Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs
SoulliesOfficial 8d0abec75f 基础内容
必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
2025-01-26 21:10:16 -05:00

42 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackRendererSubmodule : TrackSubmodule
{
public Track track;
public MeshGenerator meshGenerator;
public MeshRenderer meshRenderer;
}
public class TrackRendererSubmoduleAutoOrient : TrackRendererSubmodule
{
public SplineRenderer splineRenderer;
public void NewInitialize(Track track)
{
this.track = track;
this.track.trackRendererSubmodule = this;
this.splineRenderer = track.AddComponent<SplineRenderer>();
this.meshGenerator = splineRenderer;
this.splineRenderer.spline = track.trackPathSubmodule.path;
this.splineRenderer.clipFrom = 0;
this.splineRenderer.clipTo = 1;
Debug.Log(splineRenderer.clipFrom + " " + splineRenderer.clipTo);
this.splineRenderer.color = Color.white;
}
public override void InitialRefresh()
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
{
splineRenderer.clipFrom = 0;
splineRenderer.clipTo = 0;
}
}
}
}