.transformSubmodule.originalPosition += positionOffset;
pn.transformSubmodule.Refresh();
});
-
-
+
+ //TrackTimeSubmoduleMovable,时间偏移
+ if (newTrack.trackTimeSubmodule is TrackTimeSubmoduleMovable movable)
+ {
+ movable.trackStartTime += timeOffset;
+ movable.trackEndTime += timeOffset;
+ }
+
+ //获取所有newTrack及之下(所有layer)的GameElement
List allNewGameElements = newTrack.GetAllGameElementsFromThis();
- List percentPoints = allNewGameElements
- .FindAll(x => x is TrackPercentPoint).Cast().ToList();
+ //TrackPercentPoint,时间偏移
+ List percentPoints = allNewGameElements.FindAll(x => x is TrackPercentPoint).Cast().ToList();
percentPoints.ForEach(pp =>
{
pp.trackPercent.animations.ForEach(anim => anim.ApplyTimeOffset(timeOffset));
});
-
+ //Note,时间偏移
List notes = allNewGameElements.FindAll(x => x is NoteBase).Cast().ToList();
notes.ForEach(note =>
{
@@ -58,19 +61,97 @@ namespace Ichni.RhythmGame
note.Refresh();
});
+ //Animation,时间偏移(可以根据需要选择是否偏移)
if (includeAnimations)
{
List animations = allNewGameElements
- .FindAll(x => x.GetType().IsSubclassOf(typeof(AnimationBase))).Cast().ToList();
-
- animations.ForEach(anim =>
- {
- anim.ApplyTimeOffset(timeOffset);
- });
+ .FindAll(x => x is AnimationBase).Cast().ToList();
+
+ animations.ForEach(anim => { anim.ApplyTimeOffset(timeOffset); });
}
}
-
+
cpd.pastedElementList.Clear();
}
+
+ ///
+ /// Track整体移动
+ ///
+ /// 坐标偏移量
+ private void WholeTrackMove(Vector3 positionOffset)
+ {
+ trackPathSubmodule.pathNodeList.ForEach(pn =>
+ {
+ pn.transformSubmodule.originalPosition += positionOffset;
+ pn.transformSubmodule.Refresh();
+ });
+ }
+
+ ///
+ /// Track整体旋转
+ ///
+ /// 旋转角度,单位:度,方向:顺时针
+ /// 旋转中心
+ /// 旋转轴方向
+ private void WholeTrackSwirl(float angle, Vector3 center, Vector3 axisDirection)
+ {
+ if (axisDirection == Vector3.zero)
+ {
+ LogWindow.Log("Axis direction cannot be zero!", Color.red);
+ return;
+ }
+
+ trackPathSubmodule.pathNodeList.ForEach(pn =>
+ {
+ Vector3 originalPosition = pn.transformSubmodule.originalPosition;
+ Vector3 rotatedPosition = Quaternion.AngleAxis(angle, axisDirection) * (originalPosition - center) + center;
+ pn.transformSubmodule.originalPosition = rotatedPosition;
+ pn.transformSubmodule.Refresh();
+ });
+ }
+
+ ///
+ /// Track整体翻转
+ ///
+ /// 翻转轴起点
+ /// 翻转轴终点
+ private void WholeTrackFlip(Vector3 axisStart, Vector3 axisEnd)
+ {
+ trackPathSubmodule.pathNodeList.ForEach(pn =>
+ {
+ Vector3 originalPosition = pn.transformSubmodule.originalPosition;
+ Vector3 flippedPosition = Vector3.Reflect(originalPosition - axisStart, axisEnd - axisStart) + axisStart;
+ pn.transformSubmodule.originalPosition = flippedPosition;
+ pn.transformSubmodule.Refresh();
+ });
+ }
+
+ ///
+ /// 仅开启起点和终点的PathNode的Sphere显示,中间的PathNode不显示
+ ///
+ private void SetOnlyStartEndPathNodeSphereEnabled()
+ {
+ if (trackPathSubmodule.pathNodeList.Count < 2)
+ {
+ LogWindow.Log("PathNode amount is less than 2!", Color.red);
+ return;
+ }
+
+ trackPathSubmodule.pathNodeList[0].SetPathNodeSphere(true);
+ trackPathSubmodule.pathNodeList[^1].SetPathNodeSphere(true);
+ for (int i = 1; i < trackPathSubmodule.pathNodeList.Count - 1; i++)
+ {
+ trackPathSubmodule.pathNodeList[i].SetPathNodeSphere(false);
+ }
+ }
+
+ ///
+ /// 批量开启或关闭所有PathNode的Sphere显示
+ ///
+ ///
+ private void SetAllPathNodeSphere(bool isShowing)
+ {
+ trackPathSubmodule.pathNodeList.ForEach(pn => pn.SetPathNodeSphere(isShowing));
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Manager/EditorManager.cs b/Assets/Scripts/Manager/EditorManager.cs
index b3a35438..00efc300 100644
--- a/Assets/Scripts/Manager/EditorManager.cs
+++ b/Assets/Scripts/Manager/EditorManager.cs
@@ -85,45 +85,5 @@ namespace Ichni
songInformation.SetUpInspector();
cameraManager.SetUpInspector();
}
-
- private void CreateNew()
- {
- projectManager.GenerateProject("TestProject");
-
- var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List(), true, null);
- var dis0 = Displacement.GenerateElement("Displacement-0",Guid.NewGuid(), new List(),true, f0,
- new FlexibleFloat(),
- new FlexibleFloat(new List(){new (0,2,0,10, AnimationCurveType.Linear)}),
- new FlexibleFloat());
- var dis1 = Displacement.GenerateElement("Displacement-1", Guid.NewGuid(), new List(), true, f0,
- new FlexibleFloat(new List()
- {
- new(0, 0.5f, 0, -4, AnimationCurveType.OutQuad),
- new(0.5f, 1, -4, 0, AnimationCurveType.InQuad),
- new(1, 1.5f, 0, 4, AnimationCurveType.OutQuad),
- new(1.5f, 2, 4, 0, AnimationCurveType.InQuad),
- }),
