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Name: elementGuid Entry: 2 Data: 00000000000000000000000000000000 - - Name: matchedBM - Entry: 6 - Data: - Name: submoduleList Entry: 7 Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase, @@ -156,21 +153,10 @@ MonoBehaviour: - Name: Entry: 8 Data: - - Name: timeDurationSubmodule - Entry: 6 - Data: - - Name: transformSubmodule - Entry: 6 - Data: - - Name: colorSubmodule - Entry: 6 - Data: - - Name: PathNode+colorSubmodule - Entry: 6 - Data: elementName: tags: [] parentElement: {fileID: 0} + connectedTab: {fileID: 0} childElementList: [] track: {fileID: 0} node: @@ -181,3 +167,5 @@ MonoBehaviour: size: 0 tangent: {x: 0, y: 0, z: 0} tangent2: {x: 0, y: 0, z: 0} + pathNodeSphere: {fileID: 2852814640559356108} + isShowingSphere: 0 diff --git a/Assets/Scripts/Console/EditorConsole.cs b/Assets/Scripts/Console/EditorConsole.cs index 9c799c91..3f93cbc3 100644 --- a/Assets/Scripts/Console/EditorConsole.cs +++ b/Assets/Scripts/Console/EditorConsole.cs @@ -211,7 +211,7 @@ namespace Ichni.Editor float x = xs + (xe - xs) / loop * i; float y = ys + (ye - ys) / loop * i; float z = zs + (ze - zs) / loop * i; - PathNode j = PathNode.GenerateElement("PathNode" + i.ToString(), Guid.NewGuid(), new List(), true, track); + PathNode j = PathNode.GenerateElement("PathNode" + i.ToString(), Guid.NewGuid(), new List(), true, track, true); j.transformSubmodule.originalPosition = new Vector3(x, y, z); } diff --git a/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs b/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs index 8cd03e53..28c20e70 100644 --- a/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs +++ b/Assets/Scripts/EditorGame/Base/GeneralSubmodules/EffectSubmodule.cs @@ -45,7 +45,6 @@ namespace Ichni.RhythmGame List effectList = new List(); foreach (var effectBM in effect.Value) { - Debug.Log(attachedGameElement.GetType().ToString()); effectList.Add(effectBM.ConvertToGameType(attachedGameElement)); } effectCollection.Add(effect.Key, effectList); diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs index c9fa0e4d..f6aecd0b 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteObjects/Tap.cs @@ -2,6 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; +using Ichni.Editor; using Ichni.RhythmGame.Beatmap; using Lean.Pool; using Unity.VisualScripting; @@ -52,6 +53,18 @@ namespace Ichni.RhythmGame { matchedBM = new Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime); } + + public override void SetUpInspector() + { + base.SetUpInspector(); + + IHaveInspection inspector = EditorManager.instance.uiManager.inspector; + var container = inspector.GenerateContainer("Generate"); + var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () => + { + TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List(), true, this); + }); + } } namespace Beatmap diff --git a/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs b/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs index 09df1992..b4d127e4 100644 --- a/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs +++ b/Assets/Scripts/EditorGame/GameElements/SubstantialObject.cs @@ -21,10 +21,22 @@ namespace Ichni.RhythmGame GameObject themeBundleObject = ThemeBundleManager.instance.GetObject(themeBundleName, objectName); SubstantialObject substantialObject = Instantiate(themeBundleObject, parentElement.transform).GetComponent(); substantialObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement); - + substantialObject.themeBundleName = themeBundleName; + substantialObject.objectName = objectName; + substantialObject.FirstSetUpObject(isFirstGenerated); return substantialObject; } + /// + /// 初次生成继承自SubstantialObject的对象时,生成方法必然使用SubstantialObject中的GenerateElement方法。 + /// 因此对于需要进行特殊处理的子类,需要重写FirstSetUpObject方法。 + /// 在读取Beatmap时,生成物体则使用子类本身的GenerateElement方法。 + /// + public virtual void FirstSetUpObject(bool isFirstGenerated) + { + + } + protected override void SetDefaultSubmodules() { transformSubmodule = new TransformSubmodule(this); diff --git a/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs b/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs index db406cb5..a91aaf19 100644 --- a/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs +++ b/Assets/Scripts/EditorGame/GameElements/TemporaryObject.cs @@ -54,7 +54,7 @@ namespace Ichni.RhythmGame { Delete(); inspectorMain.ClearInspector(); - SubstantialObject.GenerateElement(elementName, elementGuid, tags, false, themeBundleName, objectName, parentElement); + SubstantialObject.GenerateElement(elementName, elementGuid, tags, true, themeBundleName, objectName, parentElement); }); if (themeBundleName == String.Empty || objectName == String.Empty) diff --git a/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs b/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs index bc716bb3..9909a0f0 100644 --- a/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs +++ b/Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs @@ -14,18 +14,20 @@ namespace Ichni.RhythmGame public partial class PathNode : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule, IHaveColorSubmodule { public Track track; - - public int index => track.trackPathSubmodule.pathNodeList.IndexOf(this); - public SplinePoint node; - + public int index => track.trackPathSubmodule.pathNodeList.IndexOf(this); public TransformSubmodule transformSubmodule { get; set; } public TimeDurationSubmodule timeDurationSubmodule { get; set; } public ColorSubmodule colorSubmodule { get; set; } public bool haveEmission => false; + + [Title("Editor独有参数")] + [SerializeField] [HideInPlayMode] + private GameObject pathNodeSphere; + public bool isShowingSphere; public static PathNode GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, - Track track) + Track track, bool isShowingSphere) { PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform) .GetComponent(); @@ -33,6 +35,8 @@ namespace Ichni.RhythmGame pathNode.Initialize(elementName, id, tags, isFirstGenerated, track); pathNode.track = track; + pathNode.isShowingSphere = isShowingSphere; + pathNode.SetPathNodeSphere(isShowingSphere); track.trackPathSubmodule.pathNodeList.Add(pathNode); return pathNode; @@ -78,7 +82,13 @@ namespace Ichni.RhythmGame { public override void SaveBM() { - matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM); + matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, isShowingSphere); + } + + public void SetPathNodeSphere(bool isShowing) + { + isShowingSphere = isShowing; + pathNodeSphere.SetActive(isShowing); } public override void SetUpInspector() @@ -89,6 +99,8 @@ namespace Ichni.RhythmGame var container = inspector.GenerateContainer("Path Node"); var indexText = inspector.GenerateHintText(this, container, "Index: " + index); + var isShowingSphereToggle = inspector.GenerateToggle(this, container, "Is Showing Sphere", nameof(isShowingSphere)); + isShowingSphereToggle.AddListenerFunction(SetPathNodeSphere); } } @@ -96,26 +108,28 @@ namespace Ichni.RhythmGame { public class PathNode_BM : GameElement_BM { + public bool isShowingSphere; public PathNode_BM() { } - public PathNode_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement) + public PathNode_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement, + bool isShowingSphere) : base(elementName, elementGuid, tags, attachedElement) { - + this.isShowingSphere = isShowingSphere; } public override void ExecuteBM() { matchedElement = PathNode.GenerateElement(elementName, elementGuid, tags, false, - GetElement(attachedElementGuid) as Track); + GetElement(attachedElementGuid) as Track, isShowingSphere); } public override GameElement DuplicateBM(GameElement parent) { - return PathNode.GenerateElement(elementName, elementGuid, tags, false, parent as Track); + return PathNode.GenerateElement(elementName, elementGuid, tags, false, parent as Track, isShowingSphere); } } } diff --git a/Assets/Scripts/EditorGame/GameElements/Track/Track.cs b/Assets/Scripts/EditorGame/GameElements/Track/Track.cs index 82364276..3a4352e7 100644 --- a/Assets/Scripts/EditorGame/GameElements/Track/Track.cs +++ b/Assets/Scripts/EditorGame/GameElements/Track/Track.cs @@ -75,35 +75,35 @@ namespace Ichni.RhythmGame Inspector inspectorMain = EditorManager.instance.uiManager.inspector; base.SetUpInspector(); - var container = inspector.GenerateContainer("Track"); - var trackPathButton = inspector.GenerateButton(this, container, "Track Path", + var trackSubmodulesContainer = inspector.GenerateContainer("Track Submodules"); //次级模块 + var trackPathButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Path", () => { trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom, TrackSamplingType.TimeDistributed, false); inspectorMain.SetInspector(this); }); - var trackTimeMovableButton = inspector.GenerateButton(this, container, "Track Time Movable", + var trackTimeMovableButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Time Movable", () => { trackTimeSubmodule = new TrackTimeSubmoduleMovable(this, 0, 1, 1, AnimationCurveType.Linear); inspectorMain.SetInspector(this); }); - var trackTimeStaticButton = inspector.GenerateButton(this, container, "Track Time Static", + var trackTimeStaticButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Time Static", () => { trackTimeSubmodule = new TrackTimeSubmoduleStatic(this, 1, AnimationCurveType.Linear); inspectorMain.SetInspector(this); }); - var trackRendererAutoOrientButton = inspector.GenerateButton(this, container, "Track Renderer Auto Orient", + var trackRendererAutoOrientButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Auto Orient", () => { trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(this); inspectorMain.SetInspector(this); }); - var trackRendererPathGeneratorButton = inspector.GenerateButton(this, container, + var trackRendererPathGeneratorButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Path Generator", () => { @@ -131,21 +131,70 @@ namespace Ichni.RhythmGame trackRendererSubmodule.SetUpInspector(); } - var displacementButton = inspector.GenerateButton(this, container, "Displacement", + var generateContainer = inspector.GenerateContainer("Generate Elements"); //物体生成 + + var pathNodeButton = inspector.GenerateButton(this, generateContainer, "Path Node", + () => + { + PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List(), true, this, true); + }); //路径点 + + var trackPercentPointButton = inspector.GenerateButton(this, generateContainer, "Track Percent Point", + () => + { + TrackPercentPoint.GenerateElement("New Track Percent Point", Guid.NewGuid(), new List(), + true, this, new FlexibleFloat()); + }); //百分比点 + + var trackHeadPointButton = inspector.GenerateButton(this, generateContainer, "Track Head Point", + () => + { + TrackHeadPoint.GenerateElement("New Track Head Point", Guid.NewGuid(), new List(), + true, this); + }); //头部点(必须先有TrackTimeSubmoduleMovable) + if (trackTimeSubmodule is not TrackTimeSubmoduleMovable) trackHeadPointButton.button.interactable = false; + + var tapButton = inspector.GenerateButton(this, generateContainer, "Tap", + () => + { + Tap.GenerateElement("New Tap", Guid.NewGuid(), new List(), true, this, 0f); + }); //Note Tap + + var stayButton = inspector.GenerateButton(this, generateContainer, "Stay", + () => + { + Stay.GenerateElement("New Stay", Guid.NewGuid(), new List(), true, this, 0f); + }); //Note Stay + + // var holdButton = inspector.GenerateButton(this, generateContainer, "Hold", + // () => + // { + // Hold.GenerateElement("New Hold", Guid.NewGuid(), new List(), true, this, 0f); + // }); //Note Hold + + var flickButton = inspector.GenerateButton(this, generateContainer, "Flick", + () => + { + Flick.GenerateElement("New Flick", Guid.NewGuid(), new List(), true, this, 0f, + new List()); + }); //Note Flick + + var displacementButton = inspector.GenerateButton(this, generateContainer, "Displacement", () => { Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List(), true, this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()); - }); + }); //位移 - var swirlButton = inspector.GenerateButton(this, container, "Swirl", + var swirlButton = inspector.GenerateButton(this, generateContainer, "Swirl", () => { Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List(), true, this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()); - }); + }); //旋转 - var QuickCopyButton = inspector.GenerateButton(this, container, "QuickCopy", () => + var toolsContainerTrack = inspector.GenerateContainer("Track Tools"); //轨道(整体)快捷工具 + var quickCopyButton = inspector.GenerateButton(this, toolsContainerTrack, "QuickCopy", () => { IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy"); var qcContainer = qcWindow.GenerateContainer(); @@ -163,9 +212,72 @@ namespace Ichni.RhythmGame bool includeAnimation = includeAnimationToggle.toggle.isOn; QuickCopy(positionOffset, timeOffset, includeAnimation, iteration); }); + }); //快速复制 + + var wholeTrackMoveButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Move", () => + { + IHaveInspection wholeMoveWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Move"); + var wmContainer = wholeMoveWindow.GenerateContainer(); + var xField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "X offset", "0"); + var yField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Y offset", "0"); + var zField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Z offset", "0"); + wholeMoveWindow.GenerateButton(this, wmContainer, "Move", () => + { + Vector3 positionOffset = new Vector3(xField.GetResult(), yField.GetResult(), zField.GetResult()); + WholeTrackMove(positionOffset); + }); + }); //整体移动 + + var wholeTrackSwirlButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Swirl", () => + { + IHaveInspection wholeSwirlWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Swirl"); + var wsContainer = wholeSwirlWindow.GenerateContainer(); + var angleField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Angle", "0"); + var centerXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center X", "0"); + var centerYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Y", "0"); + var centerZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Z", "0"); + var axisDirXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction X", "0"); + var axisDirYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Y", "0"); + var axisDirZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Z", "0"); + wholeSwirlWindow.GenerateButton(this, wsContainer, "Swirl", () => + { + float angle = angleField.GetResult(); + Vector3 center = new Vector3(centerXField.GetResult(), centerYField.GetResult(), centerZField.GetResult()); + Vector3 axisDirection = new Vector3(axisDirXField.GetResult(), axisDirYField.GetResult(), axisDirZField.GetResult()); + WholeTrackSwirl(angle, center, axisDirection); + }); + }); //整体旋转 + + var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () => + { + IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip"); + var wfContainer = wholeFlipWindow.GenerateContainer(); + var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0"); + var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0"); + var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0"); + var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0"); + var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0"); + var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0"); + wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () => + { + Vector3 axisStart = new Vector3(axisStartXField.GetResult(), axisStartYField.GetResult(), axisStartZField.GetResult()); + Vector3 axisEnd = new Vector3(axisEndXField.GetResult(), axisEndYField.GetResult(), axisEndZField.GetResult()); + WholeTrackFlip(axisStart, axisEnd); + }); + }); //整体翻转 + + var toolsContainerPathNode = inspector.GenerateContainer("Path Node Tools"); //路径点快捷工具 + var setAllPathNodeSphereButton = inspector.GenerateButton(this, toolsContainerPathNode, + "Set All Path Node Sphere", () => + { + bool firstPathNodeSphere = trackPathSubmodule.pathNodeList[0].isShowingSphere; + SetAllPathNodeSphere(!firstPathNodeSphere); }); - container.SetDeviver(1); + var setOnlyStartEndPathNodeSphereEnabledButton = inspector.GenerateButton(this, toolsContainerPathNode, + "Only Start & End Path Node's sphere enabled", SetOnlyStartEndPathNodeSphereEnabled); + + trackSubmodulesContainer.SetDeviver(1); } } diff --git a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs index 18bdd1ed..5ac8f09c 100644 --- a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs +++ b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs @@ -85,7 +85,7 @@ namespace Ichni.RhythmGame isClosedToggle.AddListenerFunction(_ => ClosePath()); var generatePathNodeButton = inspector.GenerateButton(this, container, "Generate Path Node", () => { - PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List(), true, track); + PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List(), true, track, true); }); } } diff --git a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs index f29fdcd5..9fd4f276 100644 --- a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs +++ b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs @@ -4,7 +4,6 @@ using Dreamteck.Splines; using Ichni.Editor; using Unity.VisualScripting; using UnityEngine; -using Inspector = Unity.VisualScripting.Inspector; namespace Ichni.RhythmGame { diff --git a/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs b/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs index e4ce9264..61b2d0da 100644 --- a/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs +++ b/Assets/Scripts/EditorGame/GameElements/Track/TrackTools.cs @@ -16,8 +16,8 @@ namespace Ichni.RhythmGame /// 迭代次数,即产生几个粘贴的Track private void QuickCopy(Vector3 unitPositionOffset, float unitTimeOffset, bool includeAnimations = true, int iteration = 1) { - if(iteration <= 0) return; - + if (iteration <= 0) return; + CopyPasteDeleteModule cpd = EditorManager.instance.operationManager.CopyPasteDeleteModule; cpd.CopyElement(this); for (int i = 1; i <= iteration; i++) @@ -26,31 +26,34 @@ namespace Ichni.RhythmGame Track newTrack = cpd.pastedElementList[0] as Track; Vector3 positionOffset = unitPositionOffset * i; float timeOffset = unitTimeOffset * i; - - //对Track的所有有效的Submodule和子GameElement进行偏移 - if (newTrack.trackTimeSubmodule is TrackTimeSubmoduleMovable movable) - { - movable.trackStartTime += timeOffset; - movable.trackEndTime += timeOffset; - } - + + //以下:对Track的所有有效的Submodule和子GameElement进行偏移 TODO: 需要思考是否有统一时间偏移的方法? + + //PathNode,位置偏移 newTrack.trackPathSubmodule.pathNodeList.ForEach(pn => { pn.transformSubmodule.originalPosition += positionOffset; pn.transformSubmodule.Refresh(); }); - - + + //TrackTimeSubmoduleMovable,时间偏移 + if (newTrack.trackTimeSubmodule is TrackTimeSubmoduleMovable movable) + { + movable.trackStartTime += timeOffset; + movable.trackEndTime += timeOffset; + } + + //获取所有newTrack及之下(所有layer)的GameElement List allNewGameElements = newTrack.GetAllGameElementsFromThis(); - List percentPoints = allNewGameElements - .FindAll(x => x is TrackPercentPoint).Cast().ToList(); + //TrackPercentPoint,时间偏移 + List percentPoints = allNewGameElements.FindAll(x => x is TrackPercentPoint).Cast().ToList(); percentPoints.ForEach(pp => { pp.trackPercent.animations.ForEach(anim => anim.ApplyTimeOffset(timeOffset)); }); - + //Note,时间偏移 List notes = allNewGameElements.FindAll(x => x is NoteBase).Cast().ToList(); notes.ForEach(note => { @@ -58,19 +61,97 @@ namespace Ichni.RhythmGame note.Refresh(); }); + //Animation,时间偏移(可以根据需要选择是否偏移) if (includeAnimations) { List animations = allNewGameElements - .FindAll(x => x.GetType().IsSubclassOf(typeof(AnimationBase))).Cast().ToList(); - - animations.ForEach(anim => - { - anim.ApplyTimeOffset(timeOffset); - }); + .FindAll(x => x is AnimationBase).Cast().ToList(); + + animations.ForEach(anim => { anim.ApplyTimeOffset(timeOffset); }); } } - + cpd.pastedElementList.Clear(); } + + /// + /// Track整体移动 + /// + /// 坐标偏移量 + private void WholeTrackMove(Vector3 positionOffset) + { + trackPathSubmodule.pathNodeList.ForEach(pn => + { + pn.transformSubmodule.originalPosition += positionOffset; + pn.transformSubmodule.Refresh(); + }); + } + + /// + /// Track整体旋转 + /// + /// 旋转角度,单位:度,方向:顺时针 + /// 旋转中心 + /// 旋转轴方向 + private void WholeTrackSwirl(float angle, Vector3 center, Vector3 axisDirection) + { + if (axisDirection == Vector3.zero) + { + LogWindow.Log("Axis direction cannot be zero!", Color.red); + return; + } + + trackPathSubmodule.pathNodeList.ForEach(pn => + { + Vector3 originalPosition = pn.transformSubmodule.originalPosition; + Vector3 rotatedPosition = Quaternion.AngleAxis(angle, axisDirection) * (originalPosition - center) + center; + pn.transformSubmodule.originalPosition = rotatedPosition; + pn.transformSubmodule.Refresh(); + }); + } + + /// + /// Track整体翻转 + /// + /// 翻转轴起点 + /// 翻转轴终点 + private void WholeTrackFlip(Vector3 axisStart, Vector3 axisEnd) + { + trackPathSubmodule.pathNodeList.ForEach(pn => + { + Vector3 originalPosition = pn.transformSubmodule.originalPosition; + Vector3 flippedPosition = Vector3.Reflect(originalPosition - axisStart, axisEnd - axisStart) + axisStart; + pn.transformSubmodule.originalPosition = flippedPosition; + pn.transformSubmodule.Refresh(); + }); + } + + /// + /// 仅开启起点和终点的PathNode的Sphere显示,中间的PathNode不显示 + /// + private void SetOnlyStartEndPathNodeSphereEnabled() + { + if (trackPathSubmodule.pathNodeList.Count < 2) + { + LogWindow.Log("PathNode amount is less than 2!", Color.red); + return; + } + + trackPathSubmodule.pathNodeList[0].SetPathNodeSphere(true); + trackPathSubmodule.pathNodeList[^1].SetPathNodeSphere(true); + for (int i = 1; i < trackPathSubmodule.pathNodeList.Count - 1; i++) + { + trackPathSubmodule.pathNodeList[i].SetPathNodeSphere(false); + } + } + + /// + /// 批量开启或关闭所有PathNode的Sphere显示 + /// + /// + private void SetAllPathNodeSphere(bool isShowing) + { + trackPathSubmodule.pathNodeList.ForEach(pn => pn.SetPathNodeSphere(isShowing)); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Manager/EditorManager.cs b/Assets/Scripts/Manager/EditorManager.cs index b3a35438..00efc300 100644 --- a/Assets/Scripts/Manager/EditorManager.cs +++ b/Assets/Scripts/Manager/EditorManager.cs @@ -85,45 +85,5 @@ namespace Ichni songInformation.SetUpInspector(); cameraManager.SetUpInspector(); } - - private void CreateNew() - { - projectManager.GenerateProject("TestProject"); - - var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List(), true, null); - var dis0 = Displacement.GenerateElement("Displacement-0",Guid.NewGuid(), new List(),true, f0, - new FlexibleFloat(), - new FlexibleFloat(new List(){new (0,2,0,10, AnimationCurveType.Linear)}), - new FlexibleFloat()); - var dis1 = Displacement.GenerateElement("Displacement-1", Guid.NewGuid(), new