架构重新设计
基本重做了所有物体和次级模块代码
This commit is contained in:
@@ -4,23 +4,25 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public abstract class AnimationBase : BaseElement
|
||||
public abstract class AnimationBase : GameElement, IHaveTimeDurationSubmodule
|
||||
{
|
||||
public BaseElement targetObject;
|
||||
public GameElement animatedObject;
|
||||
public FlexibleReturnType animationReturnType;
|
||||
//public ICanHaveAnimation target;
|
||||
|
||||
public override void Initialize(string elementName, Guid id, List<string> tags)
|
||||
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
||||
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
base.Initialize(elementName, id, tags);
|
||||
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
}
|
||||
|
||||
protected abstract void UpdateAnimation(float songTime);
|
||||
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
|
||||
@@ -29,4 +31,22 @@ namespace Ichni.RhythmGame
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public abstract class AnimationBase_BM : GameElement_BM
|
||||
{
|
||||
public AnimationBase_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AnimationBase_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
GameElement_BM attachedElement) : base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user