基础内容

必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
This commit is contained in:
SoulliesOfficial
2025-01-26 21:10:16 -05:00
parent 40f63dd2bd
commit 8d0abec75f
9320 changed files with 2950357 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackRendererSubmodule : TrackSubmodule
{
public Track track;
public MeshGenerator meshGenerator;
public MeshRenderer meshRenderer;
}
public class TrackRendererSubmoduleAutoOrient : TrackRendererSubmodule
{
public SplineRenderer splineRenderer;
public void NewInitialize(Track track)
{
this.track = track;
this.track.trackRendererSubmodule = this;
this.splineRenderer = track.AddComponent<SplineRenderer>();
this.meshGenerator = splineRenderer;
this.splineRenderer.spline = track.trackPathSubmodule.path;
this.splineRenderer.clipFrom = 0;
this.splineRenderer.clipTo = 1;
Debug.Log(splineRenderer.clipFrom + " " + splineRenderer.clipTo);
this.splineRenderer.color = Color.white;
}
public override void InitialRefresh()
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
{
splineRenderer.clipFrom = 0;
splineRenderer.clipTo = 0;
}
}
}
}