特效范例

This commit is contained in:
SoulliesOfficial
2025-02-19 09:15:51 -05:00
parent b36f0469d0
commit 5349cde381
26 changed files with 531 additions and 216 deletions

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@@ -25,7 +25,8 @@ MonoBehaviour:
type: 3}
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gameCamera: {fileID: 0}
gameCamera: {fileID: 10333948111691042, guid: 5e49956564dfa491cb6aa8fe57c1b2d6,
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pathNode: {fileID: 7248180033186031075, guid: 609cdf441cd2f4c78a430e7df78a40f4,
type: 3}
@@ -35,7 +36,8 @@ MonoBehaviour:
defaultTrailMaterial: {fileID: 2100000, guid: 8af6dd7f0725540388b84a4697118bb9,
type: 2}
tapNote: {fileID: 8182686472733940155, guid: 9b2da5f6faa9c4d2abe557fc8f79f806, type: 3}
stayNote: {fileID: 0}
stayNote: {fileID: 8182686472733940155, guid: 42665ed72d40a4b349f0cb89f825437e,
type: 3}
holdNote: {fileID: 0}
flickNote: {fileID: 0}
tapNoteSound: {fileID: 0}

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@@ -57,73 +57,10 @@ MonoBehaviour:
- Name: elementGuid
Entry: 2
Data: 702c793776b444d3ad481072561faaec
- Name: timeDurationSubmodule
- Name: submoduleList
Entry: 7
Data: 0|Ichni.RhythmGame.TimeDurationSubmodule, Assembly-CSharp
- Name: isOverridingDuration
Entry: 5
Data: false
- Name: startTime
Entry: 4
Data: 0
- Name: endTime
Entry: 4
Data: 0
- Name:
Entry: 8
Data:
- Name: transformSubmodule
Entry: 7
Data: 1|Ichni.RhythmGame.TransformSubmodule, Assembly-CSharp
- Name: originalPosition
Entry: 7
Data: UnityEngine.Vector3, UnityEngine.CoreModule
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 8
Data:
- Name: originalEulerAngles
Entry: 7
Data: UnityEngine.Vector3, UnityEngine.CoreModule
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
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Data:
- Name: originalScale
Entry: 7
Data: UnityEngine.Vector3, UnityEngine.CoreModule
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 8
Data:
- Name: positionOffset
Entry: 7
Data: 2|System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule]],
mscorlib
Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase,
Assembly-CSharp]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -133,107 +70,10 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- Name: eulerAnglesOffset
Entry: 7
Data: 3|System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule]],
mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name: scaleOffset
Entry: 7
Data: 4|System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule]],
mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name: currentPosition
Entry: 7
Data: UnityEngine.Vector3, UnityEngine.CoreModule
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 8
Data:
- Name: currentEulerAngles
Entry: 7
Data: UnityEngine.Vector3, UnityEngine.CoreModule
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
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Data:
- Name: currentScale
Entry: 7
Data: UnityEngine.Vector3, UnityEngine.CoreModule
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 4
Data: 0
- Name:
Entry: 8
Data:
- Name: positionDirtyMark
Entry: 5
Data: false
- Name: eulerAnglesDirtyMark
Entry: 5
Data: false
- Name: scaleDirtyMark
Entry: 5
Data: false
- Name: eulerAnglesOffsetLock
Entry: 5
Data: false
- Name: OnPositionChanged
Entry: 6
Data:
- Name: OnEulerAnglesChanged
Entry: 6
Data:
- Name: OnScaleChanged
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: colorSubmodule
Entry: 6
Data:
elementName:
serialNumber: 0
tags: []
parentElement: {fileID: 0}
connectedTab: {fileID: 0}
childElementList: []
camera: {fileID: 1378655914364111770}
rotationPoint: {fileID: 373065448631755357}
@@ -316,7 +156,6 @@ GameObject:
m_Component:
- component: {fileID: 4681825519897212372}
- component: {fileID: 1378655914364111770}
- component: {fileID: 7108567356200093580}
- component: {fileID: 2072332804138453357}
- component: {fileID: 8132557174609694425}
- component: {fileID: 854107432770048664}
@@ -394,14 +233,6 @@ Camera:
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!81 &7108567356200093580
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8526474044217039555}
m_Enabled: 1
--- !u!114 &2072332804138453357
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -417,7 +248,7 @@ MonoBehaviour:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_CameraType: 1
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:

