特效范例
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@@ -2,10 +2,12 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UniRx;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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@@ -23,15 +25,28 @@ namespace Ichni.RhythmGame
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public TransformSubmodule transformSubmodule { get; set; }
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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private static CameraManager cameraManager => EditorManager.instance.cameraManager;
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public static GameCamera GenerateElement(string elementName, Guid id,
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List<string> tags, bool isFirstGenerated, GameElement parentElement,
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CameraViewType cameraViewType, float perspectiveAngle, float orthographicSize)
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{
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if (EditorManager.instance.cameraManager.haveGameCamera)
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{
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LogWindow.Log("Only one GameCamera can be created", Color.red);
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return null;
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}
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GameCamera gameCamera =
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Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
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gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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cameraManager.gameCamera = gameCamera;
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cameraManager.backgroundCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(gameCamera.camera);
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if (cameraManager.isSceneCameraActive) gameCamera.camera.enabled = false;
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gameCamera.parentElement = parentElement;
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gameCamera.cameraViewType = cameraViewType;
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gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic;
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@@ -132,7 +147,7 @@ namespace Ichni.RhythmGame
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public override void ExecuteBM()
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{
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GameCamera.GenerateElement(elementName, elementGuid, tags, false,
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matchedElement = GameCamera.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), cameraViewType, perspectiveAngle, orthographicSize);
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}
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