Inspector-2
加入Text,以及一些必要注释
This commit is contained in:
@@ -7,14 +7,13 @@ namespace Ichni.Editor
|
||||
{
|
||||
public class DynamicUIInputField : DynamicUIElement
|
||||
{
|
||||
public string parameterName;
|
||||
public TMP_InputField inputField;
|
||||
|
||||
public override void Initialize(string parameterName)
|
||||
public override void Initialize(string title, string parameterName)
|
||||
{
|
||||
this.parameterName = parameterName;
|
||||
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString();
|
||||
inputField.onEndEdit.AddListener(ApplyParameters);
|
||||
base.Initialize(title, parameterName);
|
||||
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString(); //获取对应变量的值
|
||||
inputField.onEndEdit.AddListener(ApplyParameters); //输入结束后修改变量
|
||||
}
|
||||
|
||||
private void ApplyParameters(string text)
|
||||
|
||||
Reference in New Issue
Block a user