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@@ -0,0 +1,83 @@
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -0,0 +1,7 @@
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@@ -4,6 +4,7 @@ using Ichni.RhythmGame;
using JetBrains.Annotations;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UIElements.Experimental;
@@ -34,5 +35,12 @@ namespace Ichni.Editor
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newValue);
connectedBaseElement.Refresh();
}
public void AddListenerFunction(UnityAction action)
{
inputFieldX.onEndEdit.AddListener(_ => action());
inputFieldY.onEndEdit.AddListener(_ => action());
inputFieldZ.onEndEdit.AddListener(_ => action());
}
}
}

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@@ -112,5 +112,74 @@ namespace Ichni.Editor
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleFloat);
};
}
public void SetAsFlexibleInt()
{
void GenerateUnit(AnimatedInt content)
{
DynamicUIAnimatedIntUnit unit = Instantiate(unitPrefab, windowRect).GetComponent<DynamicUIAnimatedIntUnit>();
unitList.Add(unit);
unit.SetUnit(this, content);
}
unitPrefab = EditorManager.instance.basePrefabs.animatedIntUnit;
FlexibleInt flexibleInt = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as FlexibleInt;
foreach (AnimatedInt animatedInt in flexibleInt.animations)
{
GenerateUnit(animatedInt);
}
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
addNewUnitButton.onClick.AddListener(() =>
{
GenerateUnit(new AnimatedInt(0, 0));
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
});
ApplyParameters = () =>
{
FlexibleInt newFlexibleInt = new FlexibleInt();
foreach (var unit in unitList)
{
newFlexibleInt.animations.Add((unit as DynamicUIAnimatedIntUnit).GetValue());
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleInt);
};
}
public void SetAsFlexibleBool()
{
void GenerateUnit(AnimatedBool content)
{
DynamicUIAnimatedBoolUnit unit = Instantiate(unitPrefab, windowRect).GetComponent<DynamicUIAnimatedBoolUnit>();
unitList.Add(unit);
unit.SetUnit(this, content);
}
unitPrefab = EditorManager.instance.basePrefabs.animatedBoolUnit;
FlexibleBool flexibleBool = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as FlexibleBool;
foreach (AnimatedBool animatedBool in flexibleBool.animations)
{
GenerateUnit(animatedBool);
}
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
addNewUnitButton.onClick.AddListener(() =>
{
GenerateUnit(new AnimatedBool(0, false));
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
});
ApplyParameters = () =>
{
FlexibleBool newFlexibleBool = new FlexibleBool();
foreach (var unit in unitList)
{
newFlexibleBool.animations.Add((unit as DynamicUIAnimatedBoolUnit).GetValue());
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleBool);
};
}
}
}

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@@ -18,8 +18,13 @@ namespace Ichni.Editor
{
logTexts = new Queue<LogText>();
}
public static void Log(string text, Color color = default)
{
EditorManager.instance.uiManager.mainPage.logWindow.AddLog(text, color);
}
public void AddLog(string text, Color color = default)
private void AddLog(string text, Color color = default)
{
CheckLogTextCapacity();
LogText logText = LeanPool.Spawn(logTextPrefab, textRect).GetComponent<LogText>();

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@@ -4,6 +4,7 @@ using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Sirenix.Utilities;
using UnityEngine;
using UnityEngine.Events;
namespace Ichni.RhythmGame
{
@@ -83,6 +84,12 @@ namespace Ichni.RhythmGame
public interface IHaveEffectSubmodule
{
public EffectSubmodule effectSubmodule { get; set; }
public static Dictionary<string, EffectBase> EffectCollection { get; } =
new Dictionary<string, EffectBase>()
{
{"BloomShake", new BloomShake(1, 2)}
};
}
namespace Beatmap

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@@ -17,6 +17,7 @@ namespace Ichni.RhythmGame
isOverridingDuration = false;
startTime = -32767;//TODO: 换为-delay
endTime = 32767;//TODO: 换为songLength
}
public TimeDurationSubmodule(GameElement attachedGameElement, bool isOverridingDuration, float startTime, float endTime) : base(attachedGameElement)

