Files
ichni_Creator_Studio/Assets/Scripts/Base/GeneralSubmodules/SubmoduleBase.cs
SoulliesOfficial 7ab738cb68 架构重新设计
基本重做了所有物体和次级模块代码
2025-02-08 02:31:39 -05:00

68 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class SubmoduleBase : IBaseElement
{
public GameElement attachedGameElement;
public BaseElement_BM matchedBM { get; set; }
public SubmoduleBase(GameElement attachedGameElement)
{
this.attachedGameElement = attachedGameElement;
}
public virtual void InitialRefresh()
{
}
public abstract void SaveBM();
public virtual void OnDelete()
{
}
public virtual void Delete()
{
attachedGameElement.submoduleList.Remove(this);
}
}
namespace Beatmap
{
public abstract class Submodule_BM : BaseElement_BM
{
[System.NonSerialized] public GameElement attachedElement; //存档类对应的游戏物体
public Guid attachedElementGuid;
public Submodule_BM()
{
}
public Submodule_BM(GameElement attachedElement)
{
this.attachedElement = attachedElement;
attachedElementGuid = attachedElement.elementGuid;
}
/// <summary>
/// 从存档类中生成游戏物体
/// </summary>
public abstract void ExecuteBM();
/// <summary>
/// 复制物体
/// </summary>
/// <param name="attached">(对于物体)父物体,(对于次级模块)或挂载物体</param>
public abstract void DuplicateBM(GameElement attached);
}
}
}