Files
ichni_Creator_Studio/Assets/Scripts/Base/Manager/EditorManager.cs
SoulliesOfficial 5f64c4faf8 基础内容-6
技术性调整;
Note效果;
2025-01-30 22:45:33 -05:00

55 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.ThemeBundles.Basic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni
{
public class EditorManager : SerializedMonoBehaviour
{
public static EditorManager instance;
public SongModule songModule;
public BasePrefabsCollection basePrefabs;
public List<BaseElement> elementList = new List<BaseElement>();
private void Awake()
{
instance = this;
}
private void Start()
{
var f0 = ElementFolder.GenerateElement("Folder", null);
var dis0 = Displacement.GenerateElement("Displacement-0", f0,
new FlexibleFloat(),
new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,2, AnimationCurveType.Linear)}),
new FlexibleFloat());
var t0 = Track.GenerateElement("Track", f0, Vector3.left * 5f);
t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed, false);
t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(t0, 0, 2, 1, AnimationCurveType.Linear);
t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
var p0 = PathNode.GenerateElement("PathNode-0", t0, 0, new Vector3(-5,5,10), Vector3.forward, 1, Color.white);
var p1 = PathNode.GenerateElement("PathNode-1", t0, 1, new Vector3(5,-5,10), Vector3.forward, 0, Color.red);
var n0 = Tap.GenerateElement("Note-0", 1f, t0);
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", "basic", "BasicNoteTap3D", Vector3.zero, Vector3.zero, Vector3.one, n0);
elementList.ForEach(e => e.AfterInitialize());
}
private void Update()
{
songModule.songTime += Time.deltaTime;
}
}
public class SongModule
{
public float songTime;
public float songBeat;
}
}