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@@ -29,8 +29,7 @@ namespace Ichni.RhythmGame
public bool scaleDirtyMark;
public bool eulerAnglesOffsetLock;
public TransformSubmodule(GameElement attachedGameElement) : base(attachedGameElement)
{
this.originalPosition = Vector3.zero;
@@ -51,7 +50,8 @@ namespace Ichni.RhythmGame
eulerAnglesOffsetLock = false;
// (attachedGameElement as IHaveTransformSubmodule).SetTransformObserver();
(attachedGameElement as IHaveTransformSubmodule).transformSubmodule = this;
(attachedGameElement as IHaveTransformSubmodule).SetTransformObserver();
}
public TransformSubmodule(GameElement attachedGameElement,
@@ -75,7 +75,8 @@ namespace Ichni.RhythmGame
eulerAnglesOffsetLock = false;
// (attachedGameElement as IHaveTransformSubmodule).SetTransformObserver();
(attachedGameElement as IHaveTransformSubmodule).transformSubmodule = this;
(attachedGameElement as IHaveTransformSubmodule).SetTransformObserver();
}
public override void SaveBM()
@@ -98,6 +99,10 @@ namespace Ichni.RhythmGame
inspector.GenerateParameterText(this, container, "Current Rotation", nameof(currentEulerAngles), true);
var currentScaleText =
inspector.GenerateParameterText(this, container, "Current Scale", nameof(currentScale), true);
originalPosInputField.AddListenerFunction(Refresh);
originalRotInputField.AddListenerFunction(Refresh);
originalScaleInputField.AddListenerFunction(Refresh);
}
public override void Refresh()
@@ -119,7 +124,7 @@ namespace Ichni.RhythmGame
public void SetTransformObserver()
{
GameElement attachedGameElement = transformSubmodule.attachedGameElement;
Observable.EveryUpdate().Subscribe(_ =>
{
if (transformSubmodule == null)
@@ -197,6 +202,7 @@ namespace Ichni.RhythmGame
public override void ExecuteBM()
{
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
Debug.Log(attachedElementGuid);
(attachedElement as IHaveTransformSubmodule).transformSubmodule = new TransformSubmodule(attachedElement, originalPosition, originalEulerAngles, originalScale);
attachedElement.submoduleList.Add((attachedElement as IHaveTransformSubmodule).transformSubmodule);
}

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@@ -73,6 +73,9 @@ namespace Ichni.RhythmGame
var swirlButton = inspector.GenerateButton(this, container, "Swirl",
() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var timeEffectsCollectionButton = inspector.GenerateButton(this, container, "Time Effects Collection",
() => TimeEffectsCollection.GenerateElement("New Time Effects Collection", Guid.NewGuid(),
new List<string>(), true, this, 0f));
}
}

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@@ -2,10 +2,12 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UniRx;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using UnityEngine.Serialization;
namespace Ichni.RhythmGame
@@ -23,15 +25,28 @@ namespace Ichni.RhythmGame
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
private static CameraManager cameraManager => EditorManager.instance.cameraManager;
public static GameCamera GenerateElement(string elementName, Guid id,
List<string> tags, bool isFirstGenerated, GameElement parentElement,
CameraViewType cameraViewType, float perspectiveAngle, float orthographicSize)
{
if (EditorManager.instance.cameraManager.haveGameCamera)
{
LogWindow.Log("Only one GameCamera can be created", Color.red);
return null;
}
GameCamera gameCamera =
Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
cameraManager.gameCamera = gameCamera;
cameraManager.backgroundCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(gameCamera.camera);
if (cameraManager.isSceneCameraActive) gameCamera.camera.enabled = false;
gameCamera.parentElement = parentElement;
gameCamera.cameraViewType = cameraViewType;
gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic;
@@ -132,7 +147,7 @@ namespace Ichni.RhythmGame
public override void ExecuteBM()
{
GameCamera.GenerateElement(elementName, elementGuid, tags, false,
matchedElement = GameCamera.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), cameraViewType, perspectiveAngle, orthographicSize);
}

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@@ -57,6 +57,7 @@ namespace Ichni.RhythmGame
if (isFirstGenerated) SetDefaultSubmodules();
SetParent(parentElement);
EditorManager.instance.uiManager.hierarchy.GenerateTab(this, parentElement);
//GameManager.beatMapContainer.beatMapElementList.Add(this);
//serialNumber = totalSerialNumber++;
//SetTransformObserver();

