@@ -85,7 +85,8 @@ namespace Ichni.RhythmGame
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AnimatedFloat nowAnimatedFloat = GetAnimatedFloat(nowTime); //获取当前时间点对应的AnimatedFloat
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if (nowAnimatedFloat != null) //如果能获取到,表明当前时间点存在动画
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{
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if (nowTime + Time.deltaTime >= nowAnimatedFloat.endTime)
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if (currentAnimationIndex == animations.Count - 1 && nowTime + Time.deltaTime >= nowAnimatedFloat.endTime)
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{
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value = nowAnimatedFloat.endValue;
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returnType = FlexibleReturnType.After;
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@@ -93,7 +94,6 @@ namespace Ichni.RhythmGame
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lastReturnType = returnType;
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return;
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}
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//获取songTime时间点时,基于动画曲线的AnimatedFloat比例点->(0,1)。
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float nowPercent = AnimationCurveEvaluator.Evaluate(nowAnimatedFloat.animationCurveType,
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(nowTime - nowAnimatedFloat.startTime) / nowAnimatedFloat.totalTime);
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