基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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79
Assets/Scripts/GameElements/Track/Track.cs
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79
Assets/Scripts/GameElements/Track/Track.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class Track : BaseElement
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{
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public TrackPathSubmodule trackPathSubmodule;
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public TrackTimeSubmodule trackTimeSubmodule;
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public TrackRendererSubmodule trackRendererSubmodule;
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public static Track GenerateElement(string elementName, BaseElement parent, Vector3 position)
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{
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if (parent == null)
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{
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throw new System.Exception("Parent is null");
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}
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Track track = LeanPool.Spawn(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
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track.NewInitialize(elementName, position);
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track.SetParent(parent);
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return track;
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}
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private void NewInitialize(string elementName, Vector3 position)
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{
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base.NewInitialize(elementName);
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timeDurationSubmodule = new TimeDurationSubmodule();
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transformSubmodule = new TransformSubmodule(position, Vector3.zero, Vector3.one);
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trackPathSubmodule = null;
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trackTimeSubmodule = null;
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trackRendererSubmodule = null;
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Refresh();
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}
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public override void AfterInitialize()
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{
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trackPathSubmodule.path.RebuildImmediate();
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//Refresh();
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}
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private void Update()
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{
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if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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{
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(trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart();
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}
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}
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}
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public partial class Track
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{
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public override void Refresh()
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{
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transform.localPosition = transformSubmodule.currentPosition;
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}
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}
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public partial class Track
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{
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public enum TrackSpaceType
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{
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CatmullRom = 0,
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BSpline = 1,
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Linear = 3
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}
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public enum TrackSamplingType
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{
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TimeDistributed = 0,
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DistanceDistributed = 1
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}
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}
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}
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11
Assets/Scripts/GameElements/Track/Track.cs.meta
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11
Assets/Scripts/GameElements/Track/Track.cs.meta
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fileFormatVersion: 2
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guid: 8d2b6af5deaa046ff89ed3c74bb2ffdc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/GameElements/Track/TrackSubmodules.meta
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8
Assets/Scripts/GameElements/Track/TrackSubmodules.meta
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fileFormatVersion: 2
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guid: c8348db51d6bc4d48b37e45339d1aaab
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class TrackPathSubmodule : TrackSubmodule
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{
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public SplineComputer path;
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public List<PathNode> pathNodeList;
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public Track.TrackSpaceType trackSpaceType;
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public Track.TrackSamplingType trackSamplingType;
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public bool isClosed;
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public void NewInitialize(Track track, bool isClosed, Track.TrackSpaceType trackSpaceType,
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Track.TrackSamplingType trackSamplingType)
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{
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this.track = track;
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this.path = track.AddComponent<SplineComputer>();
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track.trackPathSubmodule = this;
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this.pathNodeList = new List<PathNode>();
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this.trackSpaceType = trackSpaceType;
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this.trackSamplingType = trackSamplingType;
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this.isClosed = isClosed;
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SetUpSplineComputer(trackSpaceType, trackSamplingType);
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}
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}
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public partial class TrackPathSubmodule
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{
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private void SetUpSplineComputer(Track.TrackSpaceType trackSpaceType, Track.TrackSamplingType trackSamplingType)
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{
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path.type = (Spline.Type)(int)trackSpaceType;
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path.sampleMode = (SplineComputer.SampleMode)(int)trackSamplingType;
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path.space = SplineComputer.Space.Local;
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}
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public void ClosePath(bool close)
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{
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if (close)
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{
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path.Close();
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}
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else
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{
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path.Break();
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}
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isClosed = close;
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}
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public void SetTrackSpaceType(int spaceType)
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{
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trackSpaceType = (Track.TrackSpaceType)spaceType;
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path.type = (Spline.Type)spaceType;
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}
