52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Unity.Mathematics;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace Ichni.RhythmGame
|
|
{
|
|
public abstract class AnimationBase : GameElement, IHaveTimeDurationSubmodule
|
|
{
|
|
public GameElement animatedObject;
|
|
public FlexibleReturnType animationReturnType;
|
|
|
|
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
|
|
|
protected override void SetDefaultSubmodules()
|
|
{
|
|
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
|
submoduleList.Add(timeDurationSubmodule);
|
|
}
|
|
|
|
protected abstract void UpdateAnimation(float songTime);
|
|
|
|
protected virtual void Update()
|
|
{
|
|
if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
|
|
{
|
|
UpdateAnimation(EditorManager.instance.songModule.songTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public abstract class AnimationBase_BM : GameElement_BM
|
|
{
|
|
public AnimationBase_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public AnimationBase_BM(string elementName, Guid elementGuid, List<string> tags,
|
|
GameElement_BM attachedElement) : base(elementName, elementGuid, tags, attachedElement)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
} |