- new FlexibleFloat(new List(){new (0,2,0,-10, AnimationCurveType.Linear)}),
- new FlexibleFloat());
-
- var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List(), true, f0);
- t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed, false);
- t0.submoduleList.Add(t0.trackPathSubmodule);
- t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(t0, 0, 2, 1, AnimationCurveType.OutQuad);
- t0.submoduleList.Add(t0.trackTimeSubmodule);
- var pp0 = TrackPercentPoint.GenerateElement("TrackPercentPoint-0", Guid.NewGuid(), new List(), true, t0,
- new FlexibleFloat(new List() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) }));
- var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List(), true, pp0, 5);
- // t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
- var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List(), true, t0);
- p0.transformSubmodule = new TransformSubmodule(p0, new Vector3(-5, 5, 10), Vector3.zero, Vector3.one);
- p0.colorSubmodule = new ColorSubmodule(p0, Color.white);
- var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List(), true, t0);
- p1.transformSubmodule = new TransformSubmodule(p1, new Vector3(5, -5, 10), Vector3.zero, Vector3.one);
- p1.colorSubmodule = new ColorSubmodule(p1, Color.red);
- var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List(), true, t0, 1f);
- var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List(), true, n0,
- "basic", "BasicNoteTap3D");
- }
}
}
\ No newline at end of file
diff --git a/Assets/StreamingAssets/Projects/TestProject/Beatmap.json b/Assets/StreamingAssets/Projects/TestProject/Beatmap.json
index f3097048..2c39eff5 100644
--- a/Assets/StreamingAssets/Projects/TestProject/Beatmap.json
+++ b/Assets/StreamingAssets/Projects/TestProject/Beatmap.json
@@ -273,6 +273,7 @@
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
+ "isShowingSphere" : true,
"elementName" : "PathNode-0",
"tags" : [
@@ -332,6 +333,7 @@
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
+ "isShowingSphere" : true,
"elementName" : "PathNode-1",
"tags" : [
@@ -505,9 +507,6 @@
{
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGenerateExpand_BM,Assembly-CSharp",
"generateTime" : 1,
- "attachedNoteID" : {
- "value" : "c5134d2c-c175-458c-99ff-07523169ec21"
- },
"effectTime" : 0.1
}
],"GeneralJudge":[
@@ -517,33 +516,21 @@
],"Perfect":[
{
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNotePerfectBurst_BM,Assembly-CSharp",
- "attachedNoteID" : {
- "value" : "c5134d2c-c175-458c-99ff-07523169ec21"
- },
"effectTime" : 0.1
}
],"Good":[
{
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGoodBurst_BM,Assembly-CSharp",
- "attachedNoteID" : {
- "value" : "c5134d2c-c175-458c-99ff-07523169ec21"
- },
"effectTime" : 0.1
}
],"Bad":[
{
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteBadExpand_BM,Assembly-CSharp",
- "attachedNoteID" : {
- "value" : "c5134d2c-c175-458c-99ff-07523169ec21"
- },
"effectTime" : 0.1
}
],"Miss":[
{
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteMissPale_BM,Assembly-CSharp",
- "attachedNoteID" : {
- "value" : "c5134d2c-c175-458c-99ff-07523169ec21"
- },
"effectTime" : 0.2
}
]
@@ -626,6 +613,55 @@
"attachedElementGuid" : {
"value" : "90851003-b06b-4fee-8bd3-910abdbe53b1"
}
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
+ "exactJudgeTime" : 0.5,
+ "elementName" : "New Tap",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
+ },
+ "attachedElementGuid" : {
+ "value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
+ "startTime" : -32767,
+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
+ "judgeUnitList" : [
+
+ ],
+ "attachedElementGuid" : {
+ "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
+ }
}
]
}
diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/OSX b/Assets/StreamingAssets/ThemeBundles/OSX/OSX
index 3759e0ae..b9826f03 100644
Binary files a/Assets/StreamingAssets/ThemeBundles/OSX/OSX and b/Assets/StreamingAssets/ThemeBundles/OSX/OSX differ
diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest b/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest
index 35c1b181..7b5cec52 100644
--- a/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest
+++ b/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest
@@ -1,5 +1,5 @@
ManifestFileVersion: 0
-CRC: 1529963868
+CRC: 1057476443
AssetBundleManifest:
AssetBundleInfos:
Info_0:
diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse
index f7367b02..bfaf88af 100644
