基础内容-4
Tap,Stay,Flick基础构造
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@@ -15,6 +15,19 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public GameObject pathNode;
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public Material defaultTrackMaterial;
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[Title("Note 相关")]
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public GameObject tapNote;
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public GameObject stayNote;
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public GameObject holdNote;
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public GameObject flickNote;
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public AudioClip tapNoteSound;
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public AudioClip stayNoteSound;
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public AudioClip holdNoteStartSound;
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public AudioClip holdNoteLoopSound;
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public AudioClip holdNoteEndSound;
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public AudioClip flickNoteSound;
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[Title("Effect相关")]
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public GameObject bloomShake;
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}
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