架构重新设计

基本重做了所有物体和次级模块代码
This commit is contained in:
SoulliesOfficial
2025-02-08 02:31:39 -05:00
parent 752c9b73e3
commit 7ab738cb68
44 changed files with 1320 additions and 847 deletions

View File

@@ -6,15 +6,15 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class SubmoduleBase
public abstract class SubmoduleBase : IBaseElement
{
public BaseElement attachedElement;
public GameElement attachedGameElement;
public Submodule_BM matchedBM;
public BaseElement_BM matchedBM { get; set; }
public SubmoduleBase(BaseElement attachedElement)
public SubmoduleBase(GameElement attachedGameElement)
{
this.attachedElement = attachedElement;
this.attachedGameElement = attachedGameElement;
}
public virtual void InitialRefresh()
@@ -23,13 +23,23 @@ namespace Ichni.RhythmGame
}
public abstract void SaveBM();
public virtual void OnDelete()
{
}
public virtual void Delete()
{
attachedGameElement.submoduleList.Remove(this);
}
}
namespace Beatmap
{
public abstract class Submodule_BM
public abstract class Submodule_BM : BaseElement_BM
{
[System.NonSerialized] public BaseElement attachedElement; //存档类对应的游戏物体
[System.NonSerialized] public GameElement attachedElement; //存档类对应的游戏物体
public Guid attachedElementGuid;
public Submodule_BM()
@@ -37,30 +47,22 @@ namespace Ichni.RhythmGame
}
public Submodule_BM(BaseElement attachedElement)
public Submodule_BM(GameElement attachedElement)
{
this.attachedElement = attachedElement;
attachedElementGuid = attachedElement.elementGuid;
}
public static BaseElement_BM GetElementBM(Guid id)
{
if (BaseElement_BM.identifier.TryGetValue(id, out BaseElement_BM element_BM))
{
return element_BM;
}
Debug.LogAssertion("Element not found or do not have id");
return null;
}
public static BaseElement GetElement(Guid id)
{
return GetElementBM(id)?.matchedElement;
}
/// <summary>
/// 从存档类中生成游戏物体
/// </summary>
public abstract void ExecuteBM();
public abstract void DuplicateBM(BaseElement attached);
/// <summary>
/// 复制物体
/// </summary>
/// <param name="attached">(对于物体)父物体,(对于次级模块)或挂载物体</param>
public abstract void DuplicateBM(GameElement attached);
}
}
}