List(), true, f0, - new FlexibleFloat(new List() - { - new(0, 0.5f, 0, -4, AnimationCurveType.OutQuad), - new(0.5f, 1, -4, 0, AnimationCurveType.InQuad), - new(1, 1.5f, 0, 4, AnimationCurveType.OutQuad), - new(1.5f, 2, 4, 0, AnimationCurveType.InQuad), - }), - new FlexibleFloat(new List(){new (0,2,0,-10, AnimationCurveType.Linear)}), - new FlexibleFloat()); - - var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List(), true, f0); - t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed, false); - t0.submoduleList.Add(t0.trackPathSubmodule); - t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(t0, 0, 2, 1, AnimationCurveType.OutQuad); - t0.submoduleList.Add(t0.trackTimeSubmodule); - var pp0 = TrackPercentPoint.GenerateElement("TrackPercentPoint-0", Guid.NewGuid(), new List(), true, t0, - new FlexibleFloat(new List() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) })); - var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List(), true, pp0, 5); - // t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0); - var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List(), true, t0); - p0.transformSubmodule = new TransformSubmodule(p0, new Vector3(-5, 5, 10), Vector3.zero, Vector3.one); - p0.colorSubmodule = new ColorSubmodule(p0, Color.white); - var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List(), true, t0); - p1.transformSubmodule = new TransformSubmodule(p1, new Vector3(5, -5, 10), Vector3.zero, Vector3.one); - p1.colorSubmodule = new ColorSubmodule(p1, Color.red); - var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List(), true, t0, 1f); - var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List(), true, n0, - "basic", "BasicNoteTap3D"); - } } } \ No newline at end of file diff --git a/Assets/StreamingAssets/Projects/TestProject/Beatmap.json b/Assets/StreamingAssets/Projects/TestProject/Beatmap.json index f3097048..2c39eff5 100644 --- a/Assets/StreamingAssets/Projects/TestProject/Beatmap.json +++ b/Assets/StreamingAssets/Projects/TestProject/Beatmap.json @@ -273,6 +273,7 @@ } },{ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp", + "isShowingSphere" : true, "elementName" : "PathNode-0", "tags" : [ @@ -332,6 +333,7 @@ } },{ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp", + "isShowingSphere" : true, "elementName" : "PathNode-1", "tags" : [ @@ -505,9 +507,6 @@ { "__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGenerateExpand_BM,Assembly-CSharp", "generateTime" : 1, - "attachedNoteID" : { - "value" : "c5134d2c-c175-458c-99ff-07523169ec21" - }, "effectTime" : 0.1 } ],"GeneralJudge":[ @@ -517,33 +516,21 @@ ],"Perfect":[ { "__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNotePerfectBurst_BM,Assembly-CSharp", - "attachedNoteID" : { - "value" : "c5134d2c-c175-458c-99ff-07523169ec21" - }, "effectTime" : 0.1 } ],"Good":[ { "__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteGoodBurst_BM,Assembly-CSharp", - "attachedNoteID" : { - "value" : "c5134d2c-c175-458c-99ff-07523169ec21" - }, "effectTime" : 0.1 } ],"Bad":[ { "__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteBadExpand_BM,Assembly-CSharp", - "attachedNoteID" : { - "value" : "c5134d2c-c175-458c-99ff-07523169ec21" - }, "effectTime" : 0.1 } ],"Miss":[ { "__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicNoteMissPale_BM,Assembly-CSharp", - "attachedNoteID" : { - "value" : "c5134d2c-c175-458c-99ff-07523169ec21" - }, "effectTime" : 0.2 } ] @@ -626,6 +613,55 @@ "attachedElementGuid" : { "value" : "90851003-b06b-4fee-8bd3-910abdbe53b1" } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp", + "exactJudgeTime" : 0.5, + "elementName" : "New Tap", + "tags" : [ + + ], + "elementGuid" : { + "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f" + }, + "attachedElementGuid" : { + "value" : "04f7a1d6-76f2-4b15-9632-494515114d5d" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp", + "originalPosition" : { + "x" : 0, + "y" : 0, + "z" : 0 + }, + "originalEulerAngles" : { + "x" : 0, + "y" : 0, + "z" : 0 + }, + "originalScale" : { + "x" : 1, + "y" : 1, + "z" : 1 + }, + "attachedElementGuid" : { + "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp", + "isOverridingDuration" : false, + "startTime" : -32767, + "endTime" : 32767, + "attachedElementGuid" : { + "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp", + "judgeUnitList" : [ + + ], + "attachedElementGuid" : { + "value" : "49905a7f-456c-491d-a607-0aebebd5ab7f" + } } ] } diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/OSX b/Assets/StreamingAssets/ThemeBundles/OSX/OSX index 3759e0ae..b9826f03 100644 Binary files a/Assets/StreamingAssets/ThemeBundles/OSX/OSX and b/Assets/StreamingAssets/ThemeBundles/OSX/OSX differ diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest b/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest index 35c1b181..7b5cec52 100644 --- a/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest +++ b/Assets/StreamingAssets/ThemeBundles/OSX/OSX.