基础内容-6
技术性调整; Note效果;
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@@ -14,7 +14,7 @@ namespace Ichni.RhythmGame
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public static TrackHeadPoint GenerateElement(string elementName, Track track)
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{
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TrackHeadPoint head = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
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TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
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head.NewInitialize(elementName, track);
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head.SetParent(track);
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@@ -23,7 +23,7 @@ namespace Ichni.RhythmGame
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private void NewInitialize(string elementName, Track track)
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{
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base.NewInitialize(elementName);
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base.Initialize(elementName);
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this.track = track;
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this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
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this.trackPositioner.spline = track.trackPathSubmodule.path;
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