124 lines
4.3 KiB
C#
124 lines
4.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Ichni.RhythmGame.Beatmap;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TimeDurationSubmodule: SubmoduleBase
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{
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public bool isOverridingDuration; //是否手动设置了时间区间,开启时,子物体的时间区间将被忽略
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public float startTime, endTime; //起止时间
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public TimeDurationSubmodule(GameElement attachedGameElement) : base(attachedGameElement)
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{
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isOverridingDuration = false;
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startTime = -32767;//TODO: 换为-delay
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endTime = 32767;//TODO: 换为songLength
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}
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public TimeDurationSubmodule(GameElement attachedGameElement, bool isOverridingDuration, float startTime, float endTime) : base(attachedGameElement)
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{
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this.isOverridingDuration = isOverridingDuration;
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this.startTime = startTime;
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this.endTime = endTime;
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}
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public bool CheckTimeInDuration(float time, float offset = 0.2f)
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{
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return time >= startTime - offset && time <= endTime + offset;
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}
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public void SetDuration(float startTime, float endTime)
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{
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this.startTime = startTime;
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this.endTime = endTime;
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this.isOverridingDuration = true;
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}
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public void SetDuration(params FlexibleFloat[] flexibleFloats)
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{
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List<float> startTimes = new List<float>();
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List<float> endTimes = new List<float>();
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foreach (FlexibleFloat flexibleFloat in flexibleFloats)
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{
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flexibleFloat.Sort();
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if (flexibleFloat.animations.Count > 0)
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{
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startTimes.Add(flexibleFloat.animations[0].startTime);
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endTimes.Add(flexibleFloat.animations[^1].endTime);
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}
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}
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startTime = startTimes.Min();
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endTime = endTimes.Max();
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}
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public void SetDurationFromChildren(List<TimeDurationSubmodule> children)
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{
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List<float2> durations = new List<float2>();
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if (children.Count == 0)
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{
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return;
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}
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foreach (var child in children)
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{
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durations.Add(new float2(child.startTime, child.endTime));
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}
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startTime = durations.Min(duration => duration.x);
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endTime = durations.Max(duration => duration.y);
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}
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public override void SaveBM()
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{
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matchedBM = new TimeDurationSubmodule_BM(attachedGameElement);
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}
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}
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public interface IHaveTimeDurationSubmodule
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{
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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}
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namespace Beatmap
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{
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public class TimeDurationSubmodule_BM : Submodule_BM
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{
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public bool isOverridingDuration;
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public float startTime, endTime;
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public TimeDurationSubmodule_BM()
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{
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}
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public TimeDurationSubmodule_BM(GameElement attachedElement) : base(attachedElement)
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{
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TimeDurationSubmodule timeDurationSubmodule = (attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule;
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isOverridingDuration = timeDurationSubmodule.isOverridingDuration;
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startTime = timeDurationSubmodule.startTime;
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endTime = timeDurationSubmodule.endTime;
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}
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public override void ExecuteBM()
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{
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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(attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule =
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new TimeDurationSubmodule(attachedElement, isOverridingDuration, startTime, endTime);
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}
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public override void DuplicateBM(GameElement attached)
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{
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(attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule =
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new TimeDurationSubmodule(attached, isOverridingDuration, startTime, endTime);
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}
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}
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}
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} |