架构重新设计
基本重做了所有物体和次级模块代码
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Ichni.RhythmGame.Beatmap;
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using Unity.Mathematics;
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using UnityEngine;
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@@ -11,14 +12,14 @@ namespace Ichni.RhythmGame
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public bool isOverridingDuration; //是否手动设置了时间区间,开启时,子物体的时间区间将被忽略
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public float startTime, endTime; //起止时间
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public TimeDurationSubmodule(BaseElement attachedElement) : base(attachedElement)
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public TimeDurationSubmodule(GameElement attachedGameElement) : base(attachedGameElement)
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{
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isOverridingDuration = false;
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startTime = -999;//TODO: 换为-delay
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endTime = 999;//TODO: 换为songLength
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startTime = -32767;//TODO: 换为-delay
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endTime = 32767;//TODO: 换为songLength
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}
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public TimeDurationSubmodule(BaseElement attachedElement, bool isOverridingDuration, float startTime, float endTime) : base(attachedElement)
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public TimeDurationSubmodule(GameElement attachedGameElement, bool isOverridingDuration, float startTime, float endTime) : base(attachedGameElement)
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{
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this.isOverridingDuration = isOverridingDuration;
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this.startTime = startTime;
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@@ -34,6 +35,7 @@ namespace Ichni.RhythmGame
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{
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this.startTime = startTime;
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this.endTime = endTime;
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this.isOverridingDuration = true;
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}
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public void SetDuration(params FlexibleFloat[] flexibleFloats)
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@@ -76,10 +78,15 @@ namespace Ichni.RhythmGame
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public override void SaveBM()
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{
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matchedBM = new Beatmap.TimeDurationSubmodule_BM(attachedElement, this);
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matchedBM = new TimeDurationSubmodule_BM(attachedGameElement);
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}
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}
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public interface IHaveTimeDurationSubmodule
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{
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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}
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namespace Beatmap
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{
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public class TimeDurationSubmodule_BM : Submodule_BM
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@@ -92,8 +99,9 @@ namespace Ichni.RhythmGame
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}
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public TimeDurationSubmodule_BM(BaseElement attachedElement, TimeDurationSubmodule timeDurationSubmodule) : base(attachedElement)
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public TimeDurationSubmodule_BM(GameElement attachedElement) : base(attachedElement)
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{
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TimeDurationSubmodule timeDurationSubmodule = (attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule;
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isOverridingDuration = timeDurationSubmodule.isOverridingDuration;
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startTime = timeDurationSubmodule.startTime;
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endTime = timeDurationSubmodule.endTime;
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@@ -101,13 +109,15 @@ namespace Ichni.RhythmGame
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public override void ExecuteBM()
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{
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attachedElement = GetElement(attachedElementGuid);
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attachedElement.timeDurationSubmodule = new TimeDurationSubmodule(attachedElement, isOverridingDuration, startTime, endTime);
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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(attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule =
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new TimeDurationSubmodule(attachedElement, isOverridingDuration, startTime, endTime);
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}
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public override void DuplicateBM(BaseElement attached)
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public override void DuplicateBM(GameElement attached)
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{
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attached.timeDurationSubmodule = new TimeDurationSubmodule(attached, isOverridingDuration, startTime, endTime);
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(attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule =
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new TimeDurationSubmodule(attached, isOverridingDuration, startTime, endTime);
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}
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}
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}
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