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public void AddPathNode(PathNode point)
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{
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path.SetPoint(pathNodeList.Count, point.node, SplineComputer.Space.Local);
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pathNodeList.Add(point);
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}
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public void SetPathNode(PathNode point)
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{
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path.SetPoint(point.index, point.node, SplineComputer.Space.Local);
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}
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}
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}
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fileFormatVersion: 2
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guid: e365a28188395451e95f60530805d7ca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,42 @@
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TrackRendererSubmodule : TrackSubmodule
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{
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public Track track;
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public MeshGenerator meshGenerator;
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public MeshRenderer meshRenderer;
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}
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public class TrackRendererSubmoduleAutoOrient : TrackRendererSubmodule
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{
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public SplineRenderer splineRenderer;
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public void NewInitialize(Track track)
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{
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this.track = track;
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this.track.trackRendererSubmodule = this;
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this.splineRenderer = track.AddComponent<SplineRenderer>();
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this.meshGenerator = splineRenderer;
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this.splineRenderer.spline = track.trackPathSubmodule.path;
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this.splineRenderer.clipFrom = 0;
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this.splineRenderer.clipTo = 1;
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Debug.Log(splineRenderer.clipFrom + " " + splineRenderer.clipTo);
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this.splineRenderer.color = Color.white;
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}
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public override void InitialRefresh()
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{
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if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
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{
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splineRenderer.clipFrom = 0;
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splineRenderer.clipTo = 0;
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 01fba1b4480fc4988be3f80598f285c1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class TrackSubmodule : SubmoduleBase
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{
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public Track track;
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public bool isUpdating;
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}
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}
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fileFormatVersion: 2
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guid: 9d9735a5fb100495d84928630f6e97da
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,76 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TrackTimeSubmodule : TrackSubmodule
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{
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public float headPercent, tailPercent;
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}
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public class TrackTimeSubmoduleMovable : TrackTimeSubmodule
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{
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public float trackStartTime;
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public float trackEndTime;
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public float trackTotalTime;
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public float visibleTrackTimeLength;
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public AnimationCurveType animationCurveType;
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public void NewInitialize(Track track, float trackStartTime, float trackEndTime,
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float visibleTrackTimeLength, AnimationCurveType animationCurveType)
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{
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this.track = track;
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this.track.trackTimeSubmodule = this;
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this.trackStartTime = trackStartTime;
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this.trackEndTime = trackEndTime;
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this.trackTotalTime = trackEndTime - trackStartTime;
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this.visibleTrackTimeLength = visibleTrackTimeLength;
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this.animationCurveType = animationCurveType;
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track.timeDurationSubmodule.startTime = trackStartTime;
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track.timeDurationSubmodule.endTime = trackEndTime + visibleTrackTimeLength;
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}
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public void UpdateTrackPart()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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headPercent = GetTrackPercent(songTime);
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tailPercent = GetTrackPercent(songTime - visibleTrackTimeLength);
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Debug.Log("Head: " + headPercent + " Tail: " + tailPercent);
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if (track.trackRendererSubmodule != null)
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{
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track.trackRendererSubmodule.meshGenerator.clipFrom = tailPercent;
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track.trackRendererSubmodule.meshGenerator.clipTo = headPercent;
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}
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}
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private float GetTrackPercent(float songTimeInTime)
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{
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float per = AnimationCurveEvaluator.Evaluate(animationCurveType, (songTimeInTime - trackStartTime) / trackTotalTime);
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return Mathf.Clamp01(per);
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}
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}
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public class TrackTimeSubmoduleStatic : TrackTimeSubmodule
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{
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public float trackTotalTime;
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public AnimationCurveType animationCurveType;
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public void NewInitialize(Track track, float trackTotalTime, AnimationCurveType animationCurveType)
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{
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this.track = track;
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this.track.trackTimeSubmodule = this;
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this.trackTotalTime = trackTotalTime;
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this.animationCurveType = animationCurveType;
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this.headPercent = 0;
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this.tailPercent = 1;
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track.timeDurationSubmodule.startTime = 0;
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track.timeDurationSubmodule.endTime = 0;
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//timeDurationSubmodule 根据下辖Note的时间来设置
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c2ed41fffa9a44e6d923a7866af34590
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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