Binary files a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse and b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse differ
diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest
index 2c5e0b01..c574150e 100644
--- a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest
+++ b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest
@@ -1,15 +1,15 @@
ManifestFileVersion: 0
-CRC: 639174668
+CRC: 1444715112
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 26333e77a3a5ee29d85cfc010f962845
+ Hash: 6a31f70c38ba841b2847683946b57dbf
TypeTreeHash:
serializedVersion: 2
- Hash: 625a8bf3466c7efbf901d88367e54446
+ Hash: 7c8fba77ff779a35ad42450f8316ace8
IncrementalBuildHash:
serializedVersion: 2
- Hash: 26333e77a3a5ee29d85cfc010f962845
+ Hash: 6a31f70c38ba841b2847683946b57dbf
HashAppended: 0
ClassTypes:
- Class: 1
@@ -20,6 +20,8 @@ ClassTypes:
Script: {instanceID: 0}
- Class: 23
Script: {instanceID: 0}
+- Class: 28
+ Script: {instanceID: 0}
- Class: 33
Script: {instanceID: 0}
- Class: 43
@@ -32,6 +34,10 @@ ClassTypes:
Script: {fileID: 11500000, guid: ea0771a0c87f746769a9ffd7286a0665, type: 3}
- Class: 115
Script: {instanceID: 0}
+- Class: 198
+ Script: {instanceID: 0}
+- Class: 199
+ Script: {instanceID: 0}
SerializeReferenceClassIdentifiers:
- AssemblyName: Sirenix.Serialization
ClassName: Sirenix.Serialization.SerializationData
diff --git a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs
index 08c9abdb..e9a8595b 100644
--- a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs
+++ b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs
@@ -15,21 +15,24 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
BasicNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent();
+ return noteVisual;
+ }
+
+ public override void FirstSetUpObject(bool isFirstGenerated)
+ {
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
- noteVisual.note = note;
- note.noteVisual = noteVisual;
+ this.note = note;
+ note.noteVisual = this;
if (isFirstGenerated)
{
- noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual));
- noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual));
- noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual));
- noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual));
- noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual));
+ effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
+ effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
+ effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
+ effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this));
+ effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
-
- return noteVisual;
}
}
diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx
index 086a1fa6..da398c26 100755
Binary files a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx and b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx differ
diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta
index 30ec0034..df10aa88 100755
--- a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta
+++ b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta
@@ -35,7 +35,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
- globalScale: 5
+ globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -90,7 +90,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
- globalScale: 0.049999997
+ globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab b/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab
index 7cb337f2..0a903dbe 100644
--- a/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab
+++ b/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab
@@ -83,6 +83,4912 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &4318401267544782397
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 3241089449054242552}
+ - component: {fileID: 2148628679124614815}
+ - component: {fileID: 7689708714011992797}
+ m_Layer: 0
+ m_Name: tap_a2_HitEffect
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GameObject:
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@@ -114,6 +5020,7 @@ Transform:
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+ - {fileID: 8380884215211300867}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -162,6 +5069,40 @@ MonoBehaviour:
objectName:
note: {fileID: 0}
noteMain: {fileID: 1288579742112386154}
- judgeEffect: {fileID: 0}
- notePartList: []
- effectPartList: []
+ judgeEffect: {fileID: 7156734439193834785}
+ notePartList:
+ - {fileID: 1288579742112386154}
+ effectPartList:
