Files
ichni_Creator_Studio/Assets/Scripts/Base/Manager/BasePrefabsCollection.cs
SoulliesOfficial 552651efbc 基础内容-4
Tap,Stay,Flick基础构造
2025-01-28 11:58:39 -05:00

34 lines
1013 B
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")]
public GameObject emptyObject;
public GameObject elementFolder;
[Title("Track相关")]
public GameObject track;
public GameObject pathNode;
public Material defaultTrackMaterial;
[Title("Note 相关")]
public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
public AudioClip tapNoteSound;
public AudioClip stayNoteSound;
public AudioClip holdNoteStartSound;
public AudioClip holdNoteLoopSound;
public AudioClip holdNoteEndSound;
public AudioClip flickNoteSound;
[Title("Effect相关")]
public GameObject bloomShake;
}