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 1529963868 +CRC: 1057476443 AssetBundleManifest: AssetBundleInfos: Info_0: diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse index f7367b02..bfaf88af 100644 Binary files a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse and b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse differ diff --git a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest index 2c5e0b01..c574150e 100644 --- a/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest +++ b/Assets/StreamingAssets/ThemeBundles/OSX/departure_to_multiverse.manifest @@ -1,15 +1,15 @@ ManifestFileVersion: 0 -CRC: 639174668 +CRC: 1444715112 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 26333e77a3a5ee29d85cfc010f962845 + Hash: 6a31f70c38ba841b2847683946b57dbf TypeTreeHash: serializedVersion: 2 - Hash: 625a8bf3466c7efbf901d88367e54446 + Hash: 7c8fba77ff779a35ad42450f8316ace8 IncrementalBuildHash: serializedVersion: 2 - Hash: 26333e77a3a5ee29d85cfc010f962845 + Hash: 6a31f70c38ba841b2847683946b57dbf HashAppended: 0 ClassTypes: - Class: 1 @@ -20,6 +20,8 @@ ClassTypes: Script: {instanceID: 0} - Class: 23 Script: {instanceID: 0} +- Class: 28 + Script: {instanceID: 0} - Class: 33 Script: {instanceID: 0} - Class: 43 @@ -32,6 +34,10 @@ ClassTypes: Script: {fileID: 11500000, guid: ea0771a0c87f746769a9ffd7286a0665, type: 3} - Class: 115 Script: {instanceID: 0} +- Class: 198 + Script: {instanceID: 0} +- Class: 199 + Script: {instanceID: 0} SerializeReferenceClassIdentifiers: - AssemblyName: Sirenix.Serialization ClassName: Sirenix.Serialization.SerializationData diff --git a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs index 08c9abdb..e9a8595b 100644 --- a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs +++ b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteVisual.cs @@ -15,21 +15,24 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic BasicNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags, isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent(); + return noteVisual; + } + + public override void FirstSetUpObject(bool isFirstGenerated) + { NoteBase note = parentElement as NoteBase; if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。"); - noteVisual.note = note; - note.noteVisual = noteVisual; + this.note = note; + note.noteVisual = this; if (isFirstGenerated) { - noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual)); - noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual)); - noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual)); - noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual)); - noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual)); + effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this)); + effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this)); + effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this)); + effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this)); + effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this)); } - - return noteVisual; } } diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx index 086a1fa6..da398c26 100755 Binary files a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx and b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx differ diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta index 30ec0034..df10aa88 100755 --- a/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta +++ b/Assets/ThemeBundles/DepartureToMultiverse/Models/tapnote2.fbx.meta @@ -35,7 +35,7 @@ ModelImporter: isReadable: 0 meshes: lODScreenPercentages: [] - globalScale: 5 + globalScale: 1 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 @@ -90,7 +90,7 @@ ModelImporter: armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 - globalScale: 0.049999997 + globalScale: 1 rootMotionBoneName: hasTranslationDoF: 0 hasExtraRoot: 0 diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab b/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab index 7cb337f2..0a903dbe 100644 --- a/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab +++ b/Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab @@ -83,6 +83,4912 