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@@ -14,8 +14,14 @@ namespace Ichni.RhythmGame
{
public float bloomTime;
public float bloomPeak;
[Button("Test Bloom Shake")]
public BloomShake(float bloomTime, float bloomPeak)
{
this.effectTime = 0;
this.bloomTime = bloomTime;
this.bloomPeak = bloomPeak;
}
public override void Adjust()
{
MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.bloomShake).GetComponent<MMF_Player>();
@@ -27,12 +33,40 @@ namespace Ichni.RhythmGame
public override EffectBase_BM ConvertToBM()
{
throw new NotImplementedException();
return new BloomShake_BM(bloomTime, bloomPeak);
}
public override void SetUpInspector()
{
throw new NotImplementedException();
var container = inspector.GenerateContainer("Bloom Shake");
var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(bloomTime));
var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(bloomPeak));
}
}
namespace Beatmap
{
public class BloomShake_BM : EffectBase_BM
{
public float bloomTime;
public float bloomPeak;
public BloomShake_BM()
{
}
public BloomShake_BM(float bloomTime, float bloomPeak)
{
this.effectTime = 0;
this.bloomTime = bloomTime;
this.bloomPeak = bloomPeak;
}
public override EffectBase ConvertToGameType()
{
return new BloomShake(bloomTime, bloomPeak);
}
}
}
}

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@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UnityEngine;
@@ -11,10 +12,12 @@ namespace Ichni.RhythmGame
public EffectSubmodule effectSubmodule { get; set; }
public float time;
public static TimeEffectsCollection CreateTimeEffectsCollection(float time)
public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
bool isFirstGenerated, GameElement parentElement, float time)
{
TimeEffectsCollection timeEffectsCollection = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
.AddComponent<TimeEffectsCollection>();
timeEffectsCollection.Initialize(name, guid, tags, isFirstGenerated, parentElement);
timeEffectsCollection.time = time;
return timeEffectsCollection;
}
@@ -34,18 +37,53 @@ namespace Ichni.RhythmGame
{
public override void SaveBM()
{
matchedBM = new TimeEffectsCollection_BM(this);
}
public override void SetUpInspector()
{
var container = inspector.GenerateContainer("Time Effects Collection");
var timeInputField = inspector.GenerateInputField(this, container, "Time", nameof(time));
var addEffectButton = inspector.GenerateButton(this, container, "Add Effect", () =>
{
IHaveEffectSubmodule.EffectCollection.TryGetValue("BloomShake", out var effect);
effectSubmodule.effectCollection["Default"].Add(effect);
});
foreach (var effect in effectSubmodule.effectCollection["Default"])
{
effect.SetUpInspector();
}
}
}
namespace Beatmap
{
public class TimeEffectsCollection_BM : GameElement_BM
{
public float time;
public TimeEffectsCollection_BM()
{
}
public TimeEffectsCollection_BM(TimeEffectsCollection timeEffectsCollection)
{
time = timeEffectsCollection.time;
}
public override void ExecuteBM()
{
matchedElement = TimeEffectsCollection.GenerateElement("Time Effects Collection", elementGuid,
tags, false, GetElement(attachedElementGuid), time);
}
public override GameElement DuplicateBM(GameElement attached)
{
return TimeEffectsCollection.GenerateElement("Time Effects Collection", elementGuid,
tags, false, attached, time);
}
}
}
}

