Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/TrackPoints/TrackHeadPoint.cs
SoulliesOfficial 5f64c4faf8 基础内容-6
技术性调整;
Note效果;
2025-01-30 22:45:33 -05:00

41 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackHeadPoint : BaseElement
{
public Track track;
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
public SplinePositioner trackPositioner;
public static TrackHeadPoint GenerateElement(string elementName, Track track)
{
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
head.NewInitialize(elementName, track);
head.SetParent(track);
return head;
}
private void NewInitialize(string elementName, Track track)
{
base.Initialize(elementName);
this.track = track;
this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
this.trackPositioner.spline = track.trackPathSubmodule.path;
this.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
}
public void Update()
{
if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
{
trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
}
}
}
}