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+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
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+ m_Father: {fileID: 1955393630991878621}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs
new file mode 100644
index 00000000..90b6c899
--- /dev/null
+++ b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs
@@ -0,0 +1,65 @@
+using System.Collections;
+using System.Collections.Generic;
+using Ichni.Editor;
+using Ichni.RhythmGame.Beatmap;
+using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
+using UnityEngine;
+
+namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
+{
+ public class DTMNotePerfectBurst : NotePerfectEffect
+ {
+ private ParticleSystem effectParticle;
+
+ public DTMNotePerfectBurst(NoteVisualBase noteVisual)
+ {
+ this.note = noteVisual.note;
+ this.noteVisual = noteVisual;
+ this.effectParticle = noteVisual.effectPartList[0].GetComponent();
+ this.effectTime = 0f;
+ }
+ public override void Recover()
+ {
+ effectParticle.Stop();
+ noteVisual.noteMain.SetActive(true);
+ }
+
+ public override void Adjust()
+ {
+ effectParticle.Play();
+ noteVisual.noteMain.SetActive(false);
+ }
+
+ public override EffectBase_BM ConvertToBM()
+ {
+ return new DTMNotePerfectBurst_BM(effectTime);
+ }
+
+ public override void SetUpInspector()
+ {
+ IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
+ var container = inspector.GenerateContainer("Basic Note Perfect Burst");
+ }
+ }
+
+ namespace Beatmap
+ {
+ public class DTMNotePerfectBurst_BM : NotePerfectEffect_BM
+ {
+ public DTMNotePerfectBurst_BM()
+ {
+
+ }
+
+ public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
+ {
+
+ }
+
+ public override EffectBase ConvertToGameType(GameElement attachedGameElement)
+ {
+ return new DTMNotePerfectBurst(attachedGameElement as NoteVisualBase);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs.meta b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs.meta
new file mode 100644
index 00000000..079fb85a
--- /dev/null
+++ b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4979bd6148dc44f2c9444c1d3f663a2a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs
index 4fdf2b1a..ae5e1ab0 100644
--- a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs
+++ b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs
@@ -9,31 +9,36 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
public partial class DTMNoteVisual : NoteVisualBase
{
public static DTMNoteVisual GenerateElement(string elementName, Guid id, List tags,
- bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
+ bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement)
{
DTMNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent();
-
+
+ return noteVisual;
+ }
+
+ public override void FirstSetUpObject(bool isFirstGenerated)
+ {
NoteBase note = parentElement as NoteBase;
- if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
- noteVisual.note = note;
- note.noteVisual = noteVisual;
+ if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
+ this.note = note;
+ note.noteVisual = this;
if (isFirstGenerated)
{
- //noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual.note));
- //noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual.note));
- //noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual.note));
- //noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual.note));
- //noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual.note));
+ //effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
+ effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
+ //effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
+ //effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this));
+ //effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
-
- return noteVisual;
}
}
public partial class DTMNoteVisual
{
+
+
public override void SaveBM()
{
matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
@@ -60,13 +65,13 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
public override void ExecuteBM()
{
matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false,
- GetElement(attachedElementGuid), themeBundleName, objectName);
+ themeBundleName, objectName, GetElement(attachedElementGuid));
}
public override GameElement DuplicateBM(GameElement parent)
{
- return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, parent, themeBundleName,
- objectName);
+ return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, themeBundleName,
+ objectName, parent);
}
}
}