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@@ -63,6 +63,21 @@ namespace Ichni.RhythmGame
trackPositioner.SetPercent(trackPercent.value);
}
private void PasteTrackList()
{
List<Track> trackList = (parentElement as ElementFolder).trackList;
trackSwitch = new FlexibleInt();
trackPercent = new FlexibleFloat();
foreach (Track track in trackList)
{
TrackTimeSubmoduleMovable trackTimeSubmodule = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
trackSwitch.animations.Add(new AnimatedInt(trackTimeSubmodule.trackStartTime,
trackList.IndexOf(track)));
trackPercent.animations.Add(new AnimatedFloat(trackTimeSubmodule.trackStartTime,
trackTimeSubmodule.trackEndTime, 0, 1, trackTimeSubmodule.animationCurveType));
}
}
}
public partial class CrossTrackPoint
@@ -72,6 +87,28 @@ namespace Ichni.RhythmGame
matchedBM = new CrossTrackPoint_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, trackSwitch, trackPercent);
}
public override void SetUpInspector()
{
base.SetUpInspector();
var container = inspector.GenerateContainer("Cross Track Point");
var trackSwitchButton = inspector.GenerateButton(this, container, "Track Switch",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Track Switch", nameof(trackSwitch)).SetAsFlexibleInt();
});
var trackPercentButton = inspector.GenerateButton(this, container, "Track Percent",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Track Percent", nameof(trackPercent)).SetAsFlexibleFloat();
});
var pasteTrackListButton = inspector.GenerateButton(this, container, "Paste Track List", PasteTrackList);
var generateContainer = inspector.GenerateContainer("Generate");
var generateCameraButton = inspector.GenerateButton(this, generateContainer, "Game Camera",
() => GameCamera.GenerateElement("New Game Camera", Guid.NewGuid(), new List<string>(),
true, this, GameCamera.CameraViewType.Perspective, 60, 10));
}
}
namespace Beatmap

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@@ -3,25 +3,29 @@ using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.Editor
{
public class CameraManager : MonoBehaviour, IBaseElement
{
public Camera backgroundCamera;
public bool isSceneCameraActive;
public SceneCamera sceneCamera;
public float cameraMoveSpeed;
public float sceneCameraMoveSpeed;
public GameCamera gameCamera;
private bool haveGameCamera => gameCamera != null;
public bool haveGameCamera => gameCamera != null;
public BaseElement_BM matchedBM { get; set; }
public void SwitchCamera()
{
if (!haveGameCamera)
{
throw new System.Exception("GameCamera is not assigned");
{
LogWindow.Log("GameCamera is not assigned", Color.red);
return;
}
isSceneCameraActive = !isSceneCameraActive;
@@ -35,7 +39,7 @@ namespace Ichni.Editor
var container = EditorManager.instance.uiManager.inspector.GenerateContainer("Camera Manager");
var cameraTypeText = EditorManager.instance.uiManager.inspector.GenerateHintText(this, container, ShowCameraType);
var switchCameraButton = EditorManager.instance.uiManager.inspector.GenerateButton(this, container, "Switch Camera", SwitchCamera);
var cameraMoveSpeedField = EditorManager.instance.uiManager.inspector.GenerateInputField(this, container, "Camera Move Speed", nameof(cameraMoveSpeed));
var cameraMoveSpeedField = EditorManager.instance.uiManager.inspector.GenerateInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
sceneCamera.SetUpInspector();
}
}

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@@ -7,7 +7,6 @@ using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
using Sirenix.OdinInspector;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Ichni
{
@@ -55,11 +54,6 @@ namespace Ichni
beatmapContainer.gameElementList.ForEach(gameElement =>
{
if (gameElement is IHaveTransformSubmodule transformedElement)
{
transformedElement.SetTransformObserver();
}
gameElement.AfterInitialize();
gameElement.Refresh();
});
@@ -70,11 +64,18 @@ namespace Ichni
var container = inspector.GenerateContainer("Editor Manager");
var judgeTypeDropdown = inspector.GenerateDropdown(this, container, "Judge Type",
typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType));
var generateBackgroundSetterButton =
var generateFolderButton =
inspector.GenerateButton(this, container, "Generate Folder",
() => ElementFolder.GenerateElement("Folder", Guid.NewGuid(),
new List<string>(), true, null));
var generateBackgroundSetterButton =
inspector.GenerateButton(this, container, "Generate Background Setter",
() => BackgroundSetter.GenerateElement("Background Setter", Guid.NewGuid(),
new List<string>(), true, null, false,
() => BackgroundSetter.GenerateElement("Background Setter", Guid.NewGuid(),
new List<string>(), true, null, false,
"basic", "Skybox", "Background"));
projectInformation.SetUpInspector();
songInformation.SetUpInspector();
cameraManager.SetUpInspector();