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &4318401267544782397 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 3241089449054242552} + m_Father: {fileID: 1955393630991878621} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs new file mode 100644 index 00000000..90b6c899 --- /dev/null +++ b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using Ichni.Editor; +using Ichni.RhythmGame.Beatmap; +using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap; +using UnityEngine; + +namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse +{ + public class DTMNotePerfectBurst : NotePerfectEffect + { + private ParticleSystem effectParticle; + + public DTMNotePerfectBurst(NoteVisualBase noteVisual) + { + this.note = noteVisual.note; + this.noteVisual = noteVisual; + this.effectParticle = noteVisual.effectPartList[0].GetComponent(); + this.effectTime = 0f; + } + public override void Recover() + { + effectParticle.Stop(); + noteVisual.noteMain.SetActive(true); + } + + public override void Adjust() + { + effectParticle.Play(); + noteVisual.noteMain.SetActive(false); + } + + public override EffectBase_BM ConvertToBM() + { + return new DTMNotePerfectBurst_BM(effectTime); + } + + public override void SetUpInspector() + { + IHaveInspection inspector = EditorManager.instance.uiManager.inspector; + var container = inspector.GenerateContainer("Basic Note Perfect Burst"); + } + } + + namespace Beatmap + { + public class DTMNotePerfectBurst_BM : NotePerfectEffect_BM + { + public DTMNotePerfectBurst_BM() + { + + } + + public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime) + { + + } + + public override EffectBase ConvertToGameType(GameElement attachedGameElement) + { + return new DTMNotePerfectBurst(attachedGameElement as NoteVisualBase); + } + } + } +} \ No newline at end of file diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs.meta b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs.meta new file mode 100644 index 00000000..079fb85a --- /dev/null +++ b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4979bd6148dc44f2c9444c1d3f663a2a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs index 4fdf2b1a..ae5e1ab0 100644 --- a/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs +++ b/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs @@ -9,31 +9,36 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse public partial class DTMNoteVisual : NoteVisualBase { public static DTMNoteVisual GenerateElement(string elementName, Guid id, List tags, - bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName) + bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement) { DTMNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags, isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent(); - + + return noteVisual; + } + + public override void FirstSetUpObject(bool isFirstGenerated) + { NoteBase note = parentElement as NoteBase; - if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。"); - noteVisual.note = note; - note.noteVisual = noteVisual; + if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。"); + this.note = note; + note.noteVisual = this; if (isFirstGenerated) { - //noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual.note)); - //noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual.note)); - //noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual.note)); - //noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual.note)); - //noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual.note)); + //effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this)); + effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this)); + //effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this)); + //effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this)); + //effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this)); } - - return noteVisual; } } public partial class DTMNoteVisual { + + public override void SaveBM() { matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags, @@ -60,13 +65,13 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse public override void ExecuteBM() { matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, - GetElement(attachedElementGuid), themeBundleName, objectName); + themeBundleName, objectName, GetElement(attachedElementGuid)); } public override GameElement DuplicateBM(GameElement parent) { - return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, parent, themeBundleName, - objectName); + return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, themeBundleName, + objectName, parent); } } }