Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/DynamicUIInputField.cs
SoulliesOfficial 675c571e86 Inspector-2
加入Text,以及一些必要注释
2025-02-12 00:01:23 -05:00

24 lines
832 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace Ichni.Editor
{
public class DynamicUIInputField : DynamicUIElement
{
public TMP_InputField inputField;
public override void Initialize(string title, string parameterName)
{
base.Initialize(title, parameterName);
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString(); //获取对应变量的值
inputField.onEndEdit.AddListener(ApplyParameters); //输入结束后修改变量
}
private void ApplyParameters(string text)
{
connectedGameElement.GetType().GetField(parameterName).SetValue(connectedGameElement, text);
}
}
}