View File

@@ -12,7 +12,7 @@ namespace Ichni.Editor
{
if (EditorManager.instance.cameraManager.isSceneCameraActive)
{
float cameraSpeed = EditorManager.instance.cameraManager.cameraMoveSpeed * Time.deltaTime;
float cameraSpeed = EditorManager.instance.cameraManager.sceneCameraMoveSpeed * Time.deltaTime;
Transform sceneCameraTransform = EditorManager.instance.cameraManager.sceneCamera.transform;
if (Keyboard.current.wKey.isPressed)
{

View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OperationManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 773c77098921d4c1a87dc6068b5253e8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
@@ -62,10 +63,14 @@ namespace Ichni
string beatmapPath = exportPath + "/BeatMap.bytes";
string commandScriptsPath = exportPath + "/CommandScripts.bytes";
LogWindow.Log("Start Exporting...");
ExportProjectInfo(projectInfoPath);
ExportSongInfo(songInfoPath);
ExportBeatMap(beatmapPath);
ExportCommandScripts(commandScriptsPath);
LogWindow.Log("Export Complete", Color.green);
}
private void ExportProjectInfo(string exportPath)
@@ -101,10 +106,14 @@ namespace Ichni
{
public void Save()
{
LogWindow.Log("Start Saving...");
SaveProjectInfo();
SaveSongInfo();
SaveBeatMap();
SaveCommandScripts();
LogWindow.Log("Save Complete", Color.green);
}
private void SaveProjectInfo()
@@ -144,6 +153,8 @@ namespace Ichni
LoadSongInfo();
LoadBeatMap();
LoadCommandScripts();
LogWindow.Log("Load Complete", Color.green);
}
private void LoadProjectInfo(string projectName)

View File

@@ -520,7 +520,7 @@
"attachedNoteID" : {
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
},
"effectTime" : 0
"effectTime" : 0.1
}
],"Good":[
{
@@ -528,7 +528,7 @@
"attachedNoteID" : {
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
},
"effectTime" : 0
"effectTime" : 0.1
}
],"Bad":[
{
@@ -536,7 +536,7 @@
"attachedNoteID" : {
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
},
"effectTime" : 0
"effectTime" : 0.1
}
],"Miss":[
{
@@ -544,13 +544,88 @@
"attachedNoteID" : {
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
},
"effectTime" : 0
"effectTime" : 0.2
}
]
},
"attachedElementGuid" : {
"value" : "461ebb33-7c3d-47b2-bc0b-7c5ef2cd3e9e"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.ElementFolder_BM,Assembly-CSharp",
"elementName" : "Folder",
"tags" : [
],
"elementGuid" : {
"value" : "48db0eab-2ed9-4179-8bdf-e90970d046ca"
},
"attachedElementGuid" : {
"value" : "00000000-0000-0000-0000-000000000000"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
"originalPosition" : {
"x" : 0,
"y" : 0,
"z" : 0
},
"originalEulerAngles" : {
"x" : 0,
"y" : 0,
"z" : 0
},
"originalScale" : {
"x" : 1,
"y" : 1,
"z" : 1
},
"attachedElementGuid" : {
"value" : "48db0eab-2ed9-4179-8bdf-e90970d046ca"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
"isOverridingDuration" : false,
"startTime" : -32767,
"endTime" : 32767,
"attachedElementGuid" : {
"value" : "48db0eab-2ed9-4179-8bdf-e90970d046ca"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.GameCamera_BM,Assembly-CSharp",
"cameraViewType" : 0,
"perspectiveAngle" : 60,
"orthographicSize" : 10,
"elementName" : "New Camera",
"tags" : [
],
"elementGuid" : {
"value" : "90851003-b06b-4fee-8bd3-910abdbe53b1"
},
"attachedElementGuid" : {
"value" : "48db0eab-2ed9-4179-8bdf-e90970d046ca"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
"originalPosition" : {
"x" : 0,
"y" : 0,
"z" : 0
},
"originalEulerAngles" : {
"x" : 0,
"y" : 0,
"z" : 0
},
"originalScale" : {
"x" : 1,
"y" : 1,
"z" : 1
},
"attachedElementGuid" : {
"value" : "90851003-b06b-4fee-8bd3-910abdbe53b1"
}
}
]
}

View File

@@ -8,7 +8,7 @@
"createTime" : "2025-02-08",
"lastSaveTime" : "2025-02-08",
"selectedThemeBundleList" : [
"basic", "departure_to_multiverse"
"basic","departure_to_multiverse"
]
}
}