基础内容-6
技术性调整; Note效果;
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.ThemeBundles.Basic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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@@ -13,6 +14,8 @@ namespace Ichni
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public SongModule songModule;
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public BasePrefabsCollection basePrefabs;
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public List<BaseElement> elementList = new List<BaseElement>();
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private void Awake()
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{
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@@ -22,17 +25,20 @@ namespace Ichni
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private void Start()
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{
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var f0 = ElementFolder.GenerateElement("Folder", null);
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var dis0 = Displacement.GenerateElement("Displacement-0", f0,
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new FlexibleFloat(),
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new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,2, AnimationCurveType.Linear)}),
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new FlexibleFloat());
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var t0 = Track.GenerateElement("Track", f0, Vector3.left * 5f);
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t0.trackPathSubmodule = new TrackPathSubmodule();
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t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable();
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t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient();
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(t0.trackPathSubmodule).NewInitialize(t0, false, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed);
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(t0.trackTimeSubmodule as TrackTimeSubmoduleMovable).NewInitialize(t0, 0, 1, 1, AnimationCurveType.Linear);
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(t0.trackRendererSubmodule as TrackRendererSubmoduleAutoOrient).NewInitialize(t0);
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var p0 = PathNode.GeneratePathNode("PathNode-0", t0, 0, Vector3.zero, Vector3.forward, 1, Color.white);
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var p1 = PathNode.GeneratePathNode("PathNode-1", t0, 1, Vector3.one * 10f, Vector3.left, 0, Color.red);
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t0.AfterInitialize();
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t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed, false);
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t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(t0, 0, 2, 1, AnimationCurveType.Linear);
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t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
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var p0 = PathNode.GenerateElement("PathNode-0", t0, 0, new Vector3(-5,5,10), Vector3.forward, 1, Color.white);
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var p1 = PathNode.GenerateElement("PathNode-1", t0, 1, new Vector3(5,-5,10), Vector3.forward, 0, Color.red);
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var n0 = Tap.GenerateElement("Note-0", 1f, t0);
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var n0v = BasicNoteVisual.GenerateElement("Note-0-V", "basic", "BasicNoteTap3D", Vector3.zero, Vector3.zero, Vector3.one, n0);
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elementList.ForEach(e => e.AfterInitialize());
